Large-scale 'Fallout' RP?

I'm exhausted... Here it is. The boy is pretty a hand-to-hand expert fighter, with healing skill, well rounded with small firearms. Years of hunting taught him to shoot from afar and the need to keep others at a distance taught him to use a pistol on the side.

I'm aware there's still a few items to add to the profile but give me some slack... I have other things to do in life.

ROBCO INDUSTRIES (TM) TERMLINK PROTOCOL

<-- Vault Personnel Files Accessed -->
<-- Personnel File 702-198762TPQ/201 -->

<-- Identification -->
Name: Woods, Michael Nickname: Zero
Alias:

Place of Birth: Crystal Peak Gorge, Rocky Mountains Date: December 23, 2210

Filiation: irrelevant
--> Father:
--> Mother:

Marital Status: single Sexuality: heterosexual
Religious Affiliation: agnostic

<-- Biometrics -->
Gender: male
Ethnic Group: caucasian

Hair: black Eyes: greenish brown
Height: 180cm [5' 9''] Weight: 80kg [177lb]

Vital Statistics
--> Chest: 101cm [40'']
--> Waist: 81cm [32'']
--> Biceps: 40cm [16'']

<-- Additional Information -->
Present location: New Hitterdal, Minnesota
Status: Passing

Position: Hunter

<-- Background -->
S.P.E.C.I.A.L: 5, 8, 8, 5, 8, 7, 5

<- Traits ->
Finesse
Gifted

<- Tag Skills ->
Science
Doctor
Unarmed

Born weak and sickly his early years were spent indoors, watching the other children in his settlement play freely outside, eager to join them but deterred from it by an overprotective mother that made her best efforts to divert the attention of her child towards the books she and her husband struggled to obtain in their travels. His father taught him his first letters and the natural curiosity of the child took over to explore the new worlds that awaited him.

Later on, when his parents died in one of their trading ventures, her grandmother took him under her wing and was amazed to discover the child had an uncanny ease to learn and understand, backed up by a prodigious memory. An hereditary traditional healer, deprived of her rightful heir, the old woman devoted herself to transmit her knowledge to her grandson, breaking the mother-to-daughter tradition while, at the same time, she taught a young girl to take over her place when she died or would be too old to take care of others.

Knowing the laws that demanded her grandson would have to prove himself in order to be recognized as a man, his grandmother pushed him into the world he had been deprived of by her departed daughter: a weakling compared to his peers, he faced the abuse of other boys that would routinely beat and humiliate him. The knowledge to heal, secretly acquired from his grandmother, gained an entirely new value as he practiced on himself.
When his grandmother realized he had finally understood how it felt to be the abused part, she initiated the final stage of his training and taught him to defend without the use or need of weapons. Once more, the eager mind quickly absorbed the principles and rules of the art taught to him and the body, forced to go through a grueling training, bloomed into a lean, fast and precise mechanism.

<- Perks ->
Awareness
Better Criticals
Bonus HtH Attacks
Bonus HtH Damage
Bonus Ranged Damage
Bonus Rate of Fire
Dodger
Educated
Faster Healing
Healer
Lifegiver
Medic
More Criticals
Mr. Fixit
Pathfinder
Sharpshooter
Slayer
Sniper
Swift Learner
Toughness

<-- Notes -->
When the teachings his grandmother had to give him were exhausted he again turned to the books and worked to improve what he already knew, ending up becoming a better healer than she was. Further training made him a better warrior, developing new technics and perfecting those already learned. But being an healer, even more if only secretly, does not exempt a man of being an active and useful member of his community and, like any other man in the settlement, besides having to help tending the fields, he was trained to be a hunter and complement the crops meager outputs but hunting was dangerous in the lands he grew up in. Many hunters were injured or killed chasing down large animals in the hope of bringing more to everyone.

A good hunter needs to know his warren, his prey and himself. Unlike most men, eager to prove their bravery, he wasn't willing to take unnecessary risks just to impress a girl and he never favored the rope-and-spear approach to hunting most men took instead choosing to learn how to properly handle a rifle which, again, earned him an ill reputation: this time, that of a coward.

Ammunition was expensive and hard to get in their secluded settlement so he trained himself to be accurate and deal the most possible damage to his prey with the least number of shots and from the longest distance possible. His efforts paid off and he quickly became an expert marksman, capable of putting down large prey with a single shot with the minimum amount of damage to the pelts, usually shooting through the ears. Zero, his childhood nickname, thrown as an insult, morphed into a sign of respect.

Traveling, in the form of trading ventures, was another thing he had to take up, to provide the community with items in other way impossible to get. It was on one of those journeys he crossed paths with an old man, with scars covering every piece of skin he had exposed, who was fighting off a group of raiders; he was able to kill some and put them on the run but when he reached the old man there wasn't much he could do and he stayed during the night, comforting him. With his final breath, the old man thanked him and gave him his guns, a rifle and a revolver, unique looking and working firearms, built and perfected in a labor of love over his entire life.

Upon the death of his grandmother, and with no other family to keep him behind, he abandon his settlement, taking up the life of a nomad.
<-- File Ends -->
 
I took this character from a story I've been working on. It comes from a space-western universe but it can fit the Fallout reality easily.

The rail gun I proposed would be a miniaturized mass driver, built using a gravity activated generator (similar to the self winding clocks) that supplies energy to a series of high density micro-batteries. The gun would be similar in function to a conventional, chemical propelled weapon, as it would always need "common bullets, only using high density plasma bursts as propellant..

If the concept is to far fetch, the gun can be easily swapped by a high power long range rifle and an heavy duty revolver.
 
Last edited:
The gun would be similar in function to a conventional, chemical propelled weapon, as it would always need "common bullets, only using high density plasma bursts as propellant..

If the concept is to far fetch, the gun can be easily swapped by a high power long range rifle and an heavy duty revolver.
No problem with that, my only question would be what type of ammunition it'd use. If it utilises high density plasma I presume you'd need to carry power cells to allow it to charge the ionised gas, as well as the actual bullets themselves.

Would you actually need bullets? If you're going to be using the magnetic field to launch a projectile faster than the speed of sound then any small piece of metal would probably do instead, in which case Mike could just make use of any scrap metal he finds around the place.
 
Not that it matter but here is the full concept. Again, I remember I came up with this for a space-western universe.

The gun resembles an old lever-action rifle with two, over-and-under barrels, having as a donor for its making a standard military grade rifle, 7.62mm caliber, with 26 rounds of capacity (24+2, with magazine and barrels fully loaded). Lever action was put into place in order to convert the weapon from a spray-and-pray close/medium range gun to a more refined lower rate of fire but high accuracy/high power long range gun. It also acts as a guarantee for the barrels to be vented after each shot to avoid overheating and warping.

To avoid the obvious problems and setbacks the use of conventional, chemical propellant based, firearms in zero-gravity and oxygen absent environment, electromagnetism was put in use as a way to drive ammunition. Specific power packs, formed by densely stacked miniaturized batteries, capable of storing immense amounts of energy, supplied by specially built, motion-driven, miniaturized generators.
In the event the batteries are depleted, conventional ammunition can be used.

Standard case-less ammunition can be used although the magnetic driver as enough power to discharge heavier ammunition. A mold for smelting projectiles is standard-issued with each gun, along with a cleaning kit.

A companion pistol is built around the same concept...
 
Sounds similar to the Metal Storm electrically triggered railgun system used on naval vessels to take out incoming missiles, only on a smaller scale. Since we already have those I can't see a problem with someone working out how to miniturise the technology within the next sixty years.
 
Last edited:
Good. Now let us discuss posting frequency and when will it start.
 
The way things are going for me at the moment I think it'd be best to plan on daily updates for each character, more if you feel something has happened which you'd like to respond to immediately.

I'll write up an opening and post it tomorrow which will act to both set the scene and begin the adventure and then I'll try to drop challenges along the way in order to test our characters' skill and creativity.

As I said before, try to keep within the limits of what your character would likely do in the situation, rather than trying to think of what the best way to get through it would be and forcing your PC to act out of character to achieve it. I generally find it's a lot more fun when a character faces an insurmountable obstacle and comes up with something unexpected than suddenly developing new abilities to overcome it.

Do you want to start the adventure as a team, or would you prefer to meet up after arriving at the city limits?
 
I'll be brutally honest: daily posting is troublesome for me, unless you're expecting one-liners or very short paragraphs from me.

English is not my mother language and I have a very peculiar writing style which often forces me to write and re-write my texts over and over. Writing is a hobby, not something I do everyday.
 
When I say 'daily' what I mean is 'not hourly'. Some RPs run with a couple or small group exchanging several messages an hour, but with this one I'd much prefer you write a longer, detail post once every couple of days after carefully considering what your character would say or do in response to the previous posts.

Having said that, if all you need to write is a single paragraph, don't feel you have to add to it unless there's something significant you'd like to include in the story.
 
Back
Top