Halo

Morgoth

Ol' Bastard
Joined
Jul 5, 2000
Posts
3,221
OOC: I've had XBox for 5 days now and of those 5, it took me three to beat the campaign. Of Halo, that is. This is really a great game, and at the end, it is open to many new begininnings. I wish to make a Halo RPG where the Master Chief and Cortanna arrive back at Earth in a stolen Covenant battleship just as a new group of Spartan II's are ready. Identified and hailed as heroes, they are then set to take command of the new Spartan II's and marines and to attack Covenant bases everywhere. They are given ten Scorpion MBT's and 25 Warthogs. They have more than 650 marines at their disposal. Possible sides and/or ranks:

Spartan II: Bio-engineered, they are the best of the best. Once believed to be created too late, they were all but destroyed. Except for the Master Chief, who proved their usefullness by destroying an entire Covenant battle group, the entire Flood and the world of Halo.

Master Chief: Described above. I shall play him.

Marine: Basic foot soldier, chosen from the best of the best of Earth.

Covenant:

Grunts: Cute, funny. Deadly when in mass.

Jackals: Have to be the most annoying bastards. Takes about 50 rounds just to break through the damn shields. Easier to just melee him.

Elite: Almost worse than the Jackals. God knows they do more damage and are agile as hell.

Hunter: Pump about six hundred rounds into it and it'll still come at ya. Only weak spots are unarmored ones. Hard as hell to kill. Instead of right arm, has bazooka. Can melee with shield on left.

Council: The Templars of the religous fanatics, the Covenant. Mess with these guys at your own risk.

High Command: Leaders of the Covenant.

Flood:

Floodites: Small, nothing major. When one dies, sets off a chain reaction.

Carriers: They get up for a second helping! No vital spots. Can carry any gun. Melee is painful. Really damn painful!

The Thing: One entity that controls the Flood. It's host body is that of one of the Covenant High Command. Strong and psychic.

The Waves: Agents of the flood, can jump from carrier to carrier. when done so, inhabited carrier becomes super agile and strong. Note that the Wave are mental only and will only die when the Thing dies.

Pick as you will. When I have a few people, I'll start.
 
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