Ravenloft
Sweet Rogue
- Joined
- Jan 29, 2000
- Posts
- 18,844
Being that my thread with Yeishia is heavilly based on White Wolf's old World of Darkness, I thought I would start this thread as a repository for character stats.
Martinez Alvares
Rich-boy Monster Hunter
Played by Ravenloft
In Moonwolf: RED
Attributes:
Str 3 Cha 2 Per 4 (Uncanny Insight)
Dex 2 Man 2 Int 2
Sta 3 App 2 Wit 3
Abilities:
TALENTS 11
Alertness 4 (Danger Sense)
Athletics 2
Awareness 4 (Supernatural Creatures)
Brawl 1
Dodge 1
Empathy
Expression
Intimidation 1
Intuition 3
Leadership
Streetwise
Subterfuge
SKILLS 4
Animal Ken
Crafts
Demolitions
Drive 2
Etiquette
Firearms 1
Melee 1
Performance
Security
Stealth 1
Survival
Technology 2
KNOWLEDGES 7
Academics 3
Bureaucracy
Computer 3
Finance
Investigation 1
Law 1
Linguistics 1
Medicine 1
Occult 1
Politics
Research 1
Science 1
BACKGROUNDS:
Contacts 1 (Access to Hunter-Net, user name: Vigil)
Resources 4 ($9,000 monthly allowance.)
Conviction 4 (Used to power edges)
Willpower 6 (Used to resist outside influences)
EDGES:
Mercy 1 (primary) Vision 1 Zeal 1
HIDE
Your character goes unnoticed for the remainder of the scene as long as he does not attract attention to himself. Making physical contact with the enemy or performing blatant acts such as jumping up and down shouting draws attention. Once creatures know your character is present, they do not forget again. And once a monster in a group recognizes your character, all of the enemies in the vicinity do; one of the monsters doesn't simply swing wildly at the "air." However, standing, talking lowly and walking do not attract unwanted attention.
Roll Wits + Mercy, difficulty 6.
Perception + Alertness, difficulty 6 for each monster in character's presence.
ILLUMINATE
This edge makes it possible for your character and fellow hunters to identify supernatural creatures. Not only does it indicate which beings are inhuman, it suggests what kinds of creatures they are. One drawback to Illuminate is that monsters seem able to perceive it's use and can even tell which human generates the effect.
Roll Perception + Mercy, difficulty 6.
If you get any successes, your character and all hunters in her presence perceive any supernatural creatures in the area. This edge allows all affected hunters to recognize the true nature of creatures that otherwise appear normal — warlocks, the recently deceased, shapechangers in human form. These beings seem to be outlined by an illusion of their true form.
Creatures exposed by Illuminate perceive the wielder as a source of bright light; she is clearly the one revealing the monsters. Use of Illuminate undoes Hide.
CLEAVE
Any melee weapon your character wields suddenly becomes much more potent. The weapon can already be dangerous — a knife, a baseball bat — or be fairly harmless — a stick, a broken bottle. Even your character's own fist or body becomes deadly. There are also stories of hunters brandishing red hot, glowing blades, and a rumor of a one armed hunter growing a phantom limb with which to strike at the enemy. Regardless of the form a weapon takes, it can damage just about anything it touches — werewolves, ghosts, stout doors, intrusive people.
In cases of manifested blades and limbs, only hunters and supernatural beings can see the weapons.
Dexterity + Brawl or Melee to attack, as normal. An existing weapon that's empowered inflicts an additional +2 damage. All damage is also lethal. Manifested weapons deal Strength +2 lethal damage. Cleave attacks can harm immaterial beings and normal people.
Martinez Alvares
Rich-boy Monster Hunter
Played by Ravenloft
In Moonwolf: RED
Attributes:
Str 3 Cha 2 Per 4 (Uncanny Insight)
Dex 2 Man 2 Int 2
Sta 3 App 2 Wit 3
Abilities:
TALENTS 11
Alertness 4 (Danger Sense)
Athletics 2
Awareness 4 (Supernatural Creatures)
Brawl 1
Dodge 1
Empathy
Expression
Intimidation 1
Intuition 3
Leadership
Streetwise
Subterfuge
SKILLS 4
Animal Ken
Crafts
Demolitions
Drive 2
Etiquette
Firearms 1
Melee 1
Performance
Security
Stealth 1
Survival
Technology 2
KNOWLEDGES 7
Academics 3
Bureaucracy
Computer 3
Finance
Investigation 1
Law 1
Linguistics 1
Medicine 1
Occult 1
Politics
Research 1
Science 1
BACKGROUNDS:
Contacts 1 (Access to Hunter-Net, user name: Vigil)
Resources 4 ($9,000 monthly allowance.)
Conviction 4 (Used to power edges)
Willpower 6 (Used to resist outside influences)
EDGES:
Mercy 1 (primary) Vision 1 Zeal 1
HIDE
Your character goes unnoticed for the remainder of the scene as long as he does not attract attention to himself. Making physical contact with the enemy or performing blatant acts such as jumping up and down shouting draws attention. Once creatures know your character is present, they do not forget again. And once a monster in a group recognizes your character, all of the enemies in the vicinity do; one of the monsters doesn't simply swing wildly at the "air." However, standing, talking lowly and walking do not attract unwanted attention.
Roll Wits + Mercy, difficulty 6.
Perception + Alertness, difficulty 6 for each monster in character's presence.
ILLUMINATE
This edge makes it possible for your character and fellow hunters to identify supernatural creatures. Not only does it indicate which beings are inhuman, it suggests what kinds of creatures they are. One drawback to Illuminate is that monsters seem able to perceive it's use and can even tell which human generates the effect.
Roll Perception + Mercy, difficulty 6.
If you get any successes, your character and all hunters in her presence perceive any supernatural creatures in the area. This edge allows all affected hunters to recognize the true nature of creatures that otherwise appear normal — warlocks, the recently deceased, shapechangers in human form. These beings seem to be outlined by an illusion of their true form.
Creatures exposed by Illuminate perceive the wielder as a source of bright light; she is clearly the one revealing the monsters. Use of Illuminate undoes Hide.
CLEAVE
Any melee weapon your character wields suddenly becomes much more potent. The weapon can already be dangerous — a knife, a baseball bat — or be fairly harmless — a stick, a broken bottle. Even your character's own fist or body becomes deadly. There are also stories of hunters brandishing red hot, glowing blades, and a rumor of a one armed hunter growing a phantom limb with which to strike at the enemy. Regardless of the form a weapon takes, it can damage just about anything it touches — werewolves, ghosts, stout doors, intrusive people.
In cases of manifested blades and limbs, only hunters and supernatural beings can see the weapons.
Dexterity + Brawl or Melee to attack, as normal. An existing weapon that's empowered inflicts an additional +2 damage. All damage is also lethal. Manifested weapons deal Strength +2 lethal damage. Cleave attacks can harm immaterial beings and normal people.

