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That sounds like fun! Consider me interested.

I don't know a whole lot about Fallout (besides the show) but if it's only serving as inspiration for the setup, I imagine that's ok.

I've got experience gaming over forums, so I could try to lend a hand if you need some help.
 
I'm interested.

Let's see...

Main Character:
Mason "Rook" Rollins

"Rook" had always been the one to hold his unit together. They moved where he told them, shot where he told them, and followed orders like good soldiers.
The shelter didn't fall on his watch.
Didn't matter now. Now it was just survival. Maybe it was his ability to figure out tech from before the fall that had kept them alive so far. Maybe it was just luck.


Reflexes: 7
Awareness: 8
Durability: 6
Ingenuity: 10
Authority: 6
Tenacity: 7
Edge: 9



Dr. Imogene "Morrow" Moreau
Dr. Moreau never had much of a bedside manner. Her passion was germs, diseases, and the exotic chemical cocktails that killed them. She never expected to become a doctor in a vault in the middle of nowhere.

The first infection moved quickly. She'd never had to use the compounds morgue before that day. By morning, she had a dozen. All were in an advanced stage of rigor. All had the same bite marks.

When the first of the dead started banging on the morgue doors was when they should have left.


Reflexes: 4
Awareness: 9
Durability: 4
Ingenuity: 10
Authority: 8
Tenacity: 6
Edge: 5



"Hush"
Small and quiet, Hush could be mistaken for a child. She had a knack for disappearing only to turn up hours later picking through a pile of old-world trash she had obtained by means known only to her.
On days when she discovered something of interest or of use to Rook she was happiest. She would watch him intently, studying every movement, as he fixed what would turn out to be an old alarm clock or cooking tool.
While not outwardly intimidating, Hush can be vicious and savage when cornered. Being mute, she doesn't negotiate or persuade, but stares her target down until they reconsider their decision.


Reflexes: 10
Awareness: 10
Durability: 7
Ingenuity: 6
Authority: 4
Tenacity: 9
Edge: 7
 
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