What Traditional RPG class are you?

NoeMasks

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Me I am Kensai, from Dungeons and Dragons' Oriental Adventures.

This can be from either Books or CRPGs. No Multi Classes. Please cite what game it is from.
 
I've always been a mage in everything. Although I did have 1 WoW account once that was a paladin, although those are pretty much combat mages. And if there's no mage then I'm a primarily magic user.
 
I have no idea what you guys are talking about.

I'll make a giant leap and say some form of game.
 
Poorly made 3rd edition rogue. Enough brains, enough brawn, some charisma, and lots of varied skills.
 
No multi-classes? but Kensai is a prestige class.. pretty much multi-class by definition. (well.. that's 3rd ed... oriental adventures is probably 2nd... right?)

What about RPG's without classes?

White wolf; In white wolf games the supernatural type practically is a class, with various clans/ tribes/ kith representing sub-classes... and even then the system is so open that any number of archetypes can fit across a broad spectrum.

Sadly, I'd classify as a mortal. Though given the choice I might go with Sluagh or Dream Walker (a very open ended shamanistic mage that brokers deals with all manner of spirits).

Alternity; Tech-op, with broad range of thinky broad skills and an utter failure to specialize as is typically necessary for survival in that game. At least I probably have a rank in power martial arts, and probably a decent willpower, but enough mental flaws that the high will doesn't make up for it.

D&D: Expert (a sad sad NPC class). again with the broad range of skills and failure to specialize. Maybe multi-class a single level of fighter in there to reflect martial arts training... but given how long ago that was, it'd be entirely reasonable to leave it as a "regressed class" in the flavor text.

When given the opportunity to be a player, I lean towards the ruthless and bloodthirsty; High int rogue or battle mage with a tendency to see people as assets, and a heavy hand towards guerilla tactics and asset denial (murder) when thrust into the role of underdog.

Up against an army? Poison their water & assassinate their cook.

For Cookie: We're talking about role playing games, a past time where a group of players corrals one player to be the Game Master (Dungeon Master/ Referee/ Story teller) and assume the roles of their carefully concocted (one hopes) player characters (fictional alternate identities) in order to take on the challenges that the Game Master faces them with in the context of the story.

Generally, the first step is to agree on a system, though more often, it's more like someone says "hey... I think I could run a x-style campaign using y-gaming system, particularly with z-type characters... who's up for it!?"

A simpler version of that last statement "Hey; I think I could run a fairly standard dungeon crawl using 1st edition dungeons and dragons, provided you guys stick to the classes in the base book."

And then the players give that would be GM the cold shoulder because he's flaked on actually starting a game 3 times now and besides, 1st edition D&D is so passe.

I was thinking 1st Ed, where it was its own class, but...:)
 
Ultima Online - Siege Perilous


Overall, I prefer classes which feel self-sufficient in a harsh world - hunters, rogues, ... and often focus on crafting and trading.
 
Started off D&D in 1976, I gravitated towards Rangers, Thieves, and Magic Users. ...I was usually the one corralled- as was so eloquently put, into doing the DM job. Everyone else sucked at it. Played off and on for 10 years. All PNP.

Never touched anything remotely like it again until WoW. Plyed Warrior, Mage, Rogues there for a couple years then quit. For good. That game is too much a time sink.

Nowadays, every now and then its a persona here on Lit. Last one was a Romance Novel Hero, dashing about ripping bodices under the moonlight or some such nonsense. I've played Satan, a Cowboy, and a Redneck. Mostly for my own amusement. Though the Satan part was used to good effect in driving the Westboro Baptist Minister back in 2012 from the PG to the GB, where he was received warmly. (As you can guess)
 
I think the thing that bugged me most about 1st ed was the races-as-classes non-sense.

No room for my dwarven battle wizards there.

You're thinking Basic D&D, which was a different creature from 1st Ed. I'm hazy on the details now, but as I recall there were two competing versions of D&D out.

Basic (with supplements Expert, Master, something like that; came in soft cover) had races as classes. 1st Ed Advanced D&D (the hardcovers) had race and class as separate choices, although there were a lot of restrictions on nonhuman classes. "Sure, I would love to take this combination that means I will never be able to progress past 9th level because... well, we couldn't even be bothered making up a reason."

3rd Ed was a LOT more sensible about that stuff.
 
I thought advanced was part of 2nd edition...

Gygax's divorce set the stage for a lot of underhanded bullshit right around that time... those first 4 games or so (1st through 2nd) were such a tangle by the time I got my tender hands on any of it.

History here: https://en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

In brief: original D&D 1974, then split into two branches. 1st ed of Advanced D&D came out at about the same time as the Basic Set, and then the two expanded. I think the lineage of Basic eventually died out; modern D&D is 5th ed of AD&D, Pathfinder is a fork from AD&D 3.5.
 
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Tank, through and through.

Specializing in heavy dps, berserker rage, drawing aggro, soaking up damage, and even sacrificing myself for the greater good.
 
The thing that totally turned me off 4th Ed. was the constant need to check the books. When it takes on character 30 minutes to check half a dozen charts just to determine if you CAN do something (let alone succeed or do damage), that just bogs down the campaign. I remember playing 1st Ed in a tent, with only a d20 and a d6, no books, notebooks paper to track stats and damage, and a pencil.
 
Oh I see! so an easy simplification would be to say that "basic" (1st ed) followed the tradition of the original D&D by always selling boxed sets, while "advanced" (1st ed) was sold as a line of books. The division continues up through 2nd edition (which i never realized) and was essentially done away with for 3rd edition.

Thank you for digging up those links.

I'm told that the dice from those early box sets were "dangerous garbage" due to the low quality of the resin; apparently they had a tendency to become egg shaped over time? causing certain numbers to come up more often than others (potentially making them useful to cheaters). My only exposure to those "cheap dice" were a set rendered unusable by a player with a disgusting habit of chewing on them.

Yeah, they wore very easily. Though even modern dice are prone to similar problems; they can have bubbles in the cast that put the centre of mass where it shouldn't be, and manufacturers usually polish them by tumbling which can also create asymmetries. Casinos get their d6s specially made, and you can do likewise for D&D dice: https://www.thinkgeek.com/product/eb26/

And I hear that even a lot of the electronic dice apps are uneven through bad coding or bad design. But I have a nice heavy metal set that makes a satisfying clunk.
 
Yeah, they wore very easily. Though even modern dice are prone to similar problems; they can have bubbles in the cast that put the centre of mass where it shouldn't be, and manufacturers usually polish them by tumbling which can also create asymmetries. Casinos get their d6s specially made, and you can do likewise for D&D dice: https://www.thinkgeek.com/product/eb26/

And I hear that even a lot of the electronic dice apps are uneven through bad coding or bad design. But I have a nice heavy metal set that makes a satisfying clunk.

I LOVE the heavy metal dice. I want a bone set too, not really for playing, just to have. I'm a bit of a dice hoarder....
 
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