Ideas for a real MMORPG.

Okay here you're a bit ahead of yourself. First I can't pick a class until I know what they actually do otherwise it's just a word I attach to myself. And you have to define the stats at the start. The stuff sounds basic but it really isn't. EGY (presumably energy) isn't a common stat in Pen and Paper RPs, in fact it usually crosses over with MP if it does exist.

Even if I did I'm not seeing where the limits for these things are set or based on what.

I seriously don't understand where you're coming from sean or what you mean. I thought this was simple enough, but now when you make it sound like that. It ain't anymore.
You mentioned something about can't choosing a class because you don't know what they do. That's why i mentioned modify a class if you have one.
Though i assumed everyone know the basic orpg classes. Warriors uses swords, axes, spears, shields. They can't use spells or bows and arrows.
But maybe you're right, i should allocate the stats first.
 
With a game you either HAVE to have a class or classes can't exist. I'm not sure how you could run halfway but I'm willing to listen.

RP classes have a fair amount of wiggle room. To stick with the basics
Fighter: Use swords n stuff
Wizards: Use offensive spells n stuff
Clerics/Priests: Use healing magic n stuff.
PALADINS: Use swords and healing magic. Traditionally they aren't nearly as good at fighting as fighters or as good with magic as clerics but they can do both. Sometimes they are a specialized kind of fighter with a "SpellBlade" counter part (or Dark Knight or whatever) who can cast offensive spells (generally buffs) on themselves.
 
CLAN A
Energised folks whose defensive combat style is famous in all the lands.
+EGY and +DEF to every character under this clan.
CLAN B
A very rich race with great offensive combat style.
+GILS and +AT to every character under this clan

Heh makes me think of Spartans and Romans
 
Fighter: Use swords n stuff
Wizards: Use offensive spells n stuff
Clerics/Priests: Use healing magic n stuff.
PALADINS: Use swords and healing magic. Traditionally they aren't nearly as good at fighting as fighters or as good with magic as clerics but they can do both. Sometimes they are a specialized kind of fighter with a "SpellBlade" counter part (or Dark Knight or whatever) who can cast offensive spells (generally buffs) on themselves.[/QUOTE]

I'm going to go with your listed classes sean.
Fighters
*use swords n stuff
*HP=100, MP=0, AT AND DEF depends on weapons equipped. EGY=100. EXP=0, LV=0, GILS will be calculated when you get paid.
Something like this?
 
Does Flaming Axe add damage to the attack (56 Att +83 Flaming Axe) or does it do 83 damage, like how blind Slash ignores Mark's base stats and just does a flat 70?
 
That's a nice start for the moment. Tell me what I'm missing in the combat since I played this out to what I presume is the ending unless I misunderstood a rule (which is always possible i have a bad habit of skimming)

Fighters
*use swords n stuff
*HP=100, MP=0, AT AND DEF depends on weapons equipped. EGY=100. EXP=0, LV=0, GILS will be calculated when you get paid.
Something like this?

How do you miss? As it stands without the (entertaining) fluff this battle and all of similar stats will always end with the aggressor winning. (Though team combat could complicate that but one step at a time.)
JARL KLIRT said:
HP: 55, MP: 5
AT: 56, DEF: 25
EGY: 62
SPECIAL: FLAMING AXE, -45EGY, +83AT

MARK STIEN said:
Mark Stein
Clan A
Warrior
HP: 80, MP: 5
AT: 37, DEF: 35
EGY: 90
EXP: 1725, LV: 1
GILS: 231

Jarl Responds with a flaming axe (-45 EGY) (+83 ATT). 45 EGY Remain.
Mark takes 48 Damage. 7 hp remain
Mark Blind Slashes (-40 EGY) (+70 Damage) 22 EGY Remain
Jarl takes 45 damage. 10HP Remain
Jarl kills the fuck out of Mark. Flaming Axe would do 48 damage, a standard attack would be 56-35=21. Still more than enough to kill Mark.

Had Mark gone first his three Blind slashes would have done the same thing.

This also brings up the differences in their special abilities. Mark's special ability is phenomenal by comparison to Jarl's

It cost's less EGY as 40<45. (Without knowing how quickly you recover energy that could be a meaningless difference.)

It does 13 fewer points of damage. But in a one on one fight that 13 HP isn't vast. In fact (assuming equal armor for the moment) 300 HP is the first time that having 83 really helps. 70x2=140, 70=3=210, 70x4=280 . By contrast 83x2=166, 83x3=249. 83x4=332 After that business picks up. So you need a target with at least 300 hp before you care.

HOWEVER
Blind Strike hits all adjacent enemies. If you're talking a traditional map with squares that's a maximum of 8 targets. (Just look at your number pad and imagine your the number 5 if this is confusing. I know without a board it can be rough visualising this) for a total of 70x9 or 630 damage. This is of course optimal.

Now you mentioned clans. Clans (to me) implies group combat. Three Mark's will beat three Jarl's all day and twice on Tuesday. Why?

These are Marks.

Mark 1 Mark 2 Mark 3
Jarl 1 Jarl 2 Jarl 3

Mark 1 will do 70 dmg to Jarl 1 and Jarl 2 =total 140
Mark 2 will do 70 dmg to Jarl 1, Jarl 2 and Jarl 3= total 210
Mark 3 will do 70 dmg to Jarl 2 and Jarl 3= total of 140.

ALL THE JARL's ARE DEAD AT THIS POINT IN OUR FIGHT. 1 and 3 being on the outsides took a mere 140 hp. The poor fucker in the middle took 210 as all Marks could hit him.

Now the best move for the Jarls would be
Jarl 1 does 83 Damage to Mark 1
Jarl 2 does 83 Damage to Mark 1
Jarl 3 does 83 Damage to Mark 2

Mark 1 is dead having taken 166 pts of Damage
Mark 2 is unhappy with having taken 83 but has 17 remaining.
Mark 3 is untouched

This changes somewhat if blind slash can hurt allies but then you'd just spread out a bit. Blind Slash>Flaming Axe every day of the week. It's not functionally weaker 1v1 and it's crushingly good in group combat.
 
You analyze pretty well Renaud.
I gave Mark lots of defense and energy because he's from clan A.
Jarl lots of attack and gils because he's from Clan B.
If the two were to do battle i wanted energy and HP to be the main factor determines choice of attack.
Like i said this combat system can be used when two real players of opposing clans are fighting.
We don't have to get all gamey.
If mark said his friend backed away, they backed away.
Remember it shouldn't be played in a game version. Like saying Mark replied with -hit, Jarl took -damage.
It should be more in a story rp form. Readable and clear.
If jarl's men surround mark. They surround mark. Forget the eight box stuff. Lol.
What i need an idea answering now is how to make it even about who attacks first. Or should it just be roleplayed like a normal story.
Something like, "Mark was tied of talking to the fool, he unsheated his sword and charged at the Jarl. Though he parried and skillfully dodged. Mark gave him a cut to the arm."
 
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That's the "weakness" of online RPing. Ultimately the best way to do it is to have an unpartial third party (in this case I guess that would be you mr.GM) who in turn flips a coin or whatever. I've seen very complicated variants where they both send you their moves and different moves both have different speeds but also different effects on other attacks.

**
Example
Mark uses Flame Shield (-2 Speed)
Jarl uses Flame Axe (-3 Speed)

Mark goes first as his attack his faster.

Flame Shield absorbs Flame Axe +40 hp!

By Contrast


Mark uses Flame Shield (-2 Speed)
Jarl uses standard attack (-0 Speed)

Jarl goes first
Jarl darts in slashing at Mark and nimbly avoids the flame sheild.

**


I think that's a little more work intensive than you want here just it's something that I've seen though mostly back in the chatty room days when everybody was all but guaranteed to be on at the same time. Here however you decide goes first is fine but until/unless you tweak the system you may as well simply declare a winner. Which may not be the worst thing ever. At that point you kinda get to guide the story a bit. Players working on their own can easily derail the best laid plans. Trust me as someone with years of pen an paper experience sometimes even after you buy someone a train ticket they'll still get off someplace odd.
 
Actually i want players to have their own laid out plans when battling. I want this to be simple Sean, easy to understand so as rping won't be slowed.
But maybe the idea is too bigger than me, and now that i'm beginning to entertain doubts (about getting players) i want to say if there's any system or modification to mine that you have that might make things simple, easy and interesting let me know
 
We're probably best off just trusting players to not bd douches. I don't know of any die rollers that work on these forums and even if I did they could be editted so it's still a matter of trust.
 
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