Otto26
Inconsistent
- Joined
- Mar 7, 2006
- Posts
- 1,516
Where is the line on original art?
Not a simple question and not one that will have a definitive answer. It will boil down to opinion. My curiosity is piqued because of my recent efforts to submit an image I created by combining and altering licensed artwork. It was rejected by the site because the components of it were not my original work. Fair enough, that's a reasonable interpretation of the site rules and the owners of the site are definitely the ones who would know what the interpretation should be.
But....
If that interpretation is applied equally then shouldn't a lot of the 3D art on the site be rejected? I could recreate my image by going in to Second Life. I would be using the art of other people (ship, ocean, skin on the model), with their permission. How is that functionally different from the case above? There are more than a few published works on this site that look as though they were created in Second Life or an equivalent 3D environment.
How about I go into a modelling program to recreate my image. I purchase a model from one artist, a ship from another, and an ocean with a night sky from a third. I put it all together to create an image and submit it to the site. There are published artworks on the site that meet this standard.
How about I go over to DeviantArt and pay an artist to create the bare bones of the image I want and then I take a picture of that art and apply some filters? I own the photograph, I own the art the photograph depicts, I altered the photograph to produce an artistic effect. Again, there are many altered images of photographs published on this site that could meet this definition.
So, back to the question: Where do you set the line? How much of an image does the artist have to have created for it to be considered original?
Not a simple question and not one that will have a definitive answer. It will boil down to opinion. My curiosity is piqued because of my recent efforts to submit an image I created by combining and altering licensed artwork. It was rejected by the site because the components of it were not my original work. Fair enough, that's a reasonable interpretation of the site rules and the owners of the site are definitely the ones who would know what the interpretation should be.
But....
If that interpretation is applied equally then shouldn't a lot of the 3D art on the site be rejected? I could recreate my image by going in to Second Life. I would be using the art of other people (ship, ocean, skin on the model), with their permission. How is that functionally different from the case above? There are more than a few published works on this site that look as though they were created in Second Life or an equivalent 3D environment.
How about I go into a modelling program to recreate my image. I purchase a model from one artist, a ship from another, and an ocean with a night sky from a third. I put it all together to create an image and submit it to the site. There are published artworks on the site that meet this standard.
How about I go over to DeviantArt and pay an artist to create the bare bones of the image I want and then I take a picture of that art and apply some filters? I own the photograph, I own the art the photograph depicts, I altered the photograph to produce an artistic effect. Again, there are many altered images of photographs published on this site that could meet this definition.
So, back to the question: Where do you set the line? How much of an image does the artist have to have created for it to be considered original?