Setting:
The kingdom of Elbonia is a small kingdom in the southmost part of a peninsula, ruled by Morbius, a paladin. To the Northeast its neighbour is the war-kingdom of Ku-athra, ruled with an ironfist by the tyrannical Kuathra himself. To the Northwest it is the kingdom of Daleland, ruled by an old grey mage, whom no one has seen in many years, and is known only as 'The Grey One'. Daleland is always having some petty dispute with Ku-athra, and Elbonia receives the consequences.
Elbonia has only two ports of importance, the rest of the coast is too rugged for ships. The capital is also called Elbonia, a port city with an impressive Cathedral at the centre, where paladin Morbius resides.
Daleland is covered mainly in forests. Its high magic has allowed it to defend itself from its aggressive neighbour, but the unknown status of its king makes it difficult.
Ku-athra is the typical Mongol land, Kuathra being a kind of Genghis Khan (note the difference in the '-' in the land, no '-' in the king's name), but with a very special code of honour.
The gods of the land have firmed a non-intervention pact between them. They still give spells to their followers, but they wont intervene directly (so no Gods here, please).
Elbonia is a land of freedom, so please don't manipulate other characters too much. It's ok for them to answer how the player more or less would, but much more could be considered interference...
The kingdom of Elbonia is a small kingdom in the southmost part of a peninsula, ruled by Morbius, a paladin. To the Northeast its neighbour is the war-kingdom of Ku-athra, ruled with an ironfist by the tyrannical Kuathra himself. To the Northwest it is the kingdom of Daleland, ruled by an old grey mage, whom no one has seen in many years, and is known only as 'The Grey One'. Daleland is always having some petty dispute with Ku-athra, and Elbonia receives the consequences.
Elbonia has only two ports of importance, the rest of the coast is too rugged for ships. The capital is also called Elbonia, a port city with an impressive Cathedral at the centre, where paladin Morbius resides.
Daleland is covered mainly in forests. Its high magic has allowed it to defend itself from its aggressive neighbour, but the unknown status of its king makes it difficult.
Ku-athra is the typical Mongol land, Kuathra being a kind of Genghis Khan (note the difference in the '-' in the land, no '-' in the king's name), but with a very special code of honour.
The gods of the land have firmed a non-intervention pact between them. They still give spells to their followers, but they wont intervene directly (so no Gods here, please).
Elbonia is a land of freedom, so please don't manipulate other characters too much. It's ok for them to answer how the player more or less would, but much more could be considered interference...