NoTalentHack
Corrupting Influence
- Joined
- Nov 7, 2022
- Posts
- 2,379
It’s a particular subgenre of first person shooters that try to emulate the feel and aesthetics of older shooters, but refined them to be less clunky in terms of UI, controls, etc. Some of them look/feel like Quake-style graphics, some Doom, some Duke Nukem, but sone just do their own thing.You've done great. Your productivity level is amazing. I wish I could keep up with that pace.
I've never heard the term "boomer shooter" before. Is that a thing? Does that refer to the person doing the shooting or the person being shot? I'm a boomer and went through a ten-year phase of playing a lot of first person shoot em ups, and that phrase conjures up an image of my sons rolling their eyes and saying, "Oh God, Dad's playing Half Life again."
Dusk is the gold standard there, a folk/cosmic horror game that has Quake1style graphics and movement, but there’s a whole list of them that I’d recommend:
Cultic (a spiritual successor to Blood)
Forgive Me Father (more horror, but with a comic book-y art style)
Boltgun (official WH40K license)
Amid Evil (Hexen/Heretic with updated/3D graphics)
HROT (Eurojank at its finest)
Project Warlock (A helluva good game by a single guy, also has a sequel in Early Access)
Hedon Bloodrite (I have no way to describe this and have it make sense; oddly horny-feeling dungeon crawler with a female protagonist that has a "step on me, mommy" aesthetic and wild world building. Karlach from BG3 as a FPS protagonist, for another reference.)
Nightmare Reaper (this is my personal favorite, a rogue-lite set alternately in a mental patient's head and her asylum)
Ion Fury (Duke Nukem, except slightly less over the top and with a female protagonist)
There are a ton more I'm sure I'm forgetting or have only played a little of: Ultrakill, Severed Steel, Dread Templar, and a bunch of others. There's a new wave coming up that are more like Deus Ex, with more emphasis on RPG-like systems, multiple paths to solving a problem, etc. but with the same sort of aesthetic and gameplay grounding.
Also, I can't keep up that pace. I'm done trying for now. I'm glad I did it, but it's not sustainable, at least for me.
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