Baron Mordo
Virgin
- Joined
- Jan 8, 2006
- Posts
- 16
And now, finally, answering people's questions!
Okay, that was an exhausting hour or so getting that all set up. So, onto people's questions for the thread!
Well Miguelito, I must admit that you have had some good questions recently. And to be honest, this be the toughtest thing I have ever attempted after RPGing all these years. As to our Orc, I would be fine having them in thread if you can work out a way to make them fit smothly.Anyway, here are some things to answer your questions.
1- After some serious thought on the issue of races, I have decided to make this a human dominated thread, but there will be other creatures. This world contains the following races (so far):
Mermaids and Mermen- Like all good sailor tales, they like to lure sailors to their dooms, though they can be befriended if you help them.
Elves- Tall, thin, and very shy. Elves tend to live on secluded islands far from others. Known as the best Navigators for their ability to sense the currents of life around them (strong magic users). Tend to associate with the Freebooters and The Lost.
Gnomes- Very short, round, jolly, hardy and generally mistreated. Can be found most places. Gnomes tend to get the most menial of tasks in this world. Their small size makes them the perfect compliment to a ship's cat and also it's carpenter.
Goblins- Short, slight, cowardly, cruel and poor sailors. Found almost only in the Pirate Cabal's islands. They tend to be attach themselves to an Orc as his personal servents and guards.
Orcs- About middle height, broad in sholders and back, very nasty, and decent sailors. Can be found on most islands, more often in the Pirate Cabal's chain of islands. Their naturally nasty dispositions make them easily had crew members for pirate crews. They tend to do alot of the fighting.
Humans- Come in all shapes, sizes, colors, skill levels, can be found anywhere and tendencies where good and evil are concerned. They are the most numerous people in this world and have a decent talent for magic though some islands seem to bring this talent more than others.
Dwarves- Found only on Rockwall Island, they are loyal allies to the Kingdom of Rockwall. Short, stocky, tough, and excellent miners and close in fighters. They work the mines on Rockwall island and serve as heavy infantry in the rockwall army and some select detachments serve on board ship. Do not swim well at all (sink like rocks most of the time)
Ogres- Can be found on a few islands way out in the open ocean. No one is sure how they got there or what they descended from. Tall, tough, savage, and dumb, ogres can be found on occassion in the Pirate and Lost fleets.
2- Gods and Religion: I have decided to go with a system of 5 major gods that are worshiped. There may be others that come down the line, but we will cross that bridge when we get there.
Avena- Goddess of Sky and Wind. Is seen as a somewhat no-nonsense deity, since often the winds change suddenly if she is not kept appeassed. Consorts with Lagrem, god of the ocean. Seen as the patron of the Freebooters.
Lagrem- God of Water and the Ocean. A well respected and feared diety, since he gives life with the bounty of the sea and takes it away in his raging storms. Seen as the patron of the Kingdom of Rockwall.
Unt- God of Fire and Learning. Seen as the god that seperates man from beasts, Unt is revered by almost all creatures. For without fire, a creature cannot live as well as it does now. And without fire, a creature would not strive to learn more. Seen as the patron of the Dwarves.
Tyvilia- Goddess of Death and Destruction. Feared for the effect that she has on her worshippers. A devout followers can entera berzker rage and be filled with bloodlust. She is seen as the patron of the Pirates and wilder creatures.
Gesyt- God of Jugement and the Afterlife. He is little known,but also feared for he cotrols the scales by which one is judged. If one is deemed worthy, they can pass through the gates of gold and enter an afterlife of luxury. If deemed lacking, they will be re-born to try again. If deemed lacking and to dangerous, they are banished to a place with no light, nor hope for redemption.
Okay, that was an exhausting hour or so getting that all set up. So, onto people's questions for the thread!
Well Miguelito, I must admit that you have had some good questions recently. And to be honest, this be the toughtest thing I have ever attempted after RPGing all these years. As to our Orc, I would be fine having them in thread if you can work out a way to make them fit smothly.Anyway, here are some things to answer your questions.
1- After some serious thought on the issue of races, I have decided to make this a human dominated thread, but there will be other creatures. This world contains the following races (so far):
Mermaids and Mermen- Like all good sailor tales, they like to lure sailors to their dooms, though they can be befriended if you help them.
Elves- Tall, thin, and very shy. Elves tend to live on secluded islands far from others. Known as the best Navigators for their ability to sense the currents of life around them (strong magic users). Tend to associate with the Freebooters and The Lost.
Gnomes- Very short, round, jolly, hardy and generally mistreated. Can be found most places. Gnomes tend to get the most menial of tasks in this world. Their small size makes them the perfect compliment to a ship's cat and also it's carpenter.
Goblins- Short, slight, cowardly, cruel and poor sailors. Found almost only in the Pirate Cabal's islands. They tend to be attach themselves to an Orc as his personal servents and guards.
Orcs- About middle height, broad in sholders and back, very nasty, and decent sailors. Can be found on most islands, more often in the Pirate Cabal's chain of islands. Their naturally nasty dispositions make them easily had crew members for pirate crews. They tend to do alot of the fighting.
Humans- Come in all shapes, sizes, colors, skill levels, can be found anywhere and tendencies where good and evil are concerned. They are the most numerous people in this world and have a decent talent for magic though some islands seem to bring this talent more than others.
Dwarves- Found only on Rockwall Island, they are loyal allies to the Kingdom of Rockwall. Short, stocky, tough, and excellent miners and close in fighters. They work the mines on Rockwall island and serve as heavy infantry in the rockwall army and some select detachments serve on board ship. Do not swim well at all (sink like rocks most of the time)
Ogres- Can be found on a few islands way out in the open ocean. No one is sure how they got there or what they descended from. Tall, tough, savage, and dumb, ogres can be found on occassion in the Pirate and Lost fleets.
2- Gods and Religion: I have decided to go with a system of 5 major gods that are worshiped. There may be others that come down the line, but we will cross that bridge when we get there.
Avena- Goddess of Sky and Wind. Is seen as a somewhat no-nonsense deity, since often the winds change suddenly if she is not kept appeassed. Consorts with Lagrem, god of the ocean. Seen as the patron of the Freebooters.
Lagrem- God of Water and the Ocean. A well respected and feared diety, since he gives life with the bounty of the sea and takes it away in his raging storms. Seen as the patron of the Kingdom of Rockwall.
Unt- God of Fire and Learning. Seen as the god that seperates man from beasts, Unt is revered by almost all creatures. For without fire, a creature cannot live as well as it does now. And without fire, a creature would not strive to learn more. Seen as the patron of the Dwarves.
Tyvilia- Goddess of Death and Destruction. Feared for the effect that she has on her worshippers. A devout followers can entera berzker rage and be filled with bloodlust. She is seen as the patron of the Pirates and wilder creatures.
Gesyt- God of Jugement and the Afterlife. He is little known,but also feared for he cotrols the scales by which one is judged. If one is deemed worthy, they can pass through the gates of gold and enter an afterlife of luxury. If deemed lacking, they will be re-born to try again. If deemed lacking and to dangerous, they are banished to a place with no light, nor hope for redemption.