Any DnD players or DnD podcast listeners.

Wolfie605

Roleplayer/fun
Joined
Jun 6, 2025
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I have randomly come across a couple Lit users who share this in common. I'd like to start this thread as a place to share some of your favorite moments from the table playing the game or favorite moments from the table you listen/ watch such as critical role or not another dnd podcast.

The invitation is also extended to anyone who paints and collects miniatures.

What is in your opinion the best race and class to play as starting out and who and how does it change as you've become more experienced?
 
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I have not gotten a game of this latest edition of DnD. I have been turned away from 3 different tables by GMs who didn't like my character idea. The idea is a human rogue with the artisan background. The theme is that he is a bootlegger/moonshiner. He wants to get the crops, make the booze, and sell it for some good coin. All the rest is just something to do while the whiskey/wine ages, or while transporting barrels/bottles to market. He's also very libertarian, and against paying taxes. You would think that would be all kinds of adventure hooks, right? Apparently GMs here either want to have a party of murder hobos, or lead the party by the nose along a story plot the GM came up with, or both.

I usually play fighter types, but I wanted to try something different. Last edition, I played a dwarf battlemaster fighter with the merchant background. He came from a clan that quarries marble, granite, and other stone suitable for building or sculpting. As an HVAC pro with over 15 years experience, I speak fluent contractor, and that's how I played this character. He haggled every transaction, from quest rewards, to buying horses and wagons, and everything else. There were bills, receipts, and itemized invoices that the rest of the party often found amusing, but the GM usually groaned. That was a fun character, but we moved back to Virginia year before last, and that was that.

As for collecting and painting miniatures. I have a large Warhammer 40,000 army of Space Marines. I have had many women laugh at the 40K hobby. I show them how expensive of a hobby it is, and how I indulge, and a hobbyist like me (but not me, as I am married) could be spending that money on them. Besides, my wife likes women with their own career success, like her.

The covid pandemic changed 40K. It used to be a gentleman's hobby. There were hobby nights at local game stores, and it was a classy crowd. There were some female players too, but everyone was dressed appropriately. It was mostly established professionals with disposable income, but there were younger players who were ambitious and had drive. Slacks or nice jeans, with collared shirts, and nice sneakers or loafers. No sandals or flip flops, no sweatpants. Nobody needed a shower, or had terrible breath. People were there to socialize, have a fun game to unwind while discussing lore, and developing a narrative for the game. Now, people show up with unpainted models, poorly dressed, bad manners, and treating the hobby like a PvP video game. I do mostly home games with friends, and friends of friends now.

I miss Gigabites in Marietta, GA. If you stank, or were dressed like a hobo, you had to go. If you made any female customers uncomfortable, they dealt with that too. It's a fine establishment, with food and drink service as well. I wish central Virginia had a place like that. The game stores here are run by sloppy incels who are afraid standards will drive away customers. Battlegrounds in Midlothian is pretty good, but some of the CCG players are just awful.
 
I've listened to dnd podcast for years and this year was the first I've been able to play. I surprised myself at how much I actually knew when it came to playing but I also have a mostly laid back DM. He believes that if it is possible for a living creature to do it just comes down to the dice and if it's cool/funny.

That being said I am playing a Halfing Ranger and he is quite fond of drinking. First session I got to roll for how drunk I was after drinking for a while and it was the first roll of the session and the entire campaign. I rolled a nat 20. Walked out the tavern sober, got in a fight with a local and slashed his throat out.
 
I have not gotten a game of this latest edition of DnD. I have been turned away from 3 different tables by GMs who didn't like my character idea. The idea is a human rogue with the artisan background. The theme is that he is a bootlegger/moonshiner. He wants to get the crops, make the booze, and sell it for some good coin. All the rest is just something to do while the whiskey/wine ages, or while transporting barrels/bottles to market. He's also very libertarian, and against paying taxes. You would think that would be all kinds of adventure hooks, right? Apparently GMs here either want to have a party of murder hobos, or lead the party by the nose along a story plot the GM came up with, or both.

I usually play fighter types, but I wanted to try something different. Last edition, I played a dwarf battlemaster fighter with the merchant background. He came from a clan that quarries marble, granite, and other stone suitable for building or sculpting. As an HVAC pro with over 15 years experience, I speak fluent contractor, and that's how I played this character. He haggled every transaction, from quest rewards, to buying horses and wagons, and everything else. There were bills, receipts, and itemized invoices that the rest of the party often found amusing, but the GM usually groaned. That was a fun character, but we moved back to Virginia year before last, and that was that.

As for collecting and painting miniatures. I have a large Warhammer 40,000 army of Space Marines. I have had many women laugh at the 40K hobby. I show them how expensive of a hobby it is, and how I indulge, and a hobbyist like me (but not me, as I am married) could be spending that money on them. Besides, my wife likes women with their own career success, like her.

The covid pandemic changed 40K. It used to be a gentleman's hobby. There were hobby nights at local game stores, and it was a classy crowd. There were some female players too, but everyone was dressed appropriately. It was mostly established professionals with disposable income, but there were younger players who were ambitious and had drive. Slacks or nice jeans, with collared shirts, and nice sneakers or loafers. No sandals or flip flops, no sweatpants. Nobody needed a shower, or had terrible breath. People were there to socialize, have a fun game to unwind while discussing lore, and developing a narrative for the game. Now, people show up with unpainted models, poorly dressed, bad manners, and treating the hobby like a PvP video game. I do mostly home games with friends, and friends of friends now.

I miss Gigabites in Marietta, GA. If you stank, or were dressed like a hobo, you had to go. If you made any female customers uncomfortable, they dealt with that too. It's a fine establishment, with food and drink service as well. I wish central Virginia had a place like that. The game stores here are run by sloppy incels who are afraid standards will drive away customers. Battlegrounds in Midlothian is pretty good, but some of the CCG players are just awful.
I also have started with dnd minis. I have paints maybe 6 or 8 so far. It's alot more calming than I thought it would be and not near as wallet breaking as Warhammer.
 
I play DnD 5e, a homebrew fantasy TTRPG and occasionally OSRIC ADnD in person. I also have played plenty of computer RPGs over the years as well.

I prefer playing a Human fighter/paladin/cleric.
What is OSRIC ADnD?

Good combos there. I have a character I call mapping on DndBeyond app. It's as you can guess for mapping decent dual class. I have mapped a level 8 Halfing Gloom stalker Ranger/ trickster cleric.
 
I play/ed a lot of rpg's. I stopped d&d at 3rd ed, dabbled in 5th and decided the type of game wasn't for me (too much min/max list building and combat is a bit too simple). I almost always play a cleric in any system and if not then a fighter, usually a half-orc, dwarf, or human. Now if I run anything I pick more crunchy rules with % systems. Played a lot of modern (Twilight 2000, top secret, etc). I have tons of minis, no 40k and the GW fantasy are just proxies for other rules. The 40lk crowd is usually tournament people. Painting is taking up most of my game time between buildings and terrain and the minis. I prefer 1:1 scale games so lots of skirmish rules but I do occasionally play in big battle Seven Year's War games with a couple thousand figures on the table (each unit is 60 figures and players get 2-3 units and we have around 8-10 players).

As for the best, I think it's the one that you want to play the most. I don't play thieves much as it's not my personality but I will play thief/scouts.
 
I play/ed a lot of rpg's. I stopped d&d at 3rd ed, dabbled in 5th and decided the type of game wasn't for me (too much min/max list building and combat is a bit too simple). I almost always play a cleric in any system and if not then a fighter, usually a half-orc, dwarf, or human. Now if I run anything I pick more crunchy rules with % systems. Played a lot of modern (Twilight 2000, top secret, etc). I have tons of minis, no 40k and the GW fantasy are just proxies for other rules. The 40lk crowd is usually tournament people. Painting is taking up most of my game time between buildings and terrain and the minis. I prefer 1:1 scale games so lots of skirmish rules but I do occasionally play in big battle Seven Year's War games with a couple thousand figures on the table (each unit is 60 figures and players get 2-3 units and we have around 8-10 players).

As for the best, I think it's the one that you want to play the most. I don't play thieves much as it's not my personality but I will play thief/scouts.
Seven years war game? I'm intrigued.
 
Usually Brits and French vs Prussians. I've only got Russians but we fit them in. Cavalry is in 12 or 24 figure units. The guys who got me into it are old school grand spectacle gamers so one guy has 24' of table in his basement with a 5' wide middle and rear tables for each side, usually an 8 hour game with lots of dice rolling.
 
I played a fantasy ttrpg variant of DnD cooked up by a friend.

I don't have a lot of experience, but I went on three campaigns.

In one of them I played a woman named Chloe, and she was a wizard.

I know a wizard is a rather weak class in the beginning and also rather frail, low hit points, not particularly good at anything besides casting, and not a lot of spells or useful ones at the start.

Still, I badly wanted to be a wizard, as I prefer to solve problems with my mind rather than with overwhelming force if at all possible. Diplomacy, persuasiveness, strategy, tactics, wisdom, research, learning, knowledge, magic. I was also defensive, more focused on casting shields and buffs than on inflicting damage.

I basically was useful within a party, as opposed to, all on my own, but I did that as well. Chloe was a bold and brave adventurer.

As soon as her adventure began, her patron lord was attacked by a brutal mass murdering world conquering dictator who meant to wipe out everyone opposed to his rule and his worship of himself. He sacked cities full of civilians and exterminated entire populations.

Chloe outmaneuvered him and his much larger army immediately, captured him, and forced him to sign a rather humiliating treaty which let him live, otherwise his armies would have destroyed all the people in the city Chloe was tasked to defend.

He swore to destroy Cascadia, the home country where Chloe was born.

Chloe immediately got leave from her liege lord to go warn the queen of the impending invasion, and also, took some cavalry to go help fight the war and defend Cascadia.

She arrived just in time to defend the Queen of Cascadia from the invasion of the brutal dictator, and they together repelled wave after wave of invasion armies, from the defensive stronghold in the mountains and mountain passes and forests.

Later, Chloe and the Queen of Cascadia went around the world making allies and building up a defensive army to repel the invading warlord and liberate the entire world from his genocide.

At that point, armies of the undead began to conquer the lands stolen by the warlord, and Chloe's armies met the armies of the dead in open battle.

By then, Chloe had become a rather powerful wizard, not just a diplomat and strategist.

Chloe defeated the armies of the undead fully, and rejected a promise of godhood by the god of the dead, if she would become his consort and turn against her allies.

Chloe remained mortal, and eventually, married the Queen, after liberating the world from despots. The queen's brother inherited the kingdom on her death, much, much, much later on.

I played her Lawful/Good but not dogmatic or brittle or judgmental, her allies were often neutral or unlawful or evil armies, sharing the common cause of just not being obliterated. Chloe's a good girl. Too good and selfless, actually. Very protagonist and destined hero, that one.

I also played a character similar to Tywin Lannister in the next campaign, a much more morally grey character who is just Lawful, not good or evil. Leaning evil, if anything.

After that I was a chaotic good artificer / engineer, a magical architect and smith of powerful items, magical and mundane. She enjoyed wealth and pretty powerful things but was more of a robin hood type than a Prince John. She nearly blew up the world, but it would have stopped a much worse threat, every creature from hell traveling to other lands to conquer them, and also, entire planes of existence being obliterated one by one. The stakes were that high, that she decided that sacrificing all the lives on the one planet she was on, including her own, was worth the cost. It would have prevented trillions from being eradicated.

But, a different protagonist saved the day.

Fun adventures!

I do like playing magical characters, even if they're squishy. I like intelligent, wise, charismatic, leader and strategist and diplomat style characters.

Ones that solve problems.

I recognize a well built fighter can unload incredible amounts of damage in a single turn. Every turn, even.

I know.... but I like the variety, strategy, and creativity of characters that need to use a different trick every turn to even come close to that level of utility.
 
I started playing D&D back in the early 80's. There were 6 of us who played together and we spent pretty much all of our free time campaigning. We went through all of the TSR dungeons and one of my buddies started writing his own. One of the guys who got me into it was related to Gary Gygax and he would tell us stories about the early days when it was still more of a concept. There are days when I really regret giving away all of my books, dice and figures, but I'm happy they're in a good home getting used.
 
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