Dizzyfish
Really Really Experienced
- Joined
- Jan 26, 2011
- Posts
- 326
Bad Company: DOA (I/C Thread)
No Dorothy, we aren't in fucking Kansas anymore....
(Storyline)
Apollo 115 was expected to be the first space faring vehicle to traverse the deep black of the galaxy to unknown regions, where N.A.S.A was said to have received transmissions. Whether they were friendly or not was of no concern for Humanities endless vanity never failed to lead them into the clutches of destruction. After traveling as far they could, having taken a great deal of structural damage to their main hull, Apollo 115 returned safely to Earth, defeated in the attempts to contact intelligent life.
That was of course till, S.I.N (Systematically Intelligent Nucleotoides) and a large fleet of their seemingly, "peaceful," ships descended upon Earth, having followed Apollo 115 through space to this destination. They cut off satellite communications through out the world leaving Earth unable to contact its military to form tactical troops in case of an attack. The ships sat dormant, observing until they were certain they had delegated a perfect formation and laid waste to the unsuspecting humanity below.
Earth created the Federation, uniting the world's super powers in hopes of returning the kind favor to S.I.N. Their attempts had failed, as S.I.N.'s weaponry, superb armor and seemingly endless numbers became overwhelming. The large, blue and green planet was left with dwindling numbers, a huge gap in resources and the final go at eradicating the invading aliens was disbanded. The Federation sent it's most prominent figures under ground leaving the world above without leaders. Without hope. Without a future.
Wanted.... Dead or Alive......
(Common Era)
Earth as it stands, is a dormant, dying thing. People are few and far between and travel in small packs as to be off the grid in case S.I.N ran another sweep of the planet's face. Their ships still sit in the sky, waiting for the remainder of Earth's populace to make itself known. Captain James Marcus, a Sergeant in the Federation Army, has not given up on the hope that humanity can still survive this. They can do anything, and he owes a few alien asses for the death of his wife and son. He has heard of an old county prison in the U.S where a group of people calling themselves, "Bad Company," has taken to protecting civilians. Something the Federation seemed to have been incapable of doing since bailing on the World. Though they are not going to like him, as Federation Operatives are hated through out what's left of Earth, he needs them. The struggle for the survival of humanity needs them.... problem is. Getting convicts to conform to the law might prove difficult....
It's the way I play. Dirty for Dirty....
(Rules)
1. Don't be an asshole. I hate assholes, your character can be, but you. Not so much
2. Yes, your character is a convict, no you may not kill anyone off. Unless you ask them first...
3. Post your character in the OOC FIRST for approval, I need to make sure we don't have a plethora of the same kind of people.
4. Once you have turned in a character and got the OK, you may begin posting.
5. Please be creative as I do enjoy a good intrigue. :3
6. TRY not to spell every single word wrong. I am not a grammar nazi (That's a lie XD) But I like to read through what you write, and I will read every single post. It will be hard if you are misspelling second grade words....
Now these towns, they all know our names....
(Character Skellies and Settings)
1. Name:
2. Age:
3. Gender:
4. Appearance:
5. Weapon(s):
6. Supplies: (Things that aren't weapons that your character may carry with them)
7. Conviction: (What you were convicted for, if you aren't a convict, leave this blank)
8. Persona: (Make a small list of personality traits)
9. Bio: (Short Bio, perhaps about your old life, why you were convicted)
10. Specialties: (Optional, do you have anything that makes you more valuable, such as weapon knowledge, tech, engineering, medical stuff...)
- The setting is Metro County High Security Prison in New York. The building itself has no serious structural damage, as the Bad Company has ensured that S.I.N has a terrible time of getting inside the place. They have set up cameras on every angle, barbed wire and land mines line the perimeter.
Chose a gun, and threw away the Sun...
(Weapons)
These are the new weapons of this world. As S.I.N became harder to kill with Earthean means, they enlisted the help of weapon's specialists to recreate the alien technology. So far, they have worked and are rather effective if aimed for the head. As their craniums have an exposed brain.
1. The Vindicator: Standard issue handgun that uses pulse rounds.
2. The Leveler: Another standard issue but offers two options of fire power. The standard pulse rounds and the second trigger unleashes a total of three large canisters of Nanites that eat through shields and armor, leaving the enemy vulnerable.
3. Queen Mother: The most effective weapon against S.I.N as the rapid automatic fire of 300 hundred rounds offers a great deal of protection with a strangely quick loading speed and a decent amount of accuracy.
4. Guardian: The most high powered sniper rifle you could ever get your bloody hands on. Only problem is, it's useless at close range... of course, everyone knows that.
5. Dogma: Shotguns that provide six rounds clip and hold seven clips all together, firing at three rounds per shot.
6. The Juggernaut: A high powered machine gun that brings deadly fire power but little in terms of actual accuracy. That's not to say that whatever is standing in your way wont become a pile of man meat.
Oh Somebody Double-crossed Me
(SIN)
1. Male S.I.N
2. Female S.I.N
3. Bottom Shell
4. Full body: Female
S.I.N are very unique creatures in the universe, as in they have developed three levels of natural armor. Not withstanding the research that has yet to be done lower than their metallic exoskeleton. However, the main objectivity of the entire build of a S.I.N is that their brain is almost always exposed as soon as they must be released from their suits. It's a difficult task, which makes them superb fighters and even dangerous foes. The second layer is equal to that of human skin. Very flesh and easy to pierce. They have no actual mouth to speak to one another. Instead mimic metallic and mechanical sounding frequencies humanity has deemed, "Hell Speak." The final layer of the S.I.N body varies depending on their level. There are three.
1. Vanguard: Very basic entry level foot soldiers that though weaker than the Heavy, they have a plethora of weaponry that make them formiddable. At least for the time being.
2. Heavy: Heavy is the worst of the three. They are equipped with the strongest armor possible and have high powered weaponry. They are the last S.I.N you want to see coming your way. However, their movements are slow due to their large bodies. It requires great effort to run and when they do, an in shape human could out run them any day.
3. Stealth: Stealth are the least covered in armor. But they are fast, stealthy and can track humans better than any in their platoons. A few shots can take them out no problem. That is, if you can remove your weapon fast enough before they climb onto your shoulders and snap your neck with their legs.

No Dorothy, we aren't in fucking Kansas anymore....
(Storyline)
Apollo 115 was expected to be the first space faring vehicle to traverse the deep black of the galaxy to unknown regions, where N.A.S.A was said to have received transmissions. Whether they were friendly or not was of no concern for Humanities endless vanity never failed to lead them into the clutches of destruction. After traveling as far they could, having taken a great deal of structural damage to their main hull, Apollo 115 returned safely to Earth, defeated in the attempts to contact intelligent life.
That was of course till, S.I.N (Systematically Intelligent Nucleotoides) and a large fleet of their seemingly, "peaceful," ships descended upon Earth, having followed Apollo 115 through space to this destination. They cut off satellite communications through out the world leaving Earth unable to contact its military to form tactical troops in case of an attack. The ships sat dormant, observing until they were certain they had delegated a perfect formation and laid waste to the unsuspecting humanity below.
Earth created the Federation, uniting the world's super powers in hopes of returning the kind favor to S.I.N. Their attempts had failed, as S.I.N.'s weaponry, superb armor and seemingly endless numbers became overwhelming. The large, blue and green planet was left with dwindling numbers, a huge gap in resources and the final go at eradicating the invading aliens was disbanded. The Federation sent it's most prominent figures under ground leaving the world above without leaders. Without hope. Without a future.
Wanted.... Dead or Alive......
(Common Era)
Earth as it stands, is a dormant, dying thing. People are few and far between and travel in small packs as to be off the grid in case S.I.N ran another sweep of the planet's face. Their ships still sit in the sky, waiting for the remainder of Earth's populace to make itself known. Captain James Marcus, a Sergeant in the Federation Army, has not given up on the hope that humanity can still survive this. They can do anything, and he owes a few alien asses for the death of his wife and son. He has heard of an old county prison in the U.S where a group of people calling themselves, "Bad Company," has taken to protecting civilians. Something the Federation seemed to have been incapable of doing since bailing on the World. Though they are not going to like him, as Federation Operatives are hated through out what's left of Earth, he needs them. The struggle for the survival of humanity needs them.... problem is. Getting convicts to conform to the law might prove difficult....
It's the way I play. Dirty for Dirty....
(Rules)
1. Don't be an asshole. I hate assholes, your character can be, but you. Not so much
2. Yes, your character is a convict, no you may not kill anyone off. Unless you ask them first...
3. Post your character in the OOC FIRST for approval, I need to make sure we don't have a plethora of the same kind of people.
4. Once you have turned in a character and got the OK, you may begin posting.
5. Please be creative as I do enjoy a good intrigue. :3
6. TRY not to spell every single word wrong. I am not a grammar nazi (That's a lie XD) But I like to read through what you write, and I will read every single post. It will be hard if you are misspelling second grade words....
Now these towns, they all know our names....
(Character Skellies and Settings)
1. Name:
2. Age:
3. Gender:
4. Appearance:
5. Weapon(s):
6. Supplies: (Things that aren't weapons that your character may carry with them)
7. Conviction: (What you were convicted for, if you aren't a convict, leave this blank)
8. Persona: (Make a small list of personality traits)
9. Bio: (Short Bio, perhaps about your old life, why you were convicted)
10. Specialties: (Optional, do you have anything that makes you more valuable, such as weapon knowledge, tech, engineering, medical stuff...)
- The setting is Metro County High Security Prison in New York. The building itself has no serious structural damage, as the Bad Company has ensured that S.I.N has a terrible time of getting inside the place. They have set up cameras on every angle, barbed wire and land mines line the perimeter.
Chose a gun, and threw away the Sun...
(Weapons)
These are the new weapons of this world. As S.I.N became harder to kill with Earthean means, they enlisted the help of weapon's specialists to recreate the alien technology. So far, they have worked and are rather effective if aimed for the head. As their craniums have an exposed brain.
1. The Vindicator: Standard issue handgun that uses pulse rounds.
2. The Leveler: Another standard issue but offers two options of fire power. The standard pulse rounds and the second trigger unleashes a total of three large canisters of Nanites that eat through shields and armor, leaving the enemy vulnerable.
3. Queen Mother: The most effective weapon against S.I.N as the rapid automatic fire of 300 hundred rounds offers a great deal of protection with a strangely quick loading speed and a decent amount of accuracy.
4. Guardian: The most high powered sniper rifle you could ever get your bloody hands on. Only problem is, it's useless at close range... of course, everyone knows that.
5. Dogma: Shotguns that provide six rounds clip and hold seven clips all together, firing at three rounds per shot.
6. The Juggernaut: A high powered machine gun that brings deadly fire power but little in terms of actual accuracy. That's not to say that whatever is standing in your way wont become a pile of man meat.
Oh Somebody Double-crossed Me
(SIN)
1. Male S.I.N
2. Female S.I.N
3. Bottom Shell
4. Full body: Female
S.I.N are very unique creatures in the universe, as in they have developed three levels of natural armor. Not withstanding the research that has yet to be done lower than their metallic exoskeleton. However, the main objectivity of the entire build of a S.I.N is that their brain is almost always exposed as soon as they must be released from their suits. It's a difficult task, which makes them superb fighters and even dangerous foes. The second layer is equal to that of human skin. Very flesh and easy to pierce. They have no actual mouth to speak to one another. Instead mimic metallic and mechanical sounding frequencies humanity has deemed, "Hell Speak." The final layer of the S.I.N body varies depending on their level. There are three.
1. Vanguard: Very basic entry level foot soldiers that though weaker than the Heavy, they have a plethora of weaponry that make them formiddable. At least for the time being.
2. Heavy: Heavy is the worst of the three. They are equipped with the strongest armor possible and have high powered weaponry. They are the last S.I.N you want to see coming your way. However, their movements are slow due to their large bodies. It requires great effort to run and when they do, an in shape human could out run them any day.
3. Stealth: Stealth are the least covered in armor. But they are fast, stealthy and can track humans better than any in their platoons. A few shots can take them out no problem. That is, if you can remove your weapon fast enough before they climb onto your shoulders and snap your neck with their legs.
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