Throb

T-man shoulda told us before he went on a caribbean cruise. He could have at least invited us along.

MJL
 
Hi Throbbs, and crowd of fans. :D

Back, more or less, from a mild bout of flu. :(
Kept working, but that was all. LOL
Straight to bed when I got home.

:cool:

ETA: I didn't even change my AV yet.:eek:
 
Thanks!

(how can you tell?)

no...seriously... what makes those seem "really good" to you? I am always curious what people like, appreciate... how they interpret images.

Those were perhaps more "Serious" in tone or mood. Maybe more "academic".

I am not disagreeing with your asessment... just wondering.
Please, you're fishing for compliments, you vain thing you.

No, really, they're just more mature, and I don't mean what you were doing before is childish or silly, it's very charming and you should keep it up, it's very unique - I mean mature in the sense that it's overall more solid in terms of general draughtsmanship: anatomy, proportions, gesture, production values, etc., it's professional looking, what I usually call "publishable" - in comix lingo, "it doesnt suck".

All by way of saying perhaps that it good thing to draw from life or direct reference as part of your overall approach, it's something I have some difficulty with and it shows, hindering me, I think from achieving the next level.
 
Stylization is part of it, but good stylization is usually built on a solid foundation of life drawing - people get into trouble imitating other artists, because they learn a style before they learn to simply draw - representing three dimesional objects in two dimensions by drawing is a sereis of exercises in problem solving - stylization is the shortcuts an individual artist comes up with in order to solve certain problems - even Manga, which is heavily stylized, is based on life drawing, it just emphasizes certain aspects of anatomy and de-emphasizes or simplifies others in order to facilitate storytelling.

Don't get me wrong, I like your other stuff, it's very imaginative which as far as I'm concerned is more important than technique - I'd rather see less technique and more imagination than the other way around, not towards you specifically, but generally speaking, it communicates a unique and individual perspective.

I think it's good not to make too many comparisons, although the fact is, that produciton values become important in professional circles - seems to me that a lot of people sacrifice their spontenaity and creativity for the sake of production values however - I'm one of them - I like my fast, sloppy stuff a lot better.

Besides the more accurate portrayals in terms of anatomy and gesture though, the technique itself is also very good: it's very loose and minimalistic, conveying just the right amount of information - looks like an inkwash?

Restraint is a good thing: I tend to get hypnotized by technique and end up overdoing it, when as I say, a looser approach results in more fluid and lifelike portrayals - kinda like the way CG is too slick, it undermines the suspension of disbelief rather than enhancing it because it looks more artificial and less natural - all your top grossing CG movies have been done with heavy stylization: Toy Story, etc., because you're not being asked to imagine that it's real, you can just relax and enjoy the story - the ones that attempt to look real are often dissapointments, Final Fantasy for example.

Blah blah.
 
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I liked this. I've always had a (kink?) for a dick big/fat enough she needs to s t r e t c h her mouth open to get her lips around. This is certainly fitting of that. You can see she can't even get her hand halfway around it.

The funny thing is, I'd hate to have one so thick she couldn't give me oral. I am so weird, eh?

Nice to see you back from your cruise Tman. How was Aruba? :D

MJL
 
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