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Weird Harold said:First, a reference work for you to check out -- The Rivan Codex by David and Leigh Eddings. It's the background material used to create the universe of his bestselling series the Belgariad and the Mallorean.
The Rivan Codex is an example of what goes into building a fantasy world from scratch -- essentially starting with the "big Bang" and designing everything from physics to biological functions from the ground up.
A much more common way of building a fantasy world is what you suggest you're thinking of -- taking a time and place in the real world and adding a few selet fantasy elements to it. i.e. More "world redecorating" than "world building."
In some ways you're looking at more of a "science fiction" world than a "fantasy" world when you take the modification approach; your taking a single premise about the way the world works and exploring the differences it would cause if were fact.
The best way to modify Medieval England into your fantasy world is to study what Medieval England believed about how the world worked and write your story as if they were right.
For example, it was believed that Miracles could be purchased from the Church -- "Good magic" -- and Hexes and Curses could be purchased (or cast out of spite) only by those in league with the Devil -- Bad Magic. That's an example of a magic system that embodies the concept that the magic itself is good or evil, and it's one that is commonly used in Fantasy. In that sort of system any beneficial thing done by a Witch would have to be run through the corrupted wish thread to determine the consequences.
Fairies and Elves are another common feature of Fantasy, and most depictions are either based on Tolkien's groundwork or on Celtic Myth. Again, research into what others -- and what the people of the time your modifying -- believed about mythical creatures is the best way to shape your world. It isn't necessary to follow the traditions exactly, but you do need to know what a knowledgeable Fantasy Fan expects of Fairies, Elves, and Dragons.
My personal preference would be to take a position somewhere between the two extremes I've given so far. Establish the technological level of your Fantasy World and write down the rules of how magic works. Set down the social structure of the society -- draw on a wide variety of sources; Medieval Europe, The Caste System of India, the Samurai of Japan and the Emperors of ancient China, John Norman's GOR, etc -- and build the kind of society that you want your heroine to overturn.
Draw a map so you know where everything is and where she can run to for help (is there a more moderate society in the world to counter-balance your sexist and caste-ridden creation?)
Then start writing your story within the basic framework you've built. When the story is written, go back and adjust the "science" an "society" to fit. (Note, once you publish, you're pretty much stuck with the world you've built.
Anne McCaffrey's PERN is vastly different in 2001 than it was in 1967 when she wrote the first of the series -- her tendency to modify her world a bit with each novel in the series is a bit unsettling if you read all 34 years worth of work back-to-back. It starts out as more "fantasy" than SF and evolves into almost hard, technical SF by the latest book.
You need to cover as many bases and possible flaws as you can before you set your world into stone to avoid inconsistencies if your work is to be more than a single story.
Weird Harold! Thanks so much for all of that, especially the book recommendation. My hubby owns most of David Eddings' books and I've read a few. I must get on and read more of them!
I get what you're saying about me doing more a case of "world redecorating" than "world building". I don't think I expressed what I meant properly. I'd merely use Medieval England as a loose point of reference, in my own mind. I have studied that period of British History and it's the feudal element that I'd gleen from it.
This is great advice, and probably some which I will take on board:
My personal preference would be to take a position somewhere between the two extremes I've given so far. Establish the technological level of your Fantasy World and write down the rules of how magic works. Set down the social structure of the society -- draw on a wide variety of sources; Medieval Europe, The Caste System of India, the Samurai of Japan and the Emperors of ancient China, John Norman's GOR, etc -- and build the kind of society that you want your heroine to overturn.
There's some great tips there, thank you.
What you said about the expectations of knowledgable fantasy fans is exactly what I'm trying to establish. I've been doing a lot of surfing and lurking at fantasy forums, as well as talking to my hubby and some of his friends. I'm beginning to get a good idea now. I once told myself I'd never write for a market, but that was naive of me, to a degree. It has to be so, to a certain extent. I'll still write what I want to write, but I do have to take certain factors into consideration.
Thanks, again.
Lou


