Raven's Loft 2.0

My character for the thread, Sweet Blood.

Vampire: the Masquerade

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Name: Quentin
Player: Ravenloft
Chronicle: Sweet Blood

Nature: Manipulator
Demeanor: Bon Vivant

Clan: Lasombra
Generation: 8th
Haven: Mansion

Attributes

Physical
Strength: 3
Dexterity: 3
Stamina: 2

Social
Charisma: 3
Manipulation: 4
Appearance: 3

Mental
Perception: 5
Intelligence: 4
Wits: 4

Abilities

Talents
Alertness: 2
Athletics: 1
Empathy: 2
Intimidation: 2
Leadership: 3
Subterfuge: 2

Skills
Drive: 1
Etiquette: 2
Firearms: 1
Melee: 1
Performance: 2
Security: 1

Knowledges
Academics: 1
Computer: 1
Finance: 1
Investigation: 1
Law: 1
Linguistics: 4
Medicine: 3
Occult: 5
Politics: 3
Science: 3

Advantages

Backgrounds
Generation: 5
Resources: 5
Retainers: 5

Disciplines
Dominate: 1
*Command the Wearied Mind - The vampire is able to give a one-word command to another; the command must be obeyed instantly. This command must be a simple and concise word with only one meaning-- jump, sit, stand, laugh, cry, run, hop, blink, smile, frown, cough. If the word is at all ambiguous, the subject will react with temporary confusion. He may include the word in a sentence, and only stress the command word slightly, thus concealing from others what you are doing.

System: Manipulation + Intimidation roll (difficulty of the target's Willpower). More successes force the target to act with greater vigor.

Obtenebration: 5
*Shadow Play - The vampire can manipulate shadows and dim (though not extinguish) light in an area. Among other uses (such as eliminating the vampire's own shadow), this power gives the vampire an extra die on Stealth rolls and Intimidation rolls ( the vampire is able to subtly manipulate the shadows around her body to make her appear more menacing).

System: This power requires no roll, but a Blood Point must be spent to activate it.

*Shroud of Night - The vampire can evoke an area of inky black matter. The darkness obscures light and even sound; most opponents trapped within are completely blind, and even characters with Gleam of Red Eyes or Heightened Senses suffer penalties of three dice to their Pools. The darkness is normally static; the vampire may move it about (at walking speed), but must fully concentrate on such a task.

System: For every success on a Manipulation + Occult roll (difficulty 7), a 10' area may be covered in the shadowy stuff. The range of this power is 50 yards. The Shroud may even be summoned in an area the vampire cannot see (such as the room behind a closed door at which the vampire stands), but the difficulty of such a feat is increased by two, and a Blood Point must be spent.

*Arms of the Abyss - The vampire can summon one or more tendrils of darkness from a shadowy area to grasp foes. Each tendril has a Strength of 4, a Dexterity of 3 and a Brawl of 2 (for the purpose of grasping).

System: A Manipulation + Occult roll must be made (difficulty 7); successes must be spent to call up the tentacles (one per success) and to increase their length (the base tendril is six feet long, plus another six feet per success spent).

*Nghtshades - The vampire may evoke murky and indistinct shadowy images. They may be of the vampire himself (useful for a diversion), monsters or even inanimate objects. The images are completely incorporeal and attacks merely pass through them. They are man-sized; however, successes may be spent to create larger images. Alternately, this power may be used to shroud and obscure the general area with a bewildering array of flitting forms, confusing and disorienting the vampire's enemies.

System: The vampire may create one Nightshade for each success on a Wits + Occult roll (difficulty 7). Successes may also be used to double the size of the object.

Alternately, one success can be used to cover a 10-foot area with flitting shadows; each additional success adds five feet to the diameter. Opponents (and allies who do not possess Obtenebration!) in the display have their initiative difficulties increased by three and suffer a one die penalty to all Dice Pools.

*Shadow Body - The vampire can turn her body into an oozing form of shadow. In this form, the vampire may see in pitch darkness, slither through the tiniest of cracks, and is immune to physical harm (although she may not attack physically either). Fire and sunlight still do their normal damage, and indeed are more painful to a vampire in this form - to the extent that difficulties to avoid the Rotschreck (if the terror is induced by these substances) are one higher in this form. Shadowy vampires may not fly, but may slither along surfaces at normal speeds.

System: Three Blood Points must be expended to evoke this power, and the change takes three turns.

*Shadow Step - The vampire can walk through one shadow and exit another up to 50 feet away. This power acts as a limited form of teleportation. The vampire may use it to bypass solid walls, ascend a floor in a building, and get around other obstacles. The vampire may also try to use this power to pull others through a shadow to him. The vampire may do this by reaching into the shadow, grabbing the victim and pulling the victim through the shadow to his own location.

System: The vampire must decide where he will emerge before he enters and inform the Storyteller of the decision. He must make an Intelligence + Stealth Roll (difficulty 6) to go anywhere. Failure means he goes nowhere, while a botch.... ouch. Pulling someone through requires at least two successes on an Intelligence + Brawl roll (difficulty of 7). One success means the target is grabbed but goes nowhere.

*Eyes of Night - The vampire is able to see anything that goes on within the dark force created by any other use of this Discipline. Thus, the vampire could evoke the Shroud of Night in another room and clairvoyantly scan the area within. The vampire also automatically receives the Protean power Gleam of Red Eyes. Finally, as long as the vampire is not in a well-lit area, she may view her surroundings from anywhere within 50 feet of her own body just by closing her eyes and concentrating.

*Master of the Night - The vampire is able to summon three (or fewer) shades, creatures made of solid darkness. While shades may be injured normally, they act as if they are uninjured until they reach the level of Incapacitated, at which point they dissipate (i.e., they suffer no wound penalties). The shades will serve the vampire for one full night at a time if they are not destroyed in combat. While they do possess a limited degree of sentience, they fully serve the vampire's verbal commands.

System: When using this power for the first time, the creator must spend five Blood Points and one point of Willpower to evoke each shade (the blood is spilled in a pool on the ground and the shade emerges from the darkness to drink it), and must do the same to call forth a new shade if one is destroyed. Each time the shades are called up, their master must spend one Blood Point per shade (a "snack" for the creatures). Shades can appear only if there is a shadowy area from which to emerge.

SHADE

Physical:
Strength - 3
Dexterity - 4
Stamina - 3

Social:
Charisma - 0
Manipulation - 0
Appearance - 0

Mental:
Perception - 4
Intelligence - 1
Wits - 5

Virtues:
Conscience- 0
Self-Control - 0
Courage - 5

Talents:
Brawl - 3
Athletics - 1
Dodge - 1

Skills:
Stealth - 8


Disciplines:
Celerity - 1
*This discipline explains the superior quickness of vampires. A rating in Celerity allows a vampire to move extremely quickly at times of stress and take multiple actions in a single turn. While anyone can decide to spilt their dice Pool during a single tun, a character with Celerity can perform extra actions without penalty.

Obfuscate - 2
*Cloak of Shadows - Your ability to conceal yourself is not yet fully developed, so you need some sort of cover in order to hide yourself effectively (or at least you must be in a position that eyes easily pass over anyway). Most often, such cover is the shadows of an alley or a recessed door frame, but this power also works if you can interpose a tree or lamppost (no matter how narrow) between yourself and the ones from whom you hide.

Once under cover, you must remain completely motionless in order to remain obscured. If you move, if a light is turned on which would illuminate you, or if a viewer moves to an angle at which you are directly in his line of sight, the Cloak of Shadows fails.

System: No roll needs to be made, since the Obfuscate succeeds once the criteria have been met. However, those with Auspex higher than the character's Obfuscate will see right through the shadows.

*Unseen Presence - Your powers of remaining unseen have become so potent that you can effectively cause yourself to disappear indefinitely and remain hidden even if you walk around.

You are completely ignored unless someone specifically looks for you. People will move about in ways that cause them to avoid you and will even take actions to remove themselves from your vicinity. Their unconscious minds will do nearly anything to prevent their conscious minds from realizing that you are there.

Obtenebration - (Eyes of the Night, Shadow Walk and Shadow Body [though they may attack and be injured normally]). The chill grasp of shades does aggravated damage, though this is not the Protean power of claws per se, as no additional damage is added to the damage rating for the shade's Strength of 3.

Humanity - 0
Willpower - 5

Potence: 3
*This discipline defines the superior strength that vampires possess. This additional physical might allows great feats to be accomplished, far beyond what a normal mortal would be able to perform. Potence allows vampires to jump and leap graeter distances, lift greater weights, and inflict greater harm upon objects and individuals when they are punched or hit.

System: The character's rating in Potence provides her with automatic successes on nearly any strength roll - one automatic success per rating point. Thus she can succeed at most strength rolls automatically without needing to make a roll at all. In melee and brawling combat, the automatic success count on the damage roll.

Vicissitude: 2
*Changeling - This allows the vampire to alter her own appearance and/or voice. The vampire may make only minor alterations to her body, like making her nose larger, growing webbing between fingers, making ears pointed, etc. The alteration is permanent unless this Discipline is used to restore the features. This power allows the vampire to increase his Appearance Attribute or to look likesomeone else (as long as the changes are not too drastic), which explains why so many Tzimisces are such handsome creatures.

System: The vampire must spend a Blood Point for each body part undergoing the specific change. Then he makes an Intelligence + Body Alteration roll (difficulty 7). The number of successes determines the results of the alteration. If the vampire wishes to increase his own appearance, the difficulty is ten and a botch reduces the attribute. To look like someone else, the vampire must make an Intelligence + Disguise Roll (difficulty 10).

*Flesh Craft - This power allows the vampire to drastically alter flesh, be it her own or another's. The vampire must lay hands on the subject and mold the desired alteration. She can shape the flesh into any shape or texture. Fleshcrafting provides no special benefit to the subject other than a cosmetic one; however, the effects are permanent. Tzimisces often use this to improve a person's looks or as a curse. For the curse, the vampire will grab the skin of her victim and pull it out of shape.

System: Fleshcrafting requires a Dexterity + Body Alteration roll; use the same success chart as Changeling, as well as the same blood cost. Additionally, the vampire must first successfully grapple to use this power on an unwilling victim. If the vampire is using this power to reduce the victim's Appearance, it decreases by one point per success.

Merits/Flaws
Mansion 2pts

Virtues
Conscience: 3
Self-Control: 4
Courage: 3
Humanity 7
Willpower 4
 
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Been far too long since I played a game of V:tM. Great system.

For reasons I can never explain though I always played an Assamite.
 
The Cure - Burn

"Don't look don't look" the shadows breathe
Whispering me away from you
"Don't wake at night to watch her sleep
You know that you will always lose

"Oh don't talk of love" the shadows purr
Murmuring me away from you
"Don't talk of worlds that never were
The end is all that's ever true

"Just paint your face" the shadows smile
Slipping me away from you
"Oh it doesn't matter how you hide
Find you if we're wanting to

Dream the crow black dream

Dream the crow black dream...
 
I always played with a mixture of WoD settings, blending V:tM, W:tA, M:tA, D:tF... Yeah, you get the idea... Heh.

Assamites sucked until they broke free of their curse.

Been far too long since I played a game of V:tM. Great system.

For reasons I can never explain though I always played an Assamite.
 
A collection of relevant timelines for Whitewolf's 'World of Darkness',
including real life events as well as 'WoD' events.



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Earliest occurrence of a Clan

Assamite 106AD
Brujah 1000BC
Cappadocians 146BC
Daughters of Cacophony -
Followers of Set 7000BC
Gangrel 1200BC
Garou 1252AD
Giovanni - (1444AD - Not confirmed)
Lasombra 1205AD (439AD - Not confirmed)
Malkavian 200BC
Nosferatu 5000BC
Ravnos -
Salubri 1133AD
Samedi - (17th cent. AD - Not confirmed)
Toreador 600AD (146BC - Not confirmed)
Tremere 1022AD (Become a vampire clan.
848AD Earliest appearence as Magi.)
Tzimisce 1022AD (1021AD - Not confirmed)
Ventrue 1258BC



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Time Line
* - Nobody really knows when all this began. Let's suppose there are Antediluvians out there.
-13000 - The followers of Set arrive in Africa. [Cb-S, p18] [Its in the book!]
-12000 - The First City is built.
-10000 - The First City falls.
-10000 - The Great Flood.
-8300 - The Second City is built.
-8000 - In the Jordan Vally a Neolithic culture comes into being. This leads to the Israelite tribes evolving. [WoD, p67]
-7000 - Set was born. [Cb-S, p11]
-6000 - Agriculture in the Nile valley
-6000 - The Second City falls.
-5000 - Baba Yaga is embraced by Absimiliard of clan Nosferatu. [WoD, p57]
-5000 - Sutekh (Set) settles around the Nile. He will spawn the Setites as his clan. [PG2, p122]
-4500 - Ashur Embraces Shaitan at this time. He is the Second to be Embraced by Ashur. He lives in the Second City for a time. He meets Ba'al and becomes his first follower.
-4245 - Lower Egypt conquers Upper Egypt.
-4000 - Farming to to the British Isles. [WoD, p9]
-3500 - Tiamat is embraced by Arakura. Urlon of Urek is slain by Tiamat.
-3300 - Sutekh was being worshiped by some mortals as the God of Night and Darkness. And started to call himself Set. [PG2, p122]
* - Osiris takes control of Egypt and banishes his brother Set. [Mummy, p59]
* - Set returns and imprisions Osiris. Later Osiris escapes and is torn limb from limb. [Mummy, p60-61]
* - Meshta is turned into a Mummy [Mummy, p61]
* - Horus is turned into a Mummy [Mummy, p61]
* - Isis restores Osiris to life. Set kills him again. [Mummy, p62]
* - Khetamon flees as the last of the Osiris' progeny. He doesn't stop until he reaches india. [Mummy, p64]
* - Khetamon perfects his discipline of Bardo and returns from hiding to create the children of Osiris. [Mummy, p64]
-3028 - Tiamat is embraced by Arakur of Ur. [BldH, p19]
-3000 - Set's power is weakened by Horus' actions. [Mummy, p63]
-3000 - Athens and Troy are built at this time. Humans begin abstract mathematics.
-3000 Upper Egypt fights Lower Egypt.
-3000 ish - Development of Osiran mythology
-2834 - The sword of Nul is forged by Tiamat
-2800 - Stonehenge is built.
-2650-2190 - The Pyramids(?)
-2620 - Birth of Queen Hetephras [Mummy, p69]
-2610 - Birth of Sahura during the reign of Pharaoh Khufu, aka. Cheops [Mummy, p11]
-2500 - Mesannepadda's Dynasty of Ur, worshipping Innana and Dumuzi (aka Tammuz, a mythical king mythologized as a dead-and-risen god, in Book of Nod a vampire)
-2350-2300 - Sargon of Akkad conquers the Fertile Crescent
-2300 - The Sumerians first write about Gulfora.
-2100 - Popularity of the Osiris cult; royalty promotes Amon-Ra cult
-2000 - The start of the bronze age.
* - Improvements in agriculture occure.
* - The rise of the Egyptian pharaohs. The middle kingdom of egypt florishes.
* - Nearly all of the British Isles were under cultivation. [WoD, p9]
-1727 - Ankla Hotep is embraced by Smenkhara. [BbN, p120]
-1728-1686 - Hammurabi rules in Babylon
-1650 - The middle kingdom starts to decline due to the efforts of the mummies and the children of Osiris.
* - And the invasion of the Semitic, Baal-worshipping Hyksos. Seth becomes identified with Baal in the mythology.
* - Also around this time, the Aryan invaders, previously a minor presence, wipe out the Indus Valley culture. The aborigines are destined to become Dravidian untouchables and gypsies. Guess: Veddhartha leads the Arya to victory, Sara Kali leads her followers, mortal and otherwise, away to safety.
-1523 - The first HIT Mark I's are made.
-1500 - Agriculture improves to the point that human populations start increasing steadily.
-1380 - Akhenaton and Nefertiti rule Egypt.
-1300 - (15th dynasty, under Seti I) Kemintiri is embraced by Set. [KmW, p91]
-1273 - Birth of Amen Khal [Mummy, p68]
-1258 - Mithras is embraced by Veddartha of clan Ventrue. [WoD, p32]
-1235 - Mithras is born. [WoD, p32] {It's in the book! Ed.}
-1223 - Sethnakht becomes the pharaoh of Egypt. He upsets the Setites' control of Egypt during his reign. [WoD, p70]
-1207 - Helena is embraced by Minos [CbN2, p111]
-1200 - Meneleus is embraced by Troile [CbN2, p64]
-1200 - The inscription known as 'Voices from the Shadows' seems to orignate from this era, due to its script and language. [Cb-S, p15]
-1200 - Trojan War occurs.
-1200 - Shaitan arrives in North America.
-1200 - Enkidu is embraced by Gangrel in Sumer. [KmW, p36] The Gangrels live in Ur until its destruction by the Setites.
-1191 - Birth of Khonseru [Mummy, p76]
* - The New Kingdom - Egypt rules from the Sahara to the Euphrates.
-1032 - Nefertiti is embraced by Set [BbN, p116]
-1000 - Vasantasena is embraced by Unmada. [CotI, p29]
-1000 - The Dionysian walks the earth.
-1000 - The Iron Age begins.
-1000 - The greek city stats begin to flourish.
-1000 - Tristan & Travis are ghouled.
-1000 - Iteration X (know as the Artificers at this time) influences both Greece and China more than any other Tradition.
-1000 - The Brujah's Influence over the Greeks begin to increase.
* - Egypt loses control over the Near-Eastern provinces.
-950 - Horus forces Set from Egypt. [Mummy, p64]
-900 - "A being known as Heru-Behutet and his warriors defeated Set and his allies in a great battle. Set was exiled and his followers slaughtered. In his anguish, Set vowed that if he were to be exiled into the darkness, then that darkness would become all-powerful." [PG2, p122]
-900 - Himalayan Wars begin between the Akashic Brotherhood and the Handura. The Handura are later subsumed into the Euthanatos. The Ahl-i-Batin are formed. The verdant plain is reduced to the Afghanistan desert in a battle between the Celestial Chorus and the Handura. [AK Brother TradBook] [Book of Shadows.]
-900 - Mesopotamia gains control over Assyria.
-814 - Carthage is founded by the Phoenicians.
-800 - The Ahl-i-Batin begin their Plan of Unity.
-8th cent. - 13 Ventrue (led by Tinia) arrived in Italy with the Etruscans. [Cb-V, p17]
-753 - Rome is founded.
-668-626 - Assyria ruled by Assurbanipal; destroys Thebes in Egypt
-650 - The Greeks (with Iteration X's help) formulate atomic theory.
-648 - Assyria conquers Babylon
* - Scythian invaders weaken Assyria
-612 - The captial of Assyria, Nineveh, falls to Nabopalasser of Babylon.
* - Setites stomp on the Baali bloodline.
-600 - The Himalayan Wars end.
-598 - Babylonian occupation of Jerusalem (the 1st Exile)
-587 - Destruction of Jerusalem
-552 - Stalest Coursain is embraced [DAV, p98]
-540 - Pythagorean theory in invented along with the Laws of Conservation.
-539 - Cyrus II of Persia conquers Babylon. Obviously Mithras was behind this one.
-500 - The British Isles had progressed to tribes of farmers and herders, guarded by a warrior elite. [WoD, p9]
-5th cent - Brujah take control of Carthage. [Cb-V, p17]
-457 - The age of Pericles starts in Greece. [CbN2, p62]
-450 - The Order of Mercury begins attacks against the Roman Kindred.
-423 - Critias is embraced by Menele [CbN2, p66]
-420 - Possible first appearance of the Gypsies in India. [Cb-G, p12]
-400 - Possible fight between a Scandinavian hero (Grettir) and a Gangrel. [Cb-G, p12]
-342 - Lyle is embraced [DAV, p99]
-336 - Alexander the Great begins his conquest.
-330 - Petaniqua is embraced by Cybele the day Alexander the Great assumed the throne of Macedonia. [KmW, p85]
-331 - Alexander the great conquers Babylon.
-320 - Necross is embraced [DAV, p92]
-3rd cent. - Ventrue controlled most of Italy. [Cb-V, p17]
-292 - Louhi is born. [WoD, p56]
-256 - The Great Wall is Built.
-250 - The Chinese invent the binary number system.
-250 - Iteration X invents gunpowder.
-220 - Romans begin to patrol the coast of Macedonia.
* - A celtic Druid creates the Phylacterty of Recorded Memory.
-200 - Louhi is embraced by Lerterimas of clan Malkavian. [WoD, p56]
-200 - Under Camilla, the Ventrue control all of Italy.
-173 - Brunhilde is born. [WoD, 55]
-150 - Brunhilde is embraced by a Gangrel. [WoD, p55]
-149 - The third Punic War begins.
-146 - Carthage is betrayed and sacked. The Brujah face a coalition of the Cappadocians, the Toreador, and the Malkavians all under the control of the Ventrue of Italy. They burn the city for 17 nights. With the aid of Mages, they salt all the Earth around the city to keep the vampires in the ground.
-132 - Saatet-ta is mumified (Bane).
-100 - Ghede is embraced by clan Setite. [Cb-S, p64]
-91 - The social war occures in Rome. Critias instigated this crisis, but his followers were put down by the roman Ventrues. [CbN2, p65]
-86 - Eletria is embraced by Helena. [CbN2, p113]
-55 - The first expedition of Julius Caesar reaches England. [WoD, p9]
-51 - Mictlantecuhli is embraced [D-Mex]
-50 - Setites regain 'some' control of Egypt using their agent Cleopatra. [WoD, p70]
-50 - The Setites use Cleopatra to influence the Roman Senate.
-46 - Caesar is appointed emperor of Rome.
-45 - Caesar was named dictator for life of Rome.
-43 - Claudius undertakes the conquest of Britain. [WoD, p9]
-33 - Set destroys the cult of Isis.
* - Set creates the bane mummies. [Mummy, p66]
-30 - Egypt becomes a Roman provine, and as a result Cleopatra commits suicide. [Cb-S, p17]
-27 - Amam the Devourer is born. [Mummy, p67]
-11 - Saul conquers the Jordan Vally. [WoD, p67]
-6 - Birth of Christ
-3 - Victor is embraced [RAR, p91]
-2 - The 5 simple machines are invented.
1 - Most of Britain was more or less peaceful, and numerous Roman towns started to form. [WoD, p10]
1 - Lucian is embraced.
6th cent. - The Prophet Muhammand and his followers bring most of the tribes of te Arabian Penisule under their control and the religion of Islam. [WoD, p68]
9 - German leader Arimnius defeats Roman army with help from the Get of Fenris.
12 - Rebekah is embraced by Elihu [CbN2, p145]
19 - Aine is born. [WoD, p30]
33 - Death of Christ.
33 - The Malkavians claim that their greatest practical joke happen during this year, when they perform a bit of graverobbing in Jerusalem. [VTDA, p86]
33 - While Christ is being Crucifixed, a young Gypsie steels one of the nails, and was told by Jesus that his family will be free of the commandment "Thou shault not steal". Gypsie Folklore. [GYP, p39]
33 - "Set himself vanished from the world (likely to escape being a casualty of the Jyhad). Before he disappeared, Set promised his followers that he would eventually return in all his dark glory." [PG2, p122] [VTDA, p60]
37 - Caligula is the new Emperor of Rome. [WoD, p71]
37 - Setites manipulate the Romans into attacking the Nabataean Kingdom. [WoD, p71]
43 - Claudius undertakes the conquest of England. [WoD, p9]
47 - Aine is embraced by Bhallaire of clan Nosferatu. [WoD, p30]
66 - The Toreador take control of Nero when he visits Greece. The Ventrue try to regain control but cause him to be come insane (unless the Malkavians also tried to control him...)
79 - Mt. Vesuvius erupts and destroys Pompeii. Menele performed a rite to summon elementals of fire. Helena escapes to Egypt.
87 - Gotsdam is embraced by Tiamat [BldH, p38]
106 - Emperor Trajan finally conquors the Nabataeans. [WoD, p71]
106 - It was during this time that the Assamite clan saw a warrior know as Talaq. They deceide to embrace him. [WoD, p71]
117 - The Roman Empire is at the height of power.
132 - Horus moves to the Alps to make it a Mummy stronghold. [Mummy, p64]
3rd cent. - Due to the Setties manlipuations the Roman empire starts to tear itself apart. [Cb-S, p17]
200 - Mayan Society starts to florish.
325 - Ventrue forced Emperor Constantine to call the Nicaean Council, but were unable to influence any of the decisions made. [Cb-V, p18]
378 - Siegfried is embraced by Regulus [DAV, p97]
400 - Doissetep becomes the center for Magickal learning.
410 - Roman influence over England all but dies. [WoD, p10]
413 - The Cainite Heresy is founded by a Byzantine priest called Procopius. [VTDA, p48]
439 - The Kiasyd bloodline is created and breaks away from the Lasombra clan.
476 - Rome falls to attacking barbarians, due to the efforts of the Brujah.
483 - Inyanga is embraced by Esemkofu [CbN2, p86]
500 - The begining of the dark ages.
510 - The Cult of Enlightenment is formed.
515 - Guillaume is embraced by Hannibal of clan Brujah. [WoD, p56]
541 - Bubonic Plague hits Europe.
565 - First sightings of the Loch Ness Monster, Scotland.
594 - The Bubonic Plague ends after killing 1/2 of Europe's population.
597 - Saint Augustine goes to England to convert the people. [WoD, p10]
600 - Mayan society suffers a period of decline.
600'ish - Due to the collapse of the Roman Empire, some Toreador elders slip into torpor, hoping to awaken in another time of debauchery and excess. [VTDA, p89]
632 - The prophet Muhammed dies. [WoD, p68]
754 - The Cainite Heresy was uncovered and declared anathema, due to errors made by a group in Ostia. But by now, the Cainite worship was to extensive to destroy. [VTDA, p48]
771 - Charlemagne begins to form his empire.
793 - The first recorded Viking raid on England takes place off the Northumbrian coast. [WoD, p11]
800 - The Ahl-i-Batin reveal their Plan of Unity to the other Traditions. They form the first Council of Nine. Iteration X moves their HQ to Arabia. Algoritmi invents our modern 10 decimal math system.
800 - Charlemagne is crowned emperor of all Europe by Pope Leo III.
800 - Doissetep is taken over by usurper Mages. It is moved to Turkey.
806 - The sword of Nul returns. It winds up in Bayt Al-Himah "the house of wisdom" where it sits on a shelf.
812 - Ventrue control of Christianity reaches its height with Charlemagne. [Cb-V, p20]
840 - Norwegians in Ireland founded a city which became Dublin. [WoD, p11]
848 - The Magus Tremere was narrowly prevented from taking control of the entire Order of Hermes. [Cb-Tr, p15]
866 - The Danes take York and begin to colonize north of England. [WoD, p11]
878 - Alfred the Great of Wessex wins the battle at Edgington and forces the Danes to agree to a frontier. [WoD, p11]
879 - The Cainite Heresy worship has become formalised. [VTDA, p48]
10th cent. - Only the Akashic Brotherhood, Ahl-i-Batin, and Order of Hermes (which existed as a federation of sparate Houses). [VTDA, p253]
10th cent. - 12th cent. - The Toreador started to lose control of Byzantium to the Brujah, leading to Byzantium collapse. [Cb-To, p13]
900 - The Mound-Builder empires centered on Cahokia in the mississippi valley starts to florish.
900 - Doissetep is taken over by what will become the Order of Hermes. It is again moved. This time to Spain.
911 - Norwegians in France are granted land. The Duchy of Normandy is born. [WoD, p11]
932 - 'The Ghosts of the Five Tigers' occult group is founded in the Zhejian Providance of China.
963 - Ublo-Satha is embraced by Harlequin [CbN2, p122]
1000 - The Order of Hermes first identifies the loss of magick in the world and realizes that it may have something to do with the Order of Reason. [Cb-Tr, p15]
1000 - Entire Viking world accepts Christianity. [WoD, p11]
1000 - Pueblo Indians withdraw to canyon and cliff communities.
* - Mayan civilation begins to rise again in the Yucatan.
* - Leif Ericson discovers Vinland
11th cent. - For the first time the whole of England was under the control of a single ruler, Cnut the Great who also ruled Noway and Denmark. [WoD, p11]
1003 - Schism Wars, during which House Diedne was destroyed. [Cb-Tr, p30]
1010 - Caliph Haker renounces the holy city of Jerusalem.
1021 - Goratrix captures an elder of clan Tzimisce, forces him to turn his two apprentices into vampires, and than kills him. He takes his apprentices back to his Chantry to experiment.
1022 - Tremere, Etrius, Goratrix, Meerlinda are turned into Vampires [Cb-Tr, p16] [VTDA, p90]
1022+ - In fighting among the new vampires grows so high that is it rumored that Tremere himself is forced to Blood Bond the Council of Seven. Still denied by the clan to this day. [Cb-Tr, p17]
1022+ - The Tzimisce form alliances with the Gangrel and Nosferatu in the Eastern Europe areas. Chantry after Chantry fall until Goratrix perfects the Gargoyle and tells them to "...go forth and multiply.". The Tremere vampires destroy the other vampires. [Cb-Tr, p17]
1066 - Edward the confessor dies in England leading to war. [WoD, p12]
1066 - The battle of Hasting places William the Conqueror on the throne as the first Norman king of England. [WoD, p12]
1072 - The Crusades begin.
1077 - Father Iago is embraced by Le Fanu. [NObN, p58]
1086 - All of England is subdued under Norman rule. [WoD, p12]
1096 - The War of the Guilds starts, and last for another 150 years. [VTDA, p257]
1098 - The Sword of Nul is stolen by the thief of Bagdad, a Brujah.
1099 - The Thief of Bagdad reaches Jerusalem.
1099 - Jerusalem falls to the Christans.
* - 7th crusade - Tariq is embraced by Bakr [KmW, p72]
12th cent. - Trajan emerges from torpor. [DC, p31]
1100 - Gratiano is embraced by Lasombra. [CotI, p39]
1100's (late) - A Italian prince and Hermetic magus (Lorenzo Golo) and a Templar magis (Simon de Laurent) uncover different translations of the Kitab al Alacir, and they form the Natural Philosophers Guild. [VTDA, p253]
1100 - Lambach Ruthven is embraced by Tabak. [CotI, p43]
1116 - Shaitan arrives in Mexico and takes control of the Aztecs.
1119 - The first Gargoyle is created by the Tremere as shock troops.
1121 - An Army of Gargoyles turns the tide against the Inconnu in the Tremere/Inconnu war.
1128 - The Poor Knights of the Temple of Solomon (called the Templars) are officially recognised by the pope. [VTDA, p240]
1133 - Tremere discovers the havens of several sleeping Antediluvians. He chooses and drains Saulot (founder of the Salubri). Tremere also begins to slip in to Torpor lasting weeks or months. He tells the Council to organize the house. They do and divide the world then known among themselves. [Cb-Tr, p17]
1134 - First settling of Berlin area by Albrecht the Bear.
1137 - Erik Eigermann is driven in torpor in Berlin by Karl Schrekt the demon hunter from Vienna [BbN, p13]
1143 - Helena Embraces Galabraith who will become the Cardinal of Mexico.
1173 - Lady Dimitra is embraced by clan Gangrel. [Cb-S, p68]
1197 - Francois Villon is born. [WoD, p57]
1191 - Khalid is embraced by Alexius. [CbN2, p103]
1198 - Pope Celestine II dies and is replaced by Pope Innocent III. [VTDA, p50]
1199 - King Richard is killed in battle and succeeded by his vicious brother John. [VTDA, p49]
1199 - The Tremere council of seven have a meeting. [VTDA, p91]
13th cent. - Subitai is embraced in Poland. [WoD, p95]
13th cent. - Destruction of the Hermetic Covenant of Mistridge by Artificer Mages. Beginning of the Ascension War. [BSHAD]
13th cent. - Inquisition formed. [Cb-V, p20]
13th cent. - &14th cent. Inquisition wars. Which the Anarchs kill anyone, the Assamites came into the open and the Tremere Gargoyles started to become stubborn. [Cb-Tr, p18]
13th cent. - The begining of the Sabbat Movement. Started by the Brujah. [ANT, p74]
13th cent. - The fief of Winchester is the oldest fief in the British Isles. [WoD, p26]
1201 - Pope Innocent III calls for the Albigensian Crusades.
1205 - Pope Innocent the III instigates the Fourth Crusade. This will eventually lead to the Inquisition. [Cb-Tr, p17]
1205+ - Goratrix infiltrates the Church and takes control of it. He uses it to destroy enemies of the Tremere. The Council decides that Goratrix has overstepped his bounds and calls him before them. Goratrix runs away and hides after his power is taken away and given to Mistridge. [Cb-Tr, p18]
1205+ - First Anarch movement starts due to Inquisition killings. Because of the fact that the Elders sacrificed their childes to save their hides. [Cb-Tr, p18]
1205+ - The Anarchs make peace with the Assamites, and together kill the Lasombra 3rd generation Antedeluvian. [ANT, p100, p111)
1209 - The Path of Cathari becomes a Path of Enlightenment.
1210 - The Craftsmasons unite to storm the Mistridge Coveant. [VTDA, p253]
1215 - King John signs the Magna Carta. [WoD, p12, p19]
1215 - The Kiasyd overthrow the Ventrue in Strasbourg, Germany.
1220 - Gustav Breidenstein is embraced by Ilse Reinegger. [BbN, p61]
1229 - The start of the Spanish inquisition.
1230 - Villon is embraced by Helena of clan Toreador. [WoD, p57]
1231 - Pope Gregory IX officially founds the Society of Leopold. [Cb-V, p20] [ANT, p22]
1233 - The Albigensian crusade winds down.
1234 - Marchettus the bold is embraced by clan Brujah. [Cb-S, p67]
1235 - Karl Schrekt is embraced by Lotharius. [BbN, p58,85,107]
1240 - The start of the anarch revolution.
1244 - Ilse Reinegger came to Berlin from Belitz.
1252 - Pope Innocent IV authorizes the use of torture in the spanish inquisition. This is because he has been made aware of the existence of the Kindred, the Garou, and the Mages at this time. [ANT, p22]
1252 - First Ventrue caught by the Inquisition. [Cb-V, p20]
1258 - The Barons' Revolt takes place in England. [WoD, p19]
1260 - The Mamluks come to power, aided by Talaq of clan Assamite. [WoD, p79]
1283 - Iteration X loses an ancient Islamic scroll . They watch the man who finds it.
1289 - An ancient Islamic scroll is found. The contents awaken the reader's Avatar. He then forms a secret cult based on that information. This cult would later become the Sons of Ether.
1290 - The first son of Ether finds an interesting manuscript.
14th cent. - & 13th cent. Inquisition wars. During which the Anarchs kill anyone, the Assamites came into the open and the Tremere Gargoyles started to become stubborn. [Cb-Tr, p18]
14th cent. - The Technocracy is founded at the White Tower.
14th cent. During the middle of this century the Black Death appeared, causing more distrust amongst the kindred as the Tremere had only just arrived. Most of the 9th & 10th generation kindred in London die, due to feeding on tainted kine. Mithras takes advantage of this and capture the head of the Tremere Chantry and makes an example of him, also lots of the Tremere mortal agents disappeared. [WoD, p19]
1300 - The Mound-builder empire declines.
1300 - Ezuli is embraced by Ghede in Ethiopia. [WoD, p114]
1305 - Augusta Holford is embraced by clan Setite. [Cb-S, p63]
1313 - The Inquisition winds down. The Society of Leopold takes up the slack.
1312 - The Way of the Ancient Lawgivers is formed.
1314 - Nicolai is embraced by Stromburg. [CbN2, p118]
1314 - The Templars are denounced for heresay, and it's last Grand Master (Jacques de Molay) is burned at the stake, he curses those who conspired aginst him. [VTDA, p241]
1324 - First sleeper use of Cannon in Siege of Metz. [BSHAD]
1321/1325 - The Aztec civilization is on the rise in Mexico.
1325 - Destruction of Mistridge
1325 - The Order of Reason (the Technocracy's foundation) forms. [VTDA, p253]
1325 - Convention of the White Tower. [VTDA, p253]
1325 - The Cabal of Pure Thought, a group of Philosopher-Mages, meets in March in the White Tower. Founding of the future Technocracy. [MAGE2]
1330 - Ascension War begins; across the world realisty begins to tighten. Many Magi fall to persecutions, revolts, assassinations, plagues and outright battles within the Order of reason. [FRA]
1331 - The Aztecs begin to build their empire. Shaitan orders the deaths of all shape-shifters found through out Mexico.
1345 - The Anarchs slay the Tzimisce Founder.
1348 - Petrodon, Nosferatu is embraced by Cristo. Now Justicar. [Anar, p86]
1356 - The first HIT Mark II's are made.
1381 - The peasants revolt takes place in England. [WoD, p16]
1381 - Tyler is embraced by Robin Leeland. [CbN2, p67]
1394 - The Tremere Council member Meerlinda, along with the Ventrue Hardestadt, propose a league of vampires. No one listens. [Cb-Tr, p19]
1395 - The Ventrue Hardestadt is killed when the Brujah Tyler attacks his castle. [Cb-Tr, p19]
15th cent. - Elaine de Calinot is embraced. [Cb-Tr, p67]
15th cent. - The Condotierri are sworn in as sacred memebers of the Society of Leopold. These are the protectors of the Society and act as guards. [ANT, p26]
15th cent. - Canadian Lupines from the Wendigo tribe start settling in the forest land of northern New England. [DC, p23]
1400 - Karsh is embraced. [CotI, p25]
1400 - Jalan-Aajav is embraced. [CotI, p63]
1400 - Danov is embraced. [VtM2]
1400 - Iteration X calls the first Symposium. It is decided to usurp reality.
1415 - Critias financed the voyage that brought Menele to the new world [CbN2, p65]
1420 - The Anarch revolution reaches it's peak.
1420's - The seers of Chronos (now cultists of Ecstasy) and Ahl-i-Batin encourage the Houses of Hermes to call a worldwide Tribunal for the good of all Magi. Response is mixed. [FRA]
1424 - Bryan is embraced. [CbN2, p101]
1435 - The Camarilla/Sabbat/Anarch split.
1438 - The Incan civilization starts to rise in Peru.
1438 - Gutenberg's Bible undermines the oral tradition of the Celestial Chorus. [MAGE2]
1440 - Wilhelm Waldburg is embraced by Gustav Breidenstein. [BbN, p62]
1440 - Mistridge Tribunal - Hermetic Master Baldric {LaSalle, Hermes bani House Tytalus} begins a quest for great Magi. After many adventuers, he meets with Lady Nightshade (founder of the Verbena) and master Valorian (Founder of the Chorus) during the turning of the year. They confer in the ruins of Mistridge, and it is said that faeries visited them there. Reasons for this meeting vary, but all 3 come to an agreement to found a Magickal order of their own. They depart to find other like-minded masters. [FRA]
1441 - The Tremere find the sword of Nul and store it in a safe place.
1444, 14/04 - Augustus Giovanni diablerizes Cappadocius.
1450 - The Mayan civilation comes to an end.
1450 - Henri Del gardo is embraced by Ansethe.
* - The Renaissance period begins.
1450 - The Toreador Rafeal de Corazon makes his famous speech which leads to the Camarilla and the Masquerade. [Cb-Tr, p19]
1450+ - Etrius moves the Tremere from the Coeris Chantry in Transylvania, to his old one in Vienna. [Cb-Tr, p20]
1453 - Copernicus releases his paper, De Revolutionibus Orbium Caelestium heralding the rise of the tecnocracy.
1456 - The Servants of Irad are formed.
1460 - The Wars of the Roses takes place in England. [WoD, p12]
1462 - Constantinople falls to Muslim turks.
1465 - The Council of Nine Mystick Traditions forms. [VTDA, p253]
1466 - Summer Solstice, Council of the Nine Mystick Traditions is formed. [MAGE2]
1466 - The Council of Nine include the Solificati, the presecessors to the sons of ether, who fade within a century.
1486 - The Camarilla declare a bloodhunt against the clan Assamite [Cb-A, p16]
1492 - Columbus reaches America.
1493 - The 'End' of the first Anarch revolution. [Cb-A, p16]
1493 - The signing of the Convension of Thorns. [Cb-A, p16]
* - The Signing of the original code of Milan.
* - Most gargoyles flock to Paris.
1494 - Harzomatuili is claimed by the Wyrm and becomes a Spiral Dancer. He will eventually become the leader of the Sepulchre in Mexico City.
1496 - The signing of the Treaty of Tyre, Assamites vs Camarilla. [Cb-A, p16]
1496 - Most Assamites accept the 'Tremere' curse, creating two sections of the clan, the 'cursed' and the 'unconquered'. [Cb-A, p16]
16th cent. - Councilor Meerlinda working though Dr John Dee, encouraged British exploration of the new world. [Cb-Tr, p20]
16th cent. - The Ottoman Turks gain control of the Arabian Peninsula, but was only after taxes. [WoD, p68]
16th cent. - The inscription known as 'Voices from the Shadows' after beeing carbon dated. seems now to orignate from this era. [Cb-S, p15]
1500 - Vlad Tepes is embraced by Lambach. [CotI, p9]
1507 - Katarina Kornfeld is embraced by Gustav Breidenstein. [BbN, p66]
1511 - The Aztecs try to take El Dorado to the south but are stopped by his allies, the Black Furies. They are stopped to the north by more Garou.
1512 - Don Caravelli is born. [WoD, p55]
1512 - Battista Decamerone is born. [DC, p45]
1515 - Rambam performs a ritual to return Talaqq (Assamite) to human form and grant him extended life. In return Talaq influence the Ottoman ruler (Suleiman the Magnificent) to raise a wall around Jerusalem and protect the city. Talaq then fakes his death, so he could escape the Assamites. [WoD, p72-73]
1517 - Luther's 95 theses set up things for the Christian Reformation.
1519 - Cortes arrives in Mexico with 600 men, a cannon, Helena, Quetzalcoatl, Motolina, and Bernardino. Motolina is Blood Bound to Helena and will eventually change his shape to match that of Helena's. Cortes claims Mexico for Spain, with the help of Helena and Quetzalcoatl. Shaitan call to his masters for help. They answer by spawning the Pandemonium. Helena find Shaitan in Torpor and is scared away. She runs north. Helena leaves behind one of her Progeny, Galbraith, who becomes the Prince of Mexico City. Shaitan takes control of Galbraith.
1520 - A revolt kills 400 Spanish and the Aztec empire is reestablished.
1521 - Hernan Cortes returns and retakes Mexico in 75 days. He brings with him weapons, the Inquisition, and the Sabbat. The Sabbat recruit Galbraith. She will eventually be come the Sabbat Cardinal for all of Mexico.
1526 - Hunedoare Castle falls to the forces of Vlad. [WoD, p59]
1527 - John Dee is born. [WoD, p34]
1528 - Vlad Tepes joins the Sabbat.
1530 - Lord Marcus develops the path of power and the inner voice.
* - Franscico Pizarro conquors the Incans.
1531 - The Virgin of Guadalupe is first seen. To this date, no one knows for sure what it was.
1532 - Ellison is embraced by Melitta Wallenberg. [BbN, p52]
1533 - The reign of Ivan the Terrible begins in Russia.
1536 - The Path of Power and the Inner Voice is invented by Lord Marcus of the Lasombra.
1543 - Masdela is embraced by Elonzo. [BldH, p14]
1550 - The Renaissance period winds down.
1550 - The Twilight Cult is formed.
1556 - Stanford Warwick is born. [DC, p52]
1557 - Don Caravelli is embraced by Antonius Caracus of clan Brujah. [WoD, p55]
1558 - Elizebeth I ascends the throne in England.
1560 - The Spanish and Portuguese claim much of South and Central America, and kindred flock to the America's including some Settites. [Cb-S, p18]
1563 - A general outbreak of Bubonic plague strikes Europe.
* - The Sabbat make a general blitz on all of Europe.
1566 - Dr. Mortius is embraced by Mesita. [BldH, p57]
1571 - Battista Decamerone is embraced by an unknown indian of clan Gangrel. [DC, p45]
1571 - Kepler makes his laws of motion.
1579 - Madame Guil is embraced by the Baron Volgirre. [BldH, p10]
1579 - Sir Francis Drake claims what will be San Francisco for his queen. A massive earthquake shatters the area and forms San Francisco Bay only days latter.
1584 - Ivan the terrible dies ending his reign in Russa.
1584 - Stanford Warwick is embraced by Powell of clan Nosferatu. [DC, p52]
1585 - The Ottoman Empire comes to an end.
1588 - The Spanish Armada attacks England and is decimated. [WoD, p13]
1590 - The Roanoke Colony vanishes.
17th cent. - Councilor Meerlinda first permanent colonists arrive on the New Worlds shores. [Cb-Tr, p20]
17th cent. - Vampires arrive in Haiti. [WoD, p113]
17th cent. - Genina is embraced by the Baron Samedi. [KmW, p31]
17th cent. - Valerius Maior is embraced by Varro? [KmW, p78]
17th cent. - Robert Pedder is embraced. [WoD, p90]
17th vent. - Lady Jane is embraced by Mad Tom of clan Malkavian. While staying in a assylum in England. [Cb-M, [63]
1602 - First production of Hamlet
1604 - Galileo proves the laws of gravity. The Technocracy starts calling itself The Technocracy.
1605 - The Catholic Gunpowder Plot takes place in England. This was supposedly backed by the Tremere. [WoD, p20]
1605 - Samual de Champlain's visits New England. [DC, 15]
1607 - Jamestown is founded in Virgina.
1607 - John Dee is invited to Vienna. [WoD, p33]
1608 - John Dee is embraced by Meerlinda. [WoD, p34]
1609 - Galileo builds the first telescope.
* - The Sabbat retreat to Scandinavia
1610 - A coterie of Brujah diabolists rediscover the Path of Evil Revelations due to the influence of the Baali.
1611 - Smiling Jack is embraced by Mama Lion. [LAbN, p70]
1612 - Aaron creates his feeding razor.
1614 - John Napier discovers Logarithms.
1614 - William Biltmore is born. [DC, p46]
* - Countess Bathory's death is faked and she joins the Sabbat.
1618 - The 30-year war starts in Europe
1620 - Pilgrims come to Cape Cod.
1622 - Richelieu is made a Cardinal.
* - Opechancanough leads his indians against the settlers in Virgina.
1626 - Richelieu makes a powerplay in France.
1628 - Lianna is born. [WoD, p39]
1630 - Puritans come to Cape Cod.
1631 - Jeremy Macneil is born in Scottland
1635 - Tyrus is embraced by Gareth. [CbN2, p88]
1635 - Anne Bowesley is born. [WoD, p36]
1635 - Madeline Coventry of the Tremere fist arrives in Boston to set up a new Chantry, but finds there are not enough humans to make any more Kindred. So bides her time, and waits. [DC, p15]
1638 - Descartes proposes the existance of Ether. This causes a massive stir in the Technocracy.
1639 - Geoffrey Thorn and Nathaniel Gray form the Order of the Golden Dawn. [DC, p25]
1642 - Bainbridge retracts his former superstions about comets.
1642 - Pascal creates the Pascaline, the first adding machine.
1642 - William Biltmore is embraced by Le Fanu of clan Malkavian. [DC, p46]
1642 - The English Civil War begins. [WoD, p13]
1644 - Opechaneanough is captured ending the Indian troubles in Virgina.
1644 - Geoffrey Thorn discovers the Ur Codex, an old Greek text, about ascend the "stairs of power". [DC, p25]
* - Descartes principles of philosophy are published.
* - The rise of the Manchu Dyasty in China.
* - The Sons of Ether and the Technocracy start feuding.
1645 - Lianna is embraced by Pascoe of clan Toreador. [WoD, p38]
1645 - The Rotal Order of the Edenic Groundskeppers is formed.
1648 - The 30-years war ends.
1649 - Charles I is executed in January. [WoD, p13]
1650 - Archbishop James Ussher of Armagh concludes that Creation occured in 4004 BC.
1650 - Geoffrey Thorn and Nathaniel Gray, via a ritual, kill Head Minister, and are betrayed, and sentanced to death, they claim that they will return. [DC, p25]
1652 - The English Civil War ends. [WoD, p13]
1656 - The Sabbat gain memebership from Quebec Brujah (French). [DC, p24]
1657 - Jeremy MacNeil is embraced by James. [LAbN, p67]
1658 - Death of Cromwell. [WoD, p13,p20]
1660 - The Stuart King Charles II comes to the throne. [WoD, p13]
1665 - Jeremy Skelton is born. [DC, p61]
1666 - The Great Fire of London takes place. [WoD, p13,p20]
1666 - Geoffrey Thorn and Nathaniel Gray, via the body of Samuel Bridgewater, return and take conrol of half of the covern. [DC, p25,p26]
1672 - Gottfried Leibuiz creates a working calculator.
1673 - Philippe Rigaud is embraced by Henri. [CbN2, p138]
1682 - Christopher Houghton is embraced by Sir Matthew Lubbock. [LAbN, p83]
1683 - Roman Pendragon is born. [DC, p40,p41]
1688 - Lady Anne Bowesley is embraced by Valerius of clan Ventrue. [WoD, p36]
1688 - William of Orange lands in England. [WoD, p35]
1688 - James II is defeated by his own troops, and flees. [WoD, p14]
1692 - The start of the Salem Witch Trials. The Ventrue try to destroy the Tremere. They think that they won. Coventry is firmly entrenched in her Salem Chantry. [DC, p16]
1693 - The Treaty of Durham is signed by the Ventrue and the Toreadors. [WoD, p21]
18th cent. - Alexis, alias Danya is embraced by Dimitri. [KmW, p61]
18th cent. - The Society of Leopold power and memebership hit a all time low. [ANT, p23]
18th cent. - John Diamond is embraced by Meerlinda. [Cb-Tr, p27]
18th cent. - The Camarilla clans in New England, try to hold back the Sabbat. [DC, p12]
1700 - Yaryan is embraced by Clear Brook. [CbN2, p146]
1700 - Ghede (Setite) sends Ghouls to Haiti to prepare the way for his visit. [Cb-S, p64]
1701 - Zachariah Slane is born. [DC, 112]
1702 - Jeremy Skelton is embraced by Marcel DeBreau (deceased) of clan Brujah, and later joins the Sabbat. [DC, p61]
1703 - Pendragon is embraced by Dark Selina. [DC, p40,p41]
1710 - Samuel Bridgewater dies, and via a ritual, transfers the spirts of Thorn and Grey to the head Acolyte. [DC, p25]
1712 - Jarthis the slaver is embraced and he creates his merchant empire.
1715 - Several Edinburgh Ventrue are slaughtered by the Toreadors. The Toreadors try and fail to put James Stewart on the throne. [WoD, p21]
1720 - Tibet becomes a tributary of china.
1721 - Jacques Sirque is born. [DC, p43]
1722 - Annabelle is embraced by Maria. [CbN2, p112]
1723 - Antonio Calbullarshi is embraced by Astio Giavetti. [NObN, p69]
1723 - Menele begins to live with the Indians and comes close to Golconda.
1730 - John Reiss is born. [DC, p59]
1734 - Pug Jackson is embraced by Stranganyika of clan Brujah. [DC, p43,p44]
1740 - Comte de St. Germain first appeared. [Cb-Tr, p68]
1741 - Zachariah Slane is embraced by Maria Haige of clan Tremere. [DC, p112]
1743 - An anarch named Rutherford reviels his true nature to a masonic lodge creating a group of hunters.
1745 - The Toreadors try to put Bonnie Prince Charlie on the throne. [WoD, p21]
* - The word 'vampire' first appears in the oxford dictionary.
1746 - First female Assamite embraced. [Cb-A, p21]
1750 - The first mechanical limb is built.
1750 - The Tremere realised that Goratrix had joined the Sabbat, and was responsible for the defections of young Tremere under the House Goratrix. All have been branded with a sigil on their foreheads visable to any Tremere magus. [Cb-Tr, p20]
1754 - The start of the French-indian war
1755 - Maxwell is embraced by Altamira. [CbN2, p68]
1756 - Jacques Sirque is ghouled by Pendragon. [DC, p43]
1757 - Peter Kleist is embraced by Gustav Breidenstein. [BbN, p64]
1759 - Marguerite Foccart born, soon to become a Brujah. [Cb-B, p64]
1759 - Effie Feng is born. [DC, p51]
1763 - The treaty of Paris is signed ending the french-indian war and ending any chance of France becoming a power in the new world.
1763 - The Void Seekers map El Dorado out of existence.
1763 - Jara Drory is born. [DC, p55]
1765 - Marguerite Foccart travels to America to help out the rebellion in the colonies. [Cb-B, p15]
1767 - Elsa Linden is born. [DC, p57]
1769 - Upton Rowlands is born. [DC, p60]
1770 - The Boston massacre takes place.
1776 - The start of the American revolution.
1776 - Quentin King III is born. [DC, p48]
* - Sabbat influence in America increases.
1778 - Muricia preforms the ritual that turns her into the first Ahrimane.
1778 - John Reiss is embraced by Johann Kaspar of clan Tremere. [DC, p59]
1781 - Uranus is discovered.
1783 - The end of the American Revoultion.
1783 - The combined forces of the Brujah, Malkavian and Gangrel take control of Boston from the Ventrue. [DC, p16]
1784 - Effie Feng is embraced by Sun Tai T'ung of clan Malkavian. (Possible Gaki) [DC, p51]
1789 - Countess d'Adhemar is embraced by Madame Guil. [KmW, p64]
1788 - The British convict fleet settle in Sydney Cove, Australia. [Cb-S, p19]
1789 - The first follower of Set arrives in Australia. [Cb-S, p19]
1789 - The start of the French Revolution, the first anarch true victory. [Anar, p15]
1790 - Ezuli (Settite) comes to Haiti, to create a temple. [WoD, p114]
* - Start of the industrial revolution.
1791 - Elsa Linden is embraced by Annabelle Triabell of clan Toreador. [DC, p57]
1792 - Count Germaine is embraced by Critias. [KmW, p65]
1793 - The reign of Terror begins in France. Many vampires flee.
1795 - The Winchester Chantry in England sends Baladin to find out what happened to the Salem Chantry. He finds a strong Sabbat presence and attempts to take control of it. A huge battle ensues and Conventry retreats to Salem where she falls in to Torpor. [DC, p17]
1795 - General 'Mad' Anthony Wayne defeated the Indians at the Battle of Fallen Timbers, and Fort Dearborn was established. [UBRM, p16]
1796 - Coventry comes out of torpor and goes on a six day feeding frenzy. [DC, p17]
1797 - Jacques Sirque is embraced by Pendragon. [DC, p43]
1798 - The Toreador settle in Cairo and Alexandria when Napoleon invades Egypt. [Cb-S, p18]
1799 - Napoleon gains control of France.
19th cent. - The Pro-Turkish nationalist army officers force the ruler of Constantinople to restore the Ottoman constitution. They then depose the Sultan (Hamid II) and place his brother (Mehmed V) in power. They then force Mehmed to grant self-rule over the Ottoman subjects. [WoD, p68]
1800 - The library of congress is founded by a Toreador
1800 - The Order of Reason, the Technocracy's former name, discovers a Net of Quintessence linking Nodes all over the world to the Middle East. The Void Seekers discover the Realm of Mt. Qaf. They set the Adepts on this new Realm.
1801 - Jara Drory is embraced by Petra of clan Nosferatu. [DC, p55]
1802 - Prussia signs a rather short lived treaty with France.
1802 - Michael Unther is embraced by Madame Guil. [BldH, p12]
1803 - Britain and france go to war.
* - The US makes the Lousiana Purchase.
* - Napoleon is revield to the Camarilla as a Sabbat pawn.
1804 - Napoleon becomes Emperior of France.
* - The Sabbat inquisition is founded by Gustav Mallenhous.
1805 - Bartholomew becomes Prince of Cleveland.
1805 - The Tremere redivide the world to include the New World.
1805 - Ghede and Ezuli have not spoken since this date to each other, due to their arguments over followers in Haitai. [Cb-S, p64]
1806 - Modius is embraced by Annabelle. [VtM2, p246]
1808 - The Sabbat consolidate their hold over NYC and intensify their efforts on Washington DC. It falls within 3 months.
1810 - The sabbat Organize the construction of the Erie canal to help with transporting troops up into the rest of NY state.
1810 - Father Costilla leads a revolt and tries to free Mexico from Spain. He fails.
1811 - Quentin King III is embraced by Nathan Skarvan of clan Malkavian. [DC, p48]
1812 - The war of 1812 begins.
1812 - Petra becomes a busy community of 2000. Kept hidden by Talaq (ex-Assamite) and the Naba. It was also at this time that the Assamites heard word that Talaq was alive, and try to kill him covertly, but due to the teachings of Talaq to the Naba, they failed. [WoD, p73, p78]
1812 - Camarilla forces work against the Sabbat.
1812 - The sabbat reaches it's all time high.
1812 - Napoleon invades Russia.
1813 - Garou instigate the creek indians to war.
1814 - The Sabbat stomp on the creek indians.
1814 - Washington DC is burned and reclaimed by the Camarilla.
1814 - The Canal Project is halted.
1816 - The war of 1812 ends.
1816-1820 - Byron/Polidori's Vampire Lord Ruthven meets popular acclaim (but where is he really?)
1817 - The Erie canal is resumed.
1818 - Solomon Junean founds Juneatown, which will become Milwaukee.
1819 - Mowgli is born. [DC, p63]
1820 - The Spanish under go a revolution created by the camarilla to undermine the sabbat.
* - The missouri compromise is reached.
* - A greek revival dominates US architecture for the next couple of decades as an insane Toreador desides to 'improve' America.
1821 - Mexico finally is a free nation from Spain.
1822 - Charles Babbage creates the difference engine.
* - The Virtual Adapts are created.
1823 - The French restore the Spanish Monarchy, and the Camarilla to Spain.
1825 - Baladin is found dead in the Boston Chantry. Coventry is blamed at the time. Now it is believed to have been Malkavians. Shortly after his death, the Malkavians take control of Boston.
1825 - The Erie Canal is completed.
* - The Camarilla, in an effort to undermine native Garou strenght, has the US adopt a policy of transfering indians across the Mississippi river.
* - Jarthis the slaver is killed by an Assamite and his toung is turned into an artifact.
1826 - Upton Rowlands is embraced by Georgia Rowlands of clan Ventrue. [DC, p60]
1829 - Era of electoral reform starts in England.
1829 - Robert Peel creates the London's Metropolitan Police. [WoD, p16]
1830 - Mowgli is embraced by a unknown sire (deceased) of clan Gangrel, he later joins the Sabbat. [DC, p63]
1831 - Faraday discovers the principle of eletromagnetism.
1831 - The Tremere in Vienna decide to stop this embarrassment and say they will take care of Coventry. She disappears shortly after this. The Sabbat overrun both her new Chantry and the Boston Chantry. The survivors flee to the Hartford Chantry. [DC, p17]
1832 - In a great war between the soldiers at Fort Dearborn and Black Hawk, the Indians suffer a grievous defeat. In the process, both Menele and Helena are so injured that they enter torpor. [CbN2, p18,27]
1833 - The US decide to establish a city along the Des Plaines River, called Chicago. [UBRM, p16]
1834 - Rise of the Whig party
* - The Sabbat civil war begins with the death of the sabbat regent.
* - The Carlist civil war begins in Spain.
1836 - Remember the Alamo!
1837 - Start of Queen Victoria reign. [WoD, p14]
1837 - Maxwell becomes Prince of Chicago. [CbN2, p27]
1837 - The first HIT Mark III's are made.
1839 - The first mechanical leg is given to the Sleepers.
1839 - England starts the Opium wars with china.
1839 - Britain declares war on China, over their destruction of thousands of chests of opium. [WoD, p88]
* - The Carlist civil war ends in spain.
1840 - Reform Judaism develops.
1841 - The Opium wars end with England getting Hong Kong. [WoD, p88]
1842 - Maureen O'Leary is embraced by Lasker. [CbN2, p93]
1844 - The Whig party falls under the control of multiple Sabbat factions.
* - The Whigs and Nativists elect an anti-catholic mayor in NYC.
* - Anti-catholic riots in Boston are used as a ruse to cover up the increasing conflict between the Sabbat and the Camarilla.
1845 - Potato blight strikes Ireland, leading to great famine.
* - Poe publishes the poem, The Raven
1846 - The era of electorial reforms in England wanes.
1848 - Vlad joins the Inconnu. [WoD, p62]
1848 - Mexico is forced to sign over 1/3 of Mexico to the U.S. for $15 million.
1848 - Marx and Engels issue a Communist Manifesto.
* - The Tremere/Inconnu wars hits an all time High.
* - The California Gold Rush starts.
* - The first womans's rights rally is held in Seneca Falls, NY.
1849 - The safety pin is invented.
1850 - The first vampire opera is held in Paris
1850 - Difference Engineers build steam calculator, predict invention of telephone, propose 10th sphere; the "Information Sphere". Iteration X takes one of the calculators and begin to experiment on it.
1851 - Spain supresses revolt in Cuba
1852 - The second French republic ends with Louis Napoleon proclaiming the Second French Empire.
1852 - Goratrix is found among the Sabbat. The Council, aided by Tremere himself, brand all Sabbat vampires with the symbol.
1853 - Start of the Crimean War
1854 - The whig party is torn apart from within.
1854 - Oscar Wilde "Sebastian Melmoth" is born. [WoD, p133]
1855 - Dr. Livingstone discovers Victoria Falls, Rhodesia.
1855 - Biltmore becomes the Prince of Cardiff (Wales). [DC, p32]
* - Garou create the NYC central park caern.
1856 - The Crimean War ends.
* - The construction of Central Park begins.
1857 - The start of the India Sepoy Rebellion.
1858 - The Sepoy rebellion is crushed. Britian takes over India.
1859 - Charles Darwin publishes Origin of the Species
1860 - England aquire Kowloon, the tip of China across from Hong Kong. [WoD, p89]
1861 - The Tremere perfect the Ritual of the Bitter Rose.
* - Lincon is elected president as the Civil War starts.
1862 - Richard J. Gattling creates the revolving Machine gun.
1865 - The American Civil war ends.
* - Lewis Carroll's Alices Adventures in Wonderland is published.
1866 - The Ku-Klux Klan is formed.
1867 - America buys Alaska from Russia.
1870 - Don Sebastian is embraced by Christopher Houghton. [LAbN, p21]
1870 - Kurt Densch is born. [DC, p54]
1870 - Hong Kong reaches population of 100,000. [WoD, p89]
1871 - Devil's Night. O'Leary and other Malkavians light the Great Chicago Fire. Lodin takes advantage of the chaos to overthrow Maxwell and become Prince of Chicago. [CbN2, p19,27,92]
1871 - Most of the Garou survive the Great fire of Chicago. During which Helena (winner) and Menele fought. [UBRM, p17]
1872-1923 - The Garou of Chicago were at peace. [UBRM, p17]
1873 - The US is plunged into depression by the stock market panic of 1873.
1874 - Central Park is finished.
1875 - The start of the Sioux War.
1875 - Aleister Crowley is born. [WoD, p36]
1875 - Echo is embraced by Ghanat. [KmW, p97]
1876 - Porfiro Diaz rules as dictator of Mexico.
* - Custer gets stomped by a pack of Wendigo garou at Little Big Horn.
* - The HMS Yawdevil puts into London port from India, unmanned, but on time.
1877 - The Sioux war ends with the Sioux getting wompped
1878 - The depression of 1873 ends.
1878 - Talaq secretly kills Hussein Ibn Ali and takes his place. He then fathers 4 children. [WoD, p73]
* - Michalgo determines the speed of light, and disprove the existence of Ether.
* - The Sons of Ether break from the Technocracy.
* - British rule of Cyprus starts.
1879 - Edison creates the light bulb.
1880 - Modius begins his rise to power in Chicago with the support of Inyanga, Khalid and Procet. [CbN2, p19]
* - America reaches 50 million people.
1880 - Fenton of clan Gangrel is embraced. He is now a 6t generation elder who rules Tasmania in Australia. [Cb-G, p14]
1880 - Telephone becomes common among Technocracy, still rare among sleepers. First "Conference Connections" used. Technocracy begins to store information electronically with help from the SoEs. First visions of the Digital Web reported. Shift name from Difference Engineers to Virtual Adepts.
1881 - The American red cross is founded.
1881 - Oscar Wildes first poems are published. [WoD, p133]
* - Word of the existence of the Ritual of the Bitter Rose leaks out.
* - Cleopatra's needle is donated to NYC central park.
1882 - Maxwell Ldescu is embraced by Karl Schrekt. [BbN, p58]
1885, 24/11 - Benjamin Holmscroft founds the Arcanum.
1886 - The Haymaker Riot occures in Chicago.
1886 - The Statue of Liberty is unvieled in NYC Harbor, it is the crowning achievement of an elaborate practical joke being played on the Sabbat by Malk Content.
1888 - Jack the Ripper strikes. [WoD, p41]
1888 - The Wind Catcher Sept is established at the Fianna. [UBRM, p17]
1889 - The first chapterhouse of the Arcanum is founded in London.
* - Justicar Gunther dies and Madame Guil is elected the replacement Toreador Justicar.
1889 - Doyle Fincher is embraced by Inyanga. [CbN2, p86]
1890 - Biltmore is driven out of Wales, and the France, by the Ventrue lead by Mithras and the Welsh princes. [DC, p32]
1890 +/- 5 - Dracula visits London (is this connected with the foundation of the Arcanum chapter house?)
1890 - The Ninth Wave is formed.
1891 - Carnegie Hall opens in NYC
1892 - Salvador Garcia a Brujah, is embraced by Ferdinand. Now Anarch, author of 'An Anarch Manifesto'. [Anar, 81]
1893 - Zaroff is born. [WoD, p40]
1894 - The Pullman Strikes takes place in Chicago.
1894 - Hinds is embraced by Lodin. [CbN2, p19]
1895 - X-rays are discovered.
1895 - Dr. Zoeter of Iteration X, formulates MECHA.
1895 - A group of British kindred invade New England, led by 3 elders (Warwick - Nosferatu, Biltmore - Malkavian, Pendragon - Brujah), calling themselves the Triad. [DC, p18]
1895 - Warwich lays the foundation for Biltmore success, by initiating the building of the Boston underground railway system. [DC, p18]
1895 - Pendragon begins a bloody campaign that destroys or drives out 90% of all American kindred from New Hampshire. With the help of his ghouls. [DC, p20]
1896 - First european Assamite embraced. [Cb-A, p21]
1896 - Pendragon declares himself Prince of Concord. [DC, p21]
1897 - Erichto is embraced by Nicolai. [CbN2, p120]
1898 - Dawn Cavanaugh is embraced. [LAbN, p93]
1898 - The Imperial Order of the Master Edenic Groundskeepers is formed.
1898 - England aquires more land from the Chinese, this time on a 98 year lease. [WoD, 89]
1899 - Start of the Boer War.
1899 - Electrical computer invented, uses Balsa wood cards and responds only in numbers. Predict that Sleepers will be ready for computers in 50-60 years. The Artificers officially change their name to Iteration X to honor their AI computer.
1900 - Ruud Retief (Ventrue) was embraced in South Africa. [Cb-V, p61]
1990 - Warwick makes his move to control Boston, and the complete Primogen disappear without a trace. [DC, p18]
1900 - The Boxer rebellion starts in China.
* - The Boston chapter house of the Arcanum is founded.
20th cent. - It is rumored that the Cult of Sekhmet will be making at comback at the end of this century. A female exclusive Settite cult. [Cb-S, p31]
1900 - Oscar Wilde is embraced by Endymion of clan Toreador. [WoD, p133]
1900 - Warwick destroys the Providence Primogen without a trace. He destroys prominent Kindred. Rumors begin that Infernal Powers are at work.
1900 - The Technocracy decides that there is no Ether in space. This causes the Sons of Ether to leave the Technocracy and join the Traditions. The Sons take the 4 fundamental particles, and turn them in to more than 100 with subatomic physics. In response, all particles are reduced to 4 forces.
1900 - During the Paris Exhibition, the amazing Conversion Engine of Professor Vargo is demostrated, enraged that machinces of war like the Vickers-Maxims machineguns are more popular, he leaves. [TBSE]
1901 - End of Queen Victoria reign. [WoD, p14]
1901 - The Boxer rebellion ends.
* - Tobin joins the Arcanum.
1902 - The Boer war ends.
1903 - The Wright brothers fly at kitty hawk.
1904 - The Sons of Ether break from the Technocracy is made public.
1904 - The Washington DC chapter house of the Arcanum is founded.
1904 - Lord Cyrus Wakefield commissioned a yacht. Called "The Royal Phoenix". [WoD, p121]
1905 - Lord Cyrus Wakefield's yacht, The Royal Phoenix, is launched. [WoD, p121]
1905 - Russian suffer a great naval disaster against the Japanese.
1905 - Lord Cyrus Wakefield's commits suicide on his yacht, The Royal Phoenix. Then a vampire relative takes comntrol of the Yacht. [WoD, p121]
1906 - San Francisce has a massive earthqauke. This results in the yacht "The Royal Phoenix" ending up on land. [WoD, p122]
1906 - Unions reach new heights in power.
1906 - The Big quake hits San Francisco. Preceptor Cob looses cohesion and Wyld energy surges over San Francisco resulting in mass fires and earthquakes. The Technocracy manages to regain control.
1908 - Ford introduces the Model-T
1908 - Balthazar betrays the anarch of Chicago. [CbN2, p27]
1909 - Vargo disappears along with his acolytes [TBSE]
1909 - Lin Jun is embraced in Paris. This chinese sorceress was a part of a Toreador plot against the Tremere. [WoD, p93]
1910 - The Boy Scouts of America are founded.
* - The Cubist Art movement takes shape.
1910 - Iteration X accuses the Adepts of leaking information to sleepers like H.G. Wells and making science fiction. Iteration X proposes to land a man on the Moon based on Verne's book.
1911 - The Mexican Revolution begins as the Anarchs rise up against the Camarilla, marking the start of the second anarch revolution.
* - Amundsen reaches the South Pole.
1913 - Lodin gains control over Chicago's Unions. Modius flees to Gary. [CbN2, p27]
1913 - Kurt Densch is embraced by Warwick of clan Nosferatu. [DC, p54]
1914, 24/07 - Czar Vargo's airships appear over New York, Washington DC, Paris, London, and Rome. He demands surrender of all national powers and world rulership for the common good. His death rays beat off an Iteration X robot army but he is finally overcome by Progenitor clones due to his reluctance to kill living beings. The NWO cover up the incident. [TBSE]
1914 - German Ventrue and French Toreadors start WW I.
1914 - The Panama canal opens.
1914 - 1915 - Talaq instructs his children to help the British against the Germans. Thus earning independence from the British. [WoD, p73]
1915 - Adept liaison covers for the redirection of Zimmerman telegram. Predict WWI to have dire repercussions over next 30-60 years.
1917 - The Vampire Club opens, on board the yacht "The Royal Phoenix". [WoD, p122]
1917-1922 - The Bolsheviks seize control of Russia, with the help of the Brujah. [Cb-B, p19/20]
1918 - In england for the first time women get to vote. [WoD, p14]
1918 - London kindred try to take over the fief of Connachta in Dublin, but fail. [WoD, p26]
1918 - The first world war ends.
1919 - WW I ends with the signing of the Versailles Treaty.
1919 - Prohibition is introduced to America, the Settites quickly take advantage of this. [Cb-S, p18]
1920 - Tobin publishes Tobin's Spirit guide in England.
1920 - Hong Kong reaches population of 600,000. [WoD, p89]
1920 - Talaq son, Faisal, becomes King of Syria. [WoD, p73]
* - The Boston chapterhouse of the Arcanum is burned down by a Malkavian.
* - The Mexican Revolution comes to an end when the Sabbat screw both the Anarchs and the weakened Camarilla and take control of most of the country. The second Anarch revolution ends.
1921 - Albert Einstein wins the Nobel Prize.
1921 - Talaq son, Abdullah, becomes Amir of Transjordan. [WoD, p73]
1922 - Mussolini comes to power in Italia.
1922 - The Gold Exchange Standard is adopted.
1923 - A mining operation in Chicago uncovered the catacombs of the Wyrm creatures. All Garou unite to fight the common enemy. [UBRM, p17]
1923 - Howard Carter unearths the inscription 'Voices from the Shadows'. [Cb-S, p15]
1923 - Hitler's Beer Hall putsch in Munich fails.
* - The Arcanum's Boston Chapterhouse is rebuilt with added security.
1924 - Lenin dies ("arranged" by the Brujah) and Joseph Stalin takes control of Russia. He starts a program of purges that leave 10 million people dead. [Cb-B, p20]
1924 - Talaq son, Ali, becomes Sharif of Mecca. [WoD, p73]
1924 - Talaq (As Hussein) retires. [WoD, p73]
1924 - The Sabbat Inquisition is re-established by Julian of the Black Hand.
* - Hitler writes Mein Kampf.
* - Tobin drops off the face of the Earth.
1924 - Based on Prohibition, the Adepts state that the FBI may gain hero status (50%). Predict a take over of Chicago will greatly benefit this plan.
1925 - A old Philodox of the Children of Gaia has a vision, about the release of Jupiter once again. It is dismissed by most. [UBRM, p17]
1926 - The General Strike of London. This was organised by the Anarchs. [WoD, p14,p21]
1926 - Hirohito becomes emperor of Japan.
1927 - Lindbergh makes a solo flight from NYC to Paris.
1927 - Edward Hollister is embraced. [Mummy, p9]
1928 - The First Disney film is released.
1929 - The Wall Street stock market crashes. The great depression begins. [WoD, p122]
1929 - Adepts predict that Germany will take a hard hit from the Crash. They predict now is the time to construct a world government.
1929 - Latran Treaty. The Vatican is created.
1929 - Gandhi's civil disobedience campaign begins.
* - The Sabbat, having brought about the depression, make their move on the rest of New England from NYC.
1929 - The CommonWealth is created.
1930's - Brujah were preparing to kill Stalin, until they decided that they needed him against Hitler. They got Stalin to sign the Molotov-Ribbentrop pact with Hitler, then tried to replace Stalin. [Cb-B, p20/21]
1930 - Aleister Crowley is embraced by Achadramenos of clan Malkavian, but is told that he is a Tremere. [WoD, p37]
1930 - Menele's body is returned to Chicago. [UBRM, p17]
1931 - India gains indepence from England.
* - The Japanese invade Manchuria.
1931 - Dieter Kotlar is embraced by Isabella Correlli. [BbN, p44]
1933 - Hitler comes to power in Germany.
1933 - Edward Hollister meets Sahura, and strikes up friendship. [Mummy, 10]
1933 - The revised Code of Milan is signed, signaling the end of the Sabbat civil war.
* - The start of the dust bowl years in the midwest US.
1935 The coven leader (Order of the Golden Dawn) dies, and leaves no successor, so the coven splits. [DC, p27]
1936 - Beginning of the Spanish Civil War. Franco is a puppet of the Ventrue. [Anar, p13]
1936 - The Giovanni clan of Italy 'allies' with the Sabbat.
* - The dust bowl years end.
1938 - Orson Wells Invasion From Mars broadcast is heard. It starts out as an actually invasion planned by the void engineers, but it incures too much paradox and reality rewrites the events so that everybody thinks it was just a radio broadcast. A rift is formed between the Void Engineers and the rest of the Technocracy.
1939 - WWII begins in Europe. [WoD, p15]
1940 - Allied forces evacuate Dunkirk, the Battle of France is over, the Battle of Britain begins. [WoD, p15]
1940 - Technocracy supports Nazis as the government to rule Europe. Mexico develops a massive industrial base under the control of the Technomancer Quetzalcoatl.
1941 - Hitler breaks the Molotov-Ribbentrop pact, and the Brujah have to allie with other clans to defeat the Nazi's. [Cb-B, p21]
1941'ish - Many Gypsies & a lone Gangrel (Talos, 7th generation) are placed in concentration camp, in Glodker. Talos quickly ebraced about 20 Gypsies and took over the camp. [Cb-G, p13]
1941 - Adepts denounce Nazis, report the Death Camps, and condemn Iteration X's use of the situation to conduct experiments. Adepts threaten to act.
1941 - Pearl Harbor is bombed (by the Japenese) and America enters the War. [WoD, p15]
1941 - Count Zaroff's is embraced by Arebehaluah and is abandon, Zaroff becomes Caitiff. He was a major member of the Hunt Club. [WoD, p40]
1941 - Mithras is forced into torpor during a Nazi bombing raid, and is currently in hiding, awaiting for the Tremere to make their move. [WoD, p32]
1941 - Adepts plot to get U.S. involved with WWII. They make sure that no one believes the spy reports of a planned Japanese invasion.
1942 - Japanese relocation camps are created in America.
1942 - The first self-sustaining nuclear reaction is achieved. Critias comes to Chicago to watch the atomic experiments. [CbN2, p66]
1943 - DuSable is embraced by Nicolai. [CbN2, p119]
1944 - Toreador Prince Don Sebastian of Los Angeles order his men to punish Jeremy MacNeil (Brujah), they went over the top, and to stop any problems the prince agreed to investigate it. It was a a cover up, and the anarchs revolted, killed the prince, and most of the other cities on the west coast were also caught up in the fights. [Cb-B, p18]
1944 - The Domain of Los Angeles finally falls to the Anarchs. [WoD, p123]
1944 - Technocracy shifts support to the Allies thanks to information on Nazi mystic research provided by the Adepts. All Conventions now work to defeat Hitler.
1944, 06/06 - Allied forces land at Normandy. [WoD, p15]
1944 - Los Angeles falls to the Anarchs and most of the rest of California quickly falls as well. Jeremy MacNiel is proclaimed Leader.
1944 - Andrei is embraced by Siegfried. [CbN2, p76]
1945 - Turing and the SoEs build the first computer as the machine that cracked the Enigma codes. This was given to, and dissected by, the British government. Turing predicts that the Digital Web could be created in less than 10 years with the aid of the Sleepers. Turing begins to think of A.I. machines.
1945 - WW II ends. [WoD, p15]
1945 - MECHA is constructed and begins to receive prisoners.
1945 - Yalta.
1945 - Japanese relocation camps are disbanded.
* - The United nations is formed.
1946 - Billy Gramham begins his Evangalistic Career.
1946 - Britian grans Transjordon independence due to their help during WWII. [WoD, p73]
* - ENIAC is created.
1946 - The Technocracy abandons Mexico's industry. Pentex is quick to grab it. The Technocracy drains all but four of the Nodes in Mexico city. The four Nodes that are not drained are hidden by Shaitan and his forces.
1947 - Iteration X spies discover Turing's plan, the Adepts communications with the SoEs, and accuses them of subversive activities.
1948 - Israel is created. The first Israel-Arab war occurs.
1948 - Britain yeild control over Transjordan. [WoD, p68]
1948 - Ghandi is assassinated.
1948 - Berlin blockade.
1948 - Tito breaks from Staline.
1949 - Jonather Peabody presents himself to the Garou of the Fanum, and arrange to help them if they would protect his 'mummy' body when he died. They agreed, but after he died he never returned. [UBRM, p17]
1949 - NATO is created.
1949 - Comecon is created.
1949 - Russia gets the bomb.
1950's - Possible sighting of a True Brujah (woman) at a Brujah Rant. [Cb-B, p14]
1950's -
1950 - The start of the Korean War.
1950 - The begining of McCarthyism.
1950 - Tammy Walenski is embraced by Khalid. [CbN2, p105]
1950 - A Nosferatu delivered the plans for United States atomic weapons to the Soviets, assuming the shape of Julius Rosenberg (Project Rosenberg) [Cb-N, p30]
1950 - The Syndicate threatens Turing with exposer of compromising photos if he does not stop his "Virtual Reality" work. Turing refuses.
1951 - An Assamite kills Abdullah the King of Jordan to bring Talaq in the open. [WoD, p68, p73]
1952 - The first american H bomb.
1952 - Abdullah son Talah become King, but was taken to Petra by Talaq to protect him from his half-brother Naif. And Talah's son (Hussein) becomes King. [WoD, p74]
1952 - The Sabbat Caitiff unite as a clan under Joseph Pander. [ANT, p104]
1952 - UNIVAC is created.
1952 - Hoover creates SAD (Special Affairs Department) of the FBI under the advice of Dr. Emil Zotos, his psychaiatrist, (a technocractic mage). Charles Horner is named its head.
* - The first 3-D movies.
1953 - Stalin dies. Krouchtchev arrives.
1953 - The first HIT Mark IV's are made.
1953 - The Korean war ends.
* - Mt. Everest is conquered.
1953 - Manon is embraced by Ezuli. [NObN, p81]
1954 - Dien Bien Phu is taken by the Vitminh.
1954 - The war of Algeria begins.
1954 - McCarthy is pranked by the Malkavians, ending his career.
1954 - The Transistor is invented.
1954 - Technocracy sends out all forces to destroy Turing, anyone present at the time, and any machines near him. Bring back the pieces. Turing programs Infinite Creation Loop and creates the Digital Web. He is sucked in to the new Realm and never heard of again.
1955 - TRADIC is created.
* - H&R Block is founded.
1955 - Adepts disappear with any and all information on or about the Technocracy. Orders are given to destroy ALL Adepts. No Exceptions. Time Table pushed back years as a result of Adepts treason. Executions are to be slow and painful.
1955 - SAD encounters the decapitated head of a Brujah Union boss and stores the head in a jar in a high-security vault. One of the few pieces of conclusive evidence of the supernatural.
1956 - The Second Arab-Israel war occurs. [WoD, p70]
1956 - Soviet Union calm a revolt in Hungaria.
1956 - The start of the cuban civil war.
1957 - The EEC is created.
1957 - Sputnik is launched.
1957 - The Virtual Adepts break ranks with the Technocracy.
1957 - At the its largest size with 25 agents, SAD loses six as a result of the investigations into Denise Gerard and Dr. Timothy Clarke.
* - There are race riots at Little Rock.
* - Jack Kerovac's "On The Road" is published.
1958 - The NASA is created.
1959 - The Cuban civil war ends with Castro gaining control.
1959 - The Sons of Ether petition the Council of Nine for the Adepts admission. In return for admittance the Adepts will provide the Time Table, projects in planning, and detailed reports on Autochtonia.
1960 - Some Setites join the Sabbat and form the Serpents of the Light. [ANT, p107]
1960s - The Ventrue and Tremere of England stomp on a sect of Setites. Which was a change as the Ventrue and Tremer are normally fighting each other for control of England. [WoD, p29]
1960 - The OPEC is created.
1960 - British rule of Cyprus ends.
1961 - The Bay of Pigs invasion of Cuba fails.
1961 - Berlin Wall is built.
1961 - The Adepts are accepted into the Traditions. They were given the Ahl-i-Batin seat on the Council. Probationary period of 5 years is established. They were given the Correspondence Sphere.
1962 - The Cuban Missiles crisis.
1963 - JFK is shot.
1963 - Sarah Raines is embraced by Jonathan Lang of clan Gangrel. [DC, p114]
1964 - Khruschev falls. Brejnev comes.
1964 - China gets the Bomb.
1964 - the World's fair is held at NYC.
1965 - America gets involved with Vietnam.
* - Malcom X is slain at a Nationlist Rally.
1965 - Ozzy is embraced by Jekyll/Hyde. [BbN, p49]
1966 - Timothy Leary founds his religion based on LSD.
1966 - The Night of Rage occurs in Chicago. [CbN2, p21-22]
1967 - The Third Arab-Israel war occurs - 6 days war. [WoD, p74]
1967 - Jude Franken is embraced by Pug Jackson of clan Brujah. [DC, p115]
1967 - The height of the Anti-British riots in Hong Kong.
1968 - Raoul King, Ph.D. Journalism, was embraced by Ashton (10th generation Gangrel). [Cb-G, p63]
1968 - Soviet Union calm a revolt in Tchecoslovaquia.
1968 - France gets the Bomb.
1968 - Martin Luther King is killed.
1968, 28/04 - Lodin obtained permission from the Ventrue Justicar to settle the Anarch problem once and for all. More than 100 vampires are said to have disappeared that night. [CbN2, p22]
1969 - A Nosferatu organised a riot in the Water Street area that destroyed 30% of the buildings so the new constructions will have hidden accesses for Nosferatu (Project Tinkertoy) [Cb-N, p20]
1969 - Men land on the Moon.
1969 - The landing on the moon sparks the imaginations of thousands worldwide, resulting in numerous pathways to Arcadia to open. The Sidhe nobles return and attempt to regain control of the commoners in the Beltaine Night of Iron Knives Massacre. [Changeling:The Dreaming]
1969 - First SALT treaty
1970's - The acension of High King David, formerly True Thomas's charge, ends the Accordance War among the Changelings and stabilizes the court.
1970 - "Black September" Loyal Jordanian Army units drive the PLO out of Amman. [WoD, p70]
1972 - Cattle mutilations reach 100,000 reported cases - USA
1972 - Talah dies in Instanbul. Talaq 'persuades' Naif to leave Jordon, for ever. [WoD, p74]
1973 - The Fourth Arab-Israel war occurs. [WoD, p70]
1973 - OPEC cuts oil supplies, triggering a world wide recession.
1973 - In an attempt to infiltrate AIM, SAD loses some of its most experienced agents. Horner dies in a mysterious accident a month later, to be replaced by Andrew Crowe.
* - Skylab placed in orbit.
1974 - Nixon resigns.
1974 - 6000 Hit Mark I's are uncovered in China. Sleepers think that they are just clay statues.
1976 - Malk Content gets Jimmy Carter elected as a prank.
* - Viking landers I and II land on Mars.
1977 - The first TRS-80 is produced.
1977 - Juniper, clan Ventrue was embraced by Buckston. Now Anarch. [Anar, p80)
1978 - Camp David treaty between Istrael and Egypt.
1979 - Margaret Thatcher of the Conservative party, is elected the first female Prime Minister of England. [WoD, p15]
1979 - The Adept Dante steals information on the HIT Marks, and gives it to the Traditions.
1980 - Ventrue regain the presidency as Ronald Regan is elected.
1980 - Revolution in Iran.
1980 - Solidarnosc is created in Poland.
1980 - Crowe, who led SAD away from Garou incidents, is replaced by George Thomasson due to politics.
1981 - The IBM PC is produced.
1982 - Daliah, Tzimisce Antitribu, was enbraced by Gavriel. Now Anarch. [Anar, p84]
1982 - Argentina invades the Falkland islands. [WoD, p15]
1983 - The Anarchs rise up again in Chicago, with Maldavis. The Council Wars begins. [CbN2, p23]
1983 - Bret Stryker is embraced by Annabelle. [CbN2, p114]
1984 - The first cyborg HIT Marks are built. This level of technology will reach Sleepers in about 100 years. On New Years the Adepts planted the B.B. virus, put LSD in spring water, reprogrammed HIT Marks to dance, and rerouted the Progenitors Q-drainers to life support machines. They also scrambled NORAD channels, and flashed brain burning subliminals on all Advanced Technologies Incorporated terminals. The Technocracy steps up their Pogrom in response. The CoX casts aspersions at the Adepts for this. The Adepts blank out the CoX's bank accounts in response.
1984 - The British agree to hand ove rHong Kong to the Chinese in 1997. [WoD, p89]
1985 - The Society of Leopold loses an operative in Haiti. [WoD, p116]
1986 - Jean-Claude "baby-doc" Duvalier is driven from power in Haiti. [WoD, p116]
1986 - Swedish Prime Minister Olof Palme is killed by the Valkyrie Brunhilde. [WoD, p48]
1987 - Lodin defeats the Anarch uprising in Chicago. The Council Wars ends with the Thanksgiving Massacre [CbN2, p24]
1988 - Stefan Rutigar is embraced by Ilse Bnsh. [BbN, p46]
1988 - Toby, clan Nosferatu was embraced by Oswald. Now Anarch. [Anar, p82]
1989 - A 6.5 earthquake hits Los Angeles. [WoD, p124]
1989 - Margaret Thatcher was toppled by a coup by her own party, and John Major takes over. [WoD, p16]
1990 - Most Brujah council memebers in Russia send their KGB agents etc, against Mikhail Gorbachev (they were against his reform plans), but all agents vanished without trace. [Cb-B, p21]
1990 - Baba Yaga (ancient Nosferatu) wakes up, and claims control of Mikhail Gorbachev. [Cb-B, p21]
1990 - Baba Yaha wakes up. [WoD, p54]
1990 - The Brujah Council in Russia with Ventrue and Toreador elders get diablerised and then eaten by Baba Yaga in only 8 days, there is supposedly only 1 survivor (currently in hiding). During which time Boris Yeltsin gains control of Russia. [Cb-B, p21]
1990 - The population of Mexico City is estimated at 20 million mortals, 200 Kindred, 60 Garou, 20 Mages, and millions of Wraiths.
1990 - Helena awakens after 158 years of Torpor. After clawing her way out of the ground, she immediately drains Maria, her Progeny. [CbN2, p27]
1991 - Ice Box (Vernon), Brujah was embraced by Luther. Now Anarch. [Anar, p85]
1991 - The Brujah Council in Russia with Ventrue and Toreador elders get diablerised and then eaten by Baba Yaga in only 8 days. [WoD, p54]
1991 - Sergei Voshkov is embraced by Baba Yaga. [RAR, p96]
1993 - The prince of Chicago declares a Blood Hunt on all Lupines. Garou and Sabbat assault Chicago, destroying almost half the Kindred [CbN2, p25]
1993 - Preceptor Cob is replaced by the Weaver entity who now controls the pattern web of San Francisco [Hidden Lore and Loom of Fate]
1993 - The MASK is formed in Milwaukee. Preceptor Cob is destroyed. Nothing happens. The Prince of Milwaukee is killed by the MASK.
1993 - Thomasson is rendered insane on orders from the Camarilla by his psychaitrist. Late '93, Senator's Grubhold's incident with the Garou results in increased funding into SAD, increasing the entire department's activities.
1994, 05/04 - Rebecca is embraced by Gatlin. [Cb-Tr, p9)
1995, 12/03 - A letter is sent from Edwarde Hagger (Vienna Chapter House) to Comte Jules de Marigny (Paris Chapter House), enclosing a copy of a inscription 'Voices from the Shadows' (about the settites). [Cb-S, p15]
1995, May - The Isle of Wight fief, in England, was started by Morgan Rune of clan Ventrue. Who was later (March 1996) killed by a Garou.
 
Alone in the Darkness.
Caine hungered.
Alone in the Darkness.
Caine grew cold.
Alone in the Darkness.
Caine shed tears of blood.

Then there came unto him a sweet voice, a honeyed voice.

With words of succor, with Words of surcease.

A woman, dark and lovely, with eyes that pierced the Darkness came unto him.

"I know your story, Caine of Nod."Spake she.

"You are hungry. Come! I have food.

You are cold. Come! I have clothes.

You are sad. Come! I have comfort."

"Who would comfort one so Cursed as I?

Who would clothe me?

Who would feed me?" Caine asked in suspicion.

"I am thy Father's first wife,

who disagreed with the One Above

Only to gain Freedom in Darkness.

I am Lilith.

Once, I was cold, and there was no warmth for me.

Once. I was hungry and there was no food for me.

Once, I was sad, and there was no comfort for me."Lilith replied.

She took him in,

she fed him.

She clothed him.

In her arms, Caine found comfort.

And in that comfort Caine cried once more until blood flowed from his eyes, only to be kissed away by Lilith's dark lips.
 
Tabletop Game: Werewolf: The Apocalypse
When will you Rage?
Choose no life. Choose no career. Choose to live at the Caern. Choose a totem. Choose a fucking big klaive, choose breeder banes the size of washing machines, Black Spiral Dancers, weaver spiders and corrupted naturae spirits. Choose no sleep, high rage and mental instability. Choose between dedicating jeans or boots. Choose no friends. Choose challenging a Sept elder for your fucking right to exist. Choose the Umbra and wondering why the fuck you are slogging through arse deep Wyrm toxins on a sunny morning. Choose walking through a Scab looking at brain dead, spirit-stunted homids, fisting fucking junk food into their mouths. Choose being butchered to pieces at the end of it all, giving your last in some miserable Wyrmhole, nothing more than a legend to the selfish, fucked-up, weaver-ridden spawn replacing the beloved defenders of Gaia. Choose your future. Choose to Rage.
— Anonymous

A Storytelling Game of Savage Horror.

The second tabletop roleplaying game in the Old World Of Darkness line and the second or third most popular. Initially was supposed to exist in the same universe as its precedessor, Vampire The Masquerade, but their vastly incompatible cosmologies, histories and themes were among major factors that forced authors to make crossovers between the Old World Of Darkness games entirely optional. In the morally-gray area that was the Old World Of Darkness, Werewolf's protagonist faction (the Garou Nation) was one of the more outright heroic (after all, fighting to save the world from the corrupted personification of entropy is difficult to put a negative spin on). Even so, they are far from perfect.

The big thematic difference between Werewolf The Apocalypse and Vampire The Masquerade is that while in the latter the main source of angst and tragedy is your character's personal condition, in the former it is the condition of the world, chocked by human evil and callous indifference and crumbling under unseen but relentless assault of an insane embodiment of destruction and corruption from the Spirit World named The Wyrm. As one of the Garou (as werewolves call themselves), you are among the few individuals chosen by the Earthspirit Gaia who have power to fight against the enemy that the mundane humans cannot even perceive. Except that it is already too late, your ancestors screwed up too badly, the enemy is too strong, you can't stop fighting with your allies, and the titular Apocalypse is inevitable. Only the heroes of mythic proportions can have any hope of limiting it to The End of the World as We Know It level, instead of annihilation of all existence. Your characters are supposed to become these heroes. Unless the game is played for angst and Failure Is the Only Option, of course.

Character classes are determined by the moonphase under which the werewolf is born. This is the Garou's auspice and there are five:
•Ragabash (New Moon): Tricksters and rogues
•Theurges (Crescent Moon): Shamans and seers
•Philodox (Half Moon): Judges, leaders, and all-around voices of reason
•Galliards (Gibbous Moon): Storytellers
•Ahrouns (Full Moon): Warriors

Beyond that, the Garou divide themselves into tribes, factions divided along social, political, and cultural lines. There are 14 still standing:
•Black Furies: An Amazon Brigade styled after Greek mythology. Weakness: Easier time frenzying against men.
•Bone Gnawers: Urban Garou who stick to the slums. "The Glass Walkers keep an ear to the streets; the Bone Gnawers are the streets." Weakness: Outcasts. Increased social difficulties with other Garou
•Children Of Gaia: Peace-loving pacifists and/or Church Militants. Weakness: Pierced Veil. Muggles are more likely to remember their beast forms.
•Fianna: Celtic bards with a love of beer and song. Weakness: Low Self Control, harder to maintain willpower.
•Get of Fenris: Nordic Proud Warrior Race Guys. How the Garou see the Get tends to be how other supernaturals see the Garou: Loud and belligerent, but not to be crossed. Weakness: Intolerance against a specific type of person or concept.
•Glass Walkers: Urban Garou with an affinity for high society, technology, business, and organized crime. As likely to use computers and guns in their war against the Wyrm as they are fangs and claws. Weakness: Weaver Affinity. Can't regain Gnosis in the wilderness.
◦The Boli Zouhisze are an Asian offshoot (or, depending on who you believe, the Western tribe is an offshoot of them), who often find themselves having to play go-between for the Western Garou and the Eastern Beast Courts.
•Red Talons: An all-wolf tribe fanatically opposed to humans and civilization. Has an obviously dim view of the Glass Walkers. Weakness: Wyld Affinity. Can't regain Gnosis in cities.
◦The Kucha Ekundu are an African offshoot whose Lupus forms are Cape Hunting Dogs.
•Shadow Lords: European nobility with less-than-scrupulous methods. Weakness: Heavy social stigma against failure.
◦The Hakken are a Japanese offshoot that practices Bushido.
•Silent Striders: Travellers and necromancers who resemble the Egyptian god Anubis. Usually come from African or Romany stock. Weakness: Haunted. Entering the Spirit World risks accosting by ghosts.
•Silver Fangs: The traditional ruling tribe, based in Russia. High breeding is valued and incest is high. Weakness: With Great Power Comes Great Insanity (well, more like mild insanity but still).
•Stargazers: Ascetic monks and astrologers from the Far East. Best known for developing Kailindo, a type of Supernatural Martial Arts that utilizes werewolves' shapeshifting and wind magic. Weakness: Obsession with puzzles.
•Uktena: Mystics who delve for new secrets...sometimes from dubious sources. Originally just Magical Native Americans, but count Blacks, Latinos, and others among their ranks in modern nights. Weakness: Obsession with secrets.
•Wendigo: Native American Proud Warrior Race Guys with a dim view of non-Natives. Weakness: Varies by season. Shapeshifting penalties in spring, easier time frenzying in summer, willpower penalties in fall, but higher damage resistance in winter.
•Black Spiral Dancers: Evil Counterparts. Originally the proud White Howlers of Scotland, before becoming corrupted by the Wyrm.
•Finally, there are two extinct tribes, the Croatoan of North America and the Bunyip of Australia (who were actually marsupials, not wolves, but were accepted into the Garou Nation; went extinct with their thylacine stock).

There are 11 other Changing Breeds, each with their own quirks, tribes, and auspice systems. Going into full detail for every one is beyond the scope of this wiki, but the basics are as follows:
•Ajaba: Werehyenas, cleansers; nearly extinct, thanks to the Garou and Bastet.
•Ananasi: Werespiders, vampire wannabes, who serve their own spiritual patron first, and Gaia, at best, second
•Bastet: Werecats, mystics and general backup
•Corax: Wereravens, messengers and spies
•Gurahl: Werebears, healers
•Kitsune: Werefoxes, mostly tricksters and sorcerers, but they don't really have a set role
•Mokole: Werereptiles, sages and walking memory banks, having arose in the time of the dinosaurs.
•Nagah: Weresnakes, judges and assassins
•Nuwisha: Werecoyotes, tricksters
•Ratkin: Wererats, former human-exterminators, now Wyld-infused crazy chaos-mongers
•Rokea: Weresharks, survivors, tasked primarily with fighting the Wyrm's corruption below the waves, as well as ensuring that some life weathers extinction-level events
•There are also three extinct changing breeds: the Apis (wereaurochs; patrons of agriculture), the Camazotz (werebats; the Corax's counterparts in the sourthern hemisphere), and the Grondr (wereboars; destroyers of old growth). All three were devastated by the Garou in ancient times, though the Camazotz survived into the 1600s.
•The Garou are the warriors, in case you're wondering.


--------------------------------------------------------------------------------

This game features examples of:

•Abnormal Ammo: Any kind of bullet or arrow that has a spirit bound into it. Also, Glass Walkers are particularly fond of creating weapon fetishes out of firearms, and some of the resulting weapons can shoot things like lightning bolts or clouds of shrapnel.
◦And naturally silver bullets come up a lot, though not usually for PCs.
•Achilles Heel: Every tribe has one, though they're generally neither combat-related, nor mechanically codified (unless the GM uses optional flaws) and more of a roleplaying challenge, such as the Uktena's curiosity and the Black Furies' intolerance of men. They're also based around one-dimensional tribal stereotypes, which isn't necessarily a good thing for roleplaying.
•All There in the Manual: Curious example, as the series is mostly books. Do you want to play a Black Spiral Dancer? Do you wish to know their culture? Well, don't look at either tabletop Book of the Wyrm for it, instead, search for a Mind's Eye Theatre Book of the Wyrm. For some reason, it has more text and information on the tribe than both of the tabletop books combined.
•Animorphism: Well duh!
◦There are also a handful of extinct werecreatures, destroyed at the height of the Garou's arrogance, which they would come to regret. Camazotz werebats provided intelligence like the Ravens, Grondr wereboars knew how to clean up Wyrm-tainted areas, and the wereaurochs were Gaia's matchmakers (more useful than you think when you realize that, at best, only 15% of werecreatures' children actually change). Among the Garou, there's the Australian Bunyip tribe, who were technically thylacines but considered werewolves in spirit before they were killed by the other Garou in a moment of jackassery, and the Croatan, explained a few entries down.
•Apocalypse How: Class 2 is the most likely outcome if werewolves win the Apocalypse. Class X-2 (the entire Universe is destroyed/turned into Hell) is the price of losing.
•Arachnid Appearance And Attire: The Weaver.
•Armoured Closet Gay: According to the semi-infamous revised Children of Gaia tribebook, the Get of Fenris outwardly scorn gay people but tend to engage in "violent homo-stuff."
•As Long as There Is Evil: All forms of human evil and cruelty empower the Wyrm-spirits (appropriately called Banes), many of which feast upon negative emotions and encourage them in turn. Extreme forms of environmental destruction also allow Banes to grow and multiply. The Garou Nation has two general approaches of dealing with this in mind. The first (the default one) advocates protecting and enlightening humans to keep them morally healthy. The second calls for exterminating excess human population (only a few werewolves seriously consider it - although their number grows with the approach of the Apocalypse).
•Authority Equals Asskicking: Authority in Garou's society is either almost entirely based on personal prowess, or just mostly based on it. Being born into an influential tribe has its perks, but you still need to rise in rank by yourself, if you want any real power. There is a complicated system of formal challenges in place, to minimize casualties of constant struggle for dominance. This, of course, also means that Asskicking Equals Authority.
•Beethoven Was an Alien Spy: The Croatan, a Native American tribe that disappeared without a trace along with a British colony in the Americas, was a Garou tribe who sacrificed themselves to defeat an aspect of the Wyrm.
◦A more outlandish example would be the Ananasi werespiders' claim that Monica Lewinsky is one, and seducing Bill Clinton was a ploy to reduce his credibility as President.
•Belligerent Sexual Tension: Possibly (emphasis on "possibly") Jonas Albrecht and Mari Cabrah (for those who don't buy into their Vitriolic Best Buds packmate dynamic).
•Beware the Nice Ones: The Children of Gaia. Don't let that Granola Girl's bright smile, dragonfly tattoo, and healing powers fool you. She can still turn into an 8-foot clawed beast and tear you a new one if provoked.
◦In fact, it is stated in several places that when the Children of Gaia do frenzy it can be even worse than some of the more warlike tribes because they've held their rage in for so long.
■Not only that, but when they consciously decide to fight, it's because they know there is no other option, and they put their all into it. Plus, the fact that their combat Gifts are more defensive than offensive makes them very difficult to kill.
◦In first edition, the background story for the creation of the Children of Gaia is that they are the cubs of the other tribes bought back to life by Gaia and told three sacred secrets. So they are effectively "born again Gaians" and all Garou were really just Children of Gaia that didn't know it yet. Most of the time they tended to get portrayed as big furry hippies, but the Bringers of Eternal Peace camp really played up the religious angle. They believed the true way to bring peace was to bring on the Apocalypse so there would be endless, eternal peace.
◦As the Nagah did most of their work undercover, there are several references to them intentionally invoking this trope.
•Big Badass Wolf: Every Garou, without exception.
•Black and Gray Morality: Imagine this game as Warhammer 40,000 with werecreatures, instead of Space Marines, and you won't be too far off. While minions of the Wyrm are absolutely vile and the grand goal of their master is utter destruction of the entire Universe at best, werewolves themselves are very very far from politically correct heroes by the modern definition. Some of them never were humans, and like humans only as food (while remaining on your side). Other werewolves have faithfully preserved as much of the mentality of tribal warriors or medieval knights as they were able to. Most think that beating the crap out of each other is a perfectly valid way of settling arguments. All are forced to fight a constant, vicious war against an enemy that is really good at corruption and infiltration, which tends to make them quite ruthless and encourage Knight Templar tendencies even in the least aggressive tribes. Almost every tribe believes that their way of life is the best, which (with the help of mundane greed) had caused a whole lot of bloody conflicts between werewolves in the past. Tribes that lost these conflicts still lovingly nurse their grudges. Tribal elders uphold harsh, millennia-old customs with an iron fist. And this is all likely the right thing to do. To put it short, Garou match heroes of ancient epics not only in their prowess and courage, but also in their savagery and love of violence (it is "the game of savage horror", after all).
•Captain Ethnic: When the tribes are portrayed stereotypically.
•The Commandments: The Litany of the Garou Nation.
•Corrupt Corporate Executive: Pentex' subsidiaries, except for a handful of key corporations, are headed by people who have absolutely no idea what the Wyrm is or that there are supernatural things in the world. To them, Pentex is just an organization that is very good at covering their illegal and morally dubious business practices. And, of course, there is the board of directors of Pentex proper, that is corrupt in more than one sense of the word, consorts with the universal force of corruption and destruction, actively works to bring about The End of the World as We Know It, and hopes for a "controlled crash" scenario to get whatever remains of humanity under their thumbs.
◦The Corporate Wolves faction of the Glass Walkers are a heroic (in a Good Is Not Nice sense) version of this trope, as they use their corporate connections to secure funding for the tribe and to try and fight Pentex on its own ground.
•Crapsack World: As with all WoD games. In this case we know why it's a crapsack; because of the Wyrm. Although the question of whether the Wyrm causes human evil or just feeds on it can become sort of a circular chicken and egg debate.
•Crash into Hello: The first meeting of signature characters Jonas Albrecht and Evan Heals-the-Past, sans the Meet Cute part.
•Creepy Cockroach: The Cockroach is the totem of the urban-dwelling Glass Walkers. A discussion between the Glass Walker leadership on the spiritual powers of the cockroach devolves into discussing ways to keep cockroaches away without offending the tribe totem.
•Demonic Possession: All types of spirits can merge with material beings (usually humans), but Wyrm-spirits do it most often, transforming their victims into deformed, deranged horrors called fomori, which serve as cannon fodder of the Wyrm in the material world. Sometimes the possession results from More than Mind Control, sometimes it happens simply because many things in this world May Contain Evil (thanks to Pentex). And, tragically, it is very hard to tell whether a fomor you face is a murderous sociopath that attracted a spirit, associated with his particular brand of evil, or a hapless victim who happened to be in the wrong place at the wrong time.
◦Supplemental materials reveal that spirits serving both the Weaver and Wyld could also do this to anyone, with the results just as horrific.
•Dinosaurs Are Dragons: The Mokole were-reptiles are the keepers of racial memory all the way back to the time of dinosaurs, and when their first change comes they tap into this racial memory and dream of their battle-form. Mechanically speaking, this is represented by pulling a certain amount of traits off a menu. When doing so, it's very easy to come back with something distinctly draconic, rather than dinosaur-ish.
•Divine Chessboard: The Wyrm, the Weaver, and the Wild are all manipulating characters to their own ends.
•Eldritch Abomination: The Wyrm, the spirit of destruction whose unchecked actions are destroying the world. Its peers in the Triad of the greatest spirits are just about as alien and uncaring, although much less immediately hostile. Unfortunately, all of them are absolutely integral to the very existence of the universe. Yes, this game is set in a World Half Empty.
•The End of the World as We Know It: It is right there in the title.
•Enemy Mine: Whooo boy. The Black Furies hate the Get of Fenris, the Shadow Lords hate the Silver Fangs, the Red Talons really hate the Glass Walkers, and the Wendigo hate everyone except the Uktena, but it's not uncommon to find members of opposing tribes in the same pack, where they put aside their differences for the greater good. Individual members can become friends even if they hold that other tribe's general views in low regard. Except the Red Talons, whose genocidal hatred of civilization makes them so difficult to work with, storytellers often forbid them as player characters and might even cast them as villains.
◦And everyone hates the Bone Gnawers, except the Glass Walkers and Children of Gaia. The Gnawers just shrug.
◦Even within tribes, the Uktena—who have long embraced oppressed minorities—have had to deal with young Garou from opposing gangs in the same pack.
◦There's also a general dislike/mistrust of Metis werewolves across most tribes. The setting explicitly states that they used to be put to death at birth; these days, though, they either take omega wolf status in their own tribes, get sent over to the Bone Gnawers (the entire tribe of omegas), or "represent" the tribe by forcing them into packs outside the usual tribe power structure.
◦Other werecreatures are so rare they'll probably never come up, much less become a member of the party, but if it does happen you can bet tensions will be inevitable, given the werewolves' almost universally bad relations with their cousins.
•Everything's Better with Dinosaurs: The Mokole can transform into dinosaurs. Or rather, dinosaur-themed Mix-and-Match Critters which might combine the size of a sauropod with the tail of an ankylosaur and the teeth of a tyrannosaur. And pretty feathers. And gills.
•Everything's Even Worse with Sharks: The Rokea are weresharks, and they're very very dangerous. They stop aging after their first change, eat everything in sight, and have nothing resembling human morality. And they can turn into giant sharks or 12-foot tall hulking shark men with CLAWS AND RAZOR-SHARP SKIN. They're one of the few Changing Breeds not affected by the Garou's genocidal past, because werewolves in the water are out of their element while weresharks function quite well on land. Luckily, they usually stick to oceans.
◦One was a bonus boss in the Vampire The Masquerade video game. Seeing the little man transform into a 12-foot tall werehammerhead shark would be enough to make anyone wet themselves, but it's an Escort Mission, too. This was probably very confusing to people who had no idea the Old World Of Darkness had fucking weresharks in it.
■Not quite as bad as it could have been, as the person you're escorting is a Badass ninja.
◦Unfortunately (or fortunately) authors didn't really know what to do with such alien and uncommunicable beings, so they dropped a nuke on most of them (literally) and kept the rest largely uninvolved. The Rokea's reaction to said nuking was to ban all travel to the surface world, and despite their already severally depleted population (because of their inability to age they take their time breeding) they decide to punish all Betweeners by killing them.
•Everything's Worse with Bears: Double subverted by the Gurahl werebears, who are known for their healing powers and generally retiring ways. Until you piss them off, that is, then you'd better run.
•Evil Makes You Monstrous: Fomori.
•Extra Strength Masquerade: The amount of supernatural weirdness ordinary people are able to ignore gets a little extreme. Of course, the Delirium inflicting amnesia on humans helps out.
•Fantastic Racism: The werewolves against most of the other werepeople, such as the spiders, hyenas, aurochs, cats, bats, boars, bears, snakes, crocodile/dinosaur/dragon hybrids, coyotes, and rats. Only the ravens, sharks, and foxes were unaffected. Several of the others were totally wiped out by werewolf genocide and as a result, there is much mutual distrust to be had. It's one of the reasons why the Apocalypse is approaching in the first place, because the various shapeshifters are supposed to be working together.
◦Other werepeople fully subscribe to this trope as well. Most of them have no shortage of arrogance and extreme xenophobia. For instance, some tribes of Bastet (werecats) were happily genociding the werehyenas until very recently; Ratkin (wererats) want to exterminate most of humanity, werewolves and everyone who objects; and for Ananasi werespiders and Nagah weresnakes "Better Than You" is not only their motto, but their way of life. Such sentiments exist all around, it's just that the non-wolf shifters lack the power to really act on them.
◦Even those non-wolf shifters who aren't pretty much automatically hostile to all or almost all outsiders still are often portrayed as major dicks, particularly towards werewolves.
◦The only Changing Breed that manages to avoid this (more or less) are the Corax (wereravens, for the short of memory), who tend to be seen as friendly and mostly harmless by the others and work VERY hard to maintain that reputation. After all, it's damn hard to be a messenger if no-one will listen to you.
•Fantastic Slurs: Werewolves have a wealth of derogatory terms for their enemies and even their own breeds. "Leeches" for vampires is perhaps the most famous. Inverted, "bitch" is used in a totally non-derogatory way.
•Fate Worse than Death: Being turned into a fomor (for humans) or forced into the Black Spiral Labyrinth (for werewolves) are just the most common examples.
◦Note that werewolves that have walked the Black Spiral (willingly or no) can also be turned into a formor, for double the horror. Being possessed by a spirit of the Weaver or the Wyld can also result in this.
•Fictional Document: Chronicles of the Black Labyrinth. Like many other White Wolf examples, this was eventually defictionalised.
•Five-Man Band: The ideal pack (one of each auspice), which tends to break down thusly:
◦The Hero - Philodox
◦The Lancer - Ragabash
◦The Big Guy - Ahroun
◦The Smart Guy - Theurge
◦The Chick - Galliard
•For the Evulz: Upheld, in that this seems to be the primary motivation of most Wyrm-creatures, like Banes, Fomori, and Black Spiral Dancers. Subverted, in that this is NOT the primary motivation of the Wyrm itself. As its core, the Wyrm just wants to escape from the pain of being trapped forever in the webs of the insane Weaver.
•Gaia's Vengeance: That's your characters (and werepeople in general). Bonus points since the chief spirit of the Earth (or the Universe, depending on interpretation) is actually named Gaia. The Black Furies in particular think of themselves as Gaia's Vengeance. Red Talons, too. Perhaps even more so. Their primary suggestion for defending the world is "kill and eat all of those fucking Earth-murdering idiot humans".
•Genetic Memory: Expressed through the Garou's Past Life trait (whether it's Reincarnation or ancestral memories varies by edition), the Mokole werelizards' Mnesis (much more powerful ancestral memories), and—due to shapeshifters' past cullings of humans—Muggles' delirious reaction upon seeing werecreatures' war forms, often compared to baby mice running from a hawk's silhouette. They often forget what they see afterwards. Werecreatures call this effect the Delirium, and consider it very helpful in maintaining the Veil.
◦Retconned for werewolves in Revised. The "Past Life" background was changed to "Ancestors", and seems to involve more direct communication with literal ancestor spirits (which better explains the Bone Gnawers, Glass Walkers, and Silent Striders lacking access to the background; the former two are too modernist to care, the latter are cursed).
•Go Mad from the Revelation: Where to begin? The Black Spiral Dancers, the Wyrm, the Weaver...
•Good Is Not Nice: The Garou Nation, in many respects, can be summed up thusly.
◦Developmental Neogenetics Amalgamated is utterly dedicated to fixing genetic abnormalities and diseases. It is not under direct control of an Eldritch Abomination either (bar the odd Weaver sponsorship). It arguably is filled with more HONF than Pentex.
◦Gaia is good, but she ain't nice. She created said werewolves, and such things as pain spirits.
•The Grotesque: Garou are forbidden from mating with each other. Whether that means any romantic involvement or just making babies depends on the tribe, but the products of such unions are known as Metis and are sterile and deformed wretches that usually rip through their mother's womb upon birth. The deformity doesn't necessarily affect their appearance, but Metis also have the 9-foot-tall, blinded-by-Rage Hybrid form as their default state, making interactions with mortal society a challenge. Whether they're reviled outcasts or pitied victims of circumstance also depends on tribe, but there's still plenty of Wangst to be had should a player decide to create such a character.
◦Similar to the note below at I'm a Humanitarian, the Bone Gnawers splatbook specifically state that they didn't ratify the part of The Litany forbidding two werewolves mating and treat Metis no differently than anyone else. The tribe also tends to get the Metis products of other tribes (those that don't join up with the Children Of Gaia or the Glass Walkers).
•Hindu Mythology: The Wyld is the creating chaos, the Weaver molds the chaos into a form, and the Wyrm destroys what has to be destroyed. Doesn't that remind you of the three main Hindu gods - Brahma the creator, Vishnu the preserver, Shiva the destroyer? At least The Theme Park Version.
•Humanity Ensues: Garou are just as likely to be wolves who turn into humans. They've become the minority in recent nights, however.
•Humans Are Bastards: And the werewolves are bastards too. As well as almost everyone else. At least the approaching Apocalypse forced most werepeople to seriously rethink their behavior.
•I'm a Humanitarian: There's a rule in the Litany (the werewolf code of laws) specifically forbidding Garou from eating people. However, falling too deep into frenzy may (if you're playing a human-born werewolf) result in your character sampling the long pig in the throes of your frenzy.
◦The Red Talons have rituals to purify human meat so that they can eat it, and within their tribe it is not considered taboo. Their reason for doing so is because their teachings state that they never agreed to the Litany, and since it doesn't forbid the eating of wolves then they get to eat all the humans they want. In at least one Apocalypse scenario this comes back to bite them in the form of a wolf-killing virus.
■And of course, they proceed to blame the humans for this.
◦Both the Bone Gnawers and Silent Striders include outlaw secret societies of cannibals. And some other Changing-Breeds, such as the Mokole and Ananasi, have never batted an eye at eating people.
•Internalized Categorism: In one of the official collections of shortstories, the hero goes through severe identity confusion and self-hatred as he discovers that he's actually a child of the evil werewolf clan, the Black Spiral Dancers. (He eventually snaps out of it and concludes that he doesn't have to be like his ancestors.)
•Invisible to Normals: As about werewolves, see Genetic Memory above. Also, normal humans have no ability to perceive the Spirit World, which often makes them easy prey for evil spirits.
•It's Not Rape If You Enjoyed It: Every shapeshifter has the power to inspire lust in a chosen onlooker. The intent is to help along reproduction, since werewolves are born, not made, but it's still essentially a free rape card. The only restrictions are that it can't alter a person's sexual orientation or sway them if taken and firmly monogamous, but these just play into the trope even more.
•Kissing Cousins: The Silver Fangs are quite, quite inbred, prompting the predictable round of commentary from the other tribes. (Also, if you read the writeups for Yuri and Sophia Tvarivich — twins who were arguably the tribe's greatest heroes — they come off more as a passionate romantic couple than as staunchly loyal siblings.)
•Kryptonite Factor: Guess. It's also worth noting that the Corax and Mokole are allergic to gold, and the latter have an additional weakness against silver. However, whereas Silver Bullets are inexplicably all over the place in the World Of Darkness, gold weapons are rare in the extreme.
•Lawful Stupid: It is said that if someone has the slightest bit of Wyrmtaint or is the kindest Friendly Neighborhood Vampire, most Garou tend to claw it first and ask questions later. Except the Children of Gaia, who are sometimes Stupid Good and would sooner have tea with the monsters they're supposed to kill. The truth is more complex, of course, but these are stereotypes commonly held by outsiders to both werewolves as a whole and the Children of Gaia specifically.
◦This is outright said to be one of the main reasons that Vampires stick to the cities: They're less likely to run into the Werewolves, who are both more powerful then Vampires, and have some serious objections with their very existence. The few survivors of Werewolf attacks on vampire Coiteries report that they ripped through the group like a hot knife through butter.
◦This mentality is lampshaded in the Core Rulebook, which pointed out a man with Wyrmtaint may just be a hapless schlub working for Pentex or even a subsidiary, so mauling the poor bastard won't really accomplish anything.
◦The Shadow Lords might also try to make a deal with it.
•Level Up At Intimacy 5: The "Rite of Clouds and Rain" involves Garou having sex in Crinos form to decrease their chances of frenzy. Since this directly breaks the Litany, its existence is the subject of considerable contention.
•Light Is Not Good: The Wyld opposes the Wyrm and the Weaver. That does not make it safer to stick your nose in the Wyld than into a vat of acid. Werewolves that make this mistake seldom get a chance to make it twice. Even spending too much time near the Wyld is enough to permanently change you into a completely different person.
•The Mafia: The Glass Walkers, drawing their roots from Italy, have deep ties with the mob. This branch, the Wise Guys, controlled the tribe for most of the 20th century before the Walkers shifted their focus to legit business and technology.
•Magic Knight: The Uktena Garou and some Bastet are known for practicing sorcery. Their magic isn't as strong as the Tremere's Blood Magic or Mages' True Magick, but they still have all the physical advantages of werecreatures.
•Mana: Here called "gnosis".
•Mega Corp: One of the game's primary antagonists is Pentex, an enormous corporation run by minions of the Wyrm to carry out its dark schemes under the guise of big business. Pollution, manipulating Washington, hostile takeovers, you name it. Its subsidiaries often satirize real-world Megacorps, such as the fast-food chain O'Tolley's (three guesses about what it represents), which is rumored to brainwash its employees and customers, and sell the other white meat.
◦Funny side note, White Wolf's World of Darkness counterpart, Black Dog, is a Pentex subsidiary noted for degredating the human spirit with dark and violent RPGs.
•Mind Rape: The Black Spiral Labyrinth of the Wyrm is Mind Rape Central.
•Minmaxer's Delight: Three words universally loathed by Werewolf players: Lupus Stargazer Ahroun.
•The Missing Faction: There are Apis [wereaurochs], Camazotz [werebats] and Grondr [wereboars] who were wiped out by the Garou [werewolves] during the War of Rage. Likewise, the Gurahl [werebears] were believed extinct since then, but resurfaced in modern times. Also, among the Garou themselves are the extinct Bunyip and Croatan tribes, as well as the Black Spiral Dancers who fell to the Wyrm.
•Neurodiversity Is Supernatural: If a human child fails to become a wereraven (because their magical spirit egg was stolen before their first transformation) they tend to become autistic suddenly (despite autism spectrum disorders being congenital in real life).
•Nice Job Breaking It, Hero: The werewolves' mistakes and misjudgements helped to create many of the dooms that threaten the World of Darkness. In a twist, stopping subjugating humans might well be their biggest collective mistake, although only Shadow Lords and other "darker" tribes defend this position.
◦It was kind of "Damned if you do, damned if you don't" situation. If they kept slaughtering the humans, the Wyrm would get absurdly strong, feeding on the human's misery and deaths. If they didn't, the Weaver would get absurdly strong, as the humans forcefully imposed Order on the formerly Wyld world. That's not even getting into the ethical implications, which is how the Children of Gaia, Black Furies, Glass Walkers, Stargazers and Bone Gnawers managed to shame the rest of the tribes into stopping the mass murders.
•Noble Savage: Native American werecreatures are known as The Pure Ones, and the Western Hemisphere was supposedly a perfect utopia where everyone lived in harmony before White people (known as "Wyrmcomers") showed up. While the White settlers certainly did subject the Natives to slavery, disease, rape, and genocide, the Native American tribes still had their fair share of wars, slaves, and concubines among themselves.
◦That's if you take the histories of Native American tribes (and tribe histories are told from in-character viewpoint in their splatbooks) at face value. Other sources point out that "The Pure Ones" is a self-aggrandizing term coined by Wendigo and Uktena themselves, and so on.
•No Celebrities Were Harmed: A rather mild example is a wealthy Silver Fang Kinfolk family called the Rothchilds.
•No Delays For The Wicked: One sourcebook claimed the Black Spiral Dancers invariably track down and kidnap those incredibly rare White Howler throwbacks born outside the tribe, using corrupted guardian spirits called Kin-Fetches who've stuck around for centuries just waiting to squelch Special Snowflake Syndrome. Meanwhile everyone else's uncorrupted Kin-Fetches, which are specifically assigned to each infant cub, are known to have trouble sticking around just for the years until the kid hits puberty.
◦This is explained in, of all places, the MET Book of the Wyrm, where there is a rite to find out the White Howler blooded garou.
•Oireland: You did see the tribal description for the Fianna, right?
•One Stat to Rule Them All: As is traditional for pre-nWoD White Wolf games, Dexterity is better than any two other Attributes combined.
•Our Dragons Are Different: One of the other groups of shapeshifters are Mokole werelizards, whose warforms combine traits of dragons and dinosaurs, with Asian Mokole being more draconic while the Western and Australian varieties are more saurian. Pound for pound, they are more powerful than the Garou but always lacked the pack mentality, hence their downfall.
•Our Werebeasts Are Different: In addition to the titular werewolves, has 11 other breeds of shapeshifters, described in their own Splat books. Some examples include the Corax (wereravens), Gurahl (werebears) and Bastet (werecats), Rokea (weresharks), Simba (werelions), Ajaba (werehyenas), Mokole (werelizards), Kitsune (werefoxes), and Ananasi (werespiders).
◦Our Werewolves Are Different: Characters can shift at will into any form attributed to werewolves: hairy and slouching wolfman, 9-foot-tall lupine-headed wall of death, giant wolf, and normal wolf. Plus, their spiritual nature gives them a plethora of magical abilities, including Gifts (quickly-cast abilities), Rites (rituals that take some preparation), fetishes & charms (items empowered by spirits, respectively permanent or temporary), and physically stepping into the Spirit World. For the sake of balance, Werewolves gain more powerful Gifts much more slowly than other supernaturals.
■Werewolves and other werebeasts are pound for pound some of the most formidable creatures in the setting. This was also for balance, since vampires can reproduce by biting someone and mages are reincarnated - but werewolves have to multiply by slow, old, boring sexual reproduction to shore up their numbers. When a werewolf is nearby, vampires under a century old better flee.
■As nicely, if disturbingly, illustrated in Vampire: The Masquerade - Bloodlines.
◦Werewolves also don't automatically react to the full moon. The moon phase they were born under determines their auspice, as described in the opening, but they shapeshift voluntarily.
•Partial Transformation: Aside from their three hybrid animal-human forms (only one or two hybrid forms for some werebeast species), werewolves can learn the rare ability of shapeshifting one body part at a time.
•Rape Is OK When It Is Female on Male: Possible case in the Revised description of the Shadow Lords, which states that some of the female members of the tribe are drawn to powerful men and thus "a ruthless businessman, a brilliant crime lord or even a military dictator may find himself overpowered by a stalking suitor." Granted, the Shadow Lords are not the squeaky-cleanest tribe to begin with, but the genders are pretty clearly laid out and there's no mention of male Shadow Lords "overpowering" any of what powerful women are around.
•Rated M for Manly: The Get of Fenris. Ohsoverymuch. It's hard to create female characters from this tribe without wondering if they'd fit better with the Black Furies. Some would argue that the game as a whole is already this trope, and the Get are Testosterone Poisoning.
◦A matter of opinion really. Don't forget that the Get of Fenris have their own all-female camp, the Valkyria of Freya. And the tribe book does say that this is a result of the human norms affecting the tribe members, not the other way around.
•Ravens and Crows: The Corax, obviously, although only the Ravens bit. Don't call them crows. Seriously.
◦The Shadow Lords' tribal totem, Grandfather Thunder, is served by spirits called Stormcrows. They also have a camp called the Children of Crow, whose members focus on being The Lancer - as long as The Hero is doing his job.
•Recycled IN SPACE!!: Werewolf: THE WILD WEST!, Werewolf: THE DARK AGES!, and Hengeyokai: SHAPESHIFTERS OF THE EAST!
•Science Marches On: Rage Across the Heavens deals with Garou astrology and assigns each of the 13 tribes and a patron spirit to the most significant planetary bodies in the Solar System. However, it relies on concepts that have been outdated for years. Namely, the Uktena's patron planet is Vulcan, a theoretical body on opposite end of Mercury's orbit, to explain how it revolves so fast, but it's been proven to not actually exist. The book also states the once-popular theory that the Asteroid Belt is the remnants of a destroyed planet, which we also know is not the case (Pluto gets a pass, since the Planetary Incarnae don't necessarily have to represent full planets). One could argue that the Garou zodiac system was set up centuries before modern astronomy, except you can actually visit Vulcan despite its nonexistence.
◦Although in Mage there's a machine planetoid on the other side of the Sun to us and other astronomical oddities, so it may be that the World Of Darkness solar system is just different.
•The Social Darwinist: Shadow Lords and Get of Fenris sometimes fall into this, due to liking their Asskicking Equals Authority ways a bit too much. Black Spiral Dancers and other Wyrm-servants don't particularly bother with justifications like this.
◦The Silver Fangs who don't allow anyone with low breeding into their tribe.
•Special Snowflake Syndrome: Modern-day White Howlers, anyone? However, what's worse is when a player wants to be a Bunyip in the Wild West setting since they were still alive back then, and gives a convoluted story of how an Indigenous Australian wound up in Texas in 1850. And then there are players wanting to play a werewolf who's also a ghoul, sorcerer, medium, and/or fae-blooded.
◦The system has massive potential for Special Snowflake Syndrome beyond just that. Some merits, pure breed, Stargazers, metis, other changing breeds, etc. If you have to resort to White Howlers to be special you're not using your imagination.
◦It's from the same company that made Exalted. Is it any wonder that snowflakes are practically inevitable?
•Spirit World: The Umbra. Besides a reflection of the material world, it features many, many fantastic (and often dangerous - the Wyrm and his chief servants reside in the Umbra) Umbral Realms, each with its own different set of laws, as well as strange, Lovecraftian deep regions.
•Squishy Wizard: The Kitsune werefoxes. By far the physically weakest of the Changing Breeds, they're arguably the most powerful sorcerers.
•The Starscream: The Shadow Lords, whose Manipulative Bastard mindset has more in common with vampires than werewolves (though this can be an advantage), plus they've long despised the Silver Fangs' traditional leadership.
•True Companions: Werewolf packs have a tighter bond than the parties in any other Old World Of Darkness game. Whether or not they see each other as true friends or simply coworkers depends on the pack in question, but their tactics and totemic bond gives them an edge that others can't beat.
•Unknown Rival: There are some elements of this in the relations between the Black Furies and the Get of Fenris. Stereotypically speaking, the Furies loathe the Fenrir for their intolerant ethos and their entrenched macho misogyny; their totem spirit, Pegasus, doesn't even allow Fenrir in the packs it patronizes. The Fenrir, meanwhile, think they've taken care of their sexism and racism issues (whether they actually have is another story) and wonder what their problem is.
•Unstoppable Rage: Werewolves can attempt to shrug off fatal wounds at the cost of entering berserk frenzy and attacking everything in sight, except (usually) their packmates.
•Values Dissonance: The source of many, many In-Universe conflicts. Some tribes are pretty much opposite to each other in every way, except for their general goal to protect Gaia, for example Glass Walkers/Red Talons or Silver Fangs/Bone Gnawers. Also can happen with players, as some tribes have pretty radical or even literally inhuman worldviews.
•Vulnerable To Itself: In one of the published Apocalypse scenarios, the Wyrm has grown so powerful only its own weapons can harm it.
•Wendigo: One of the tribes follows Wendigo as their totem, and named themselves after it. The Wendigo are not evil, in fact they're staunch advocates for Native American rights and culture, but they're warlike and isolationist in the extreme and the Apocalypse scenario where they're subverted by the Wyrm (there's one for every tribe) is disturbingly easy to imagine.
•With Great Power Comes Great Insanity: Rage is one of the most important combat stats for werewolves, but it is also rolled to enter frenzy. If you roll too much successes, very bad things can happen. Also, the Silver Fangs tribe as a whole suffers for this - after their ancestors tried to sit on both sides of the fence between Luna (spirit of the Moon) and Helios (spirit of the Sun), to cement their rule over the Garou Nation, they got slapped with a curse, which drives a sizeable percentage of them to insanity (for Silver Fang PCs being crazy is strictly optional).
•World Half Empty: This is the Old World Of Darkness, but the setting got increasingly depressing with each new edition. Then again, the Apocalypse book that finished the game line confirms that victory is possible.
•The World Is Always Doomed: The Dark Ages and Wild West spin-offs border on that. Particularly the second iteration of the Dark Ages setting, which suggests the probability of the Apocalypse 800 years before the normal schedule.
•Yakuza: Asian Glass Walkers are sometimes members, but in the Revised edition found the Yakuza to be unchanging and very different from the Italian mafia.
 
Strictly Sexual Endlich Sex part 1 MPG

*Note, sorry its not in english, I only just found out after posting. Tried to find a different copy... Guess if you're interested, and you should be, cause its a DAMN good movie, you'll just have to rent it!

In Los Angeles, the wealthy aspirant writer Donna and her best friend (also aspirant designer) Christi Ann are bored of relationships and decide to chase two escorts in a bar for a one night stand. Meanwhile, construction workers and best friends, Stanny and Joe, come from New York but can't find jobs in Los Angeles. Without money, the guys decide to go to a fancy bar to drink and leave the place without paying the bill. Donna and Christi Ann meet Stanny and Joe and invite them home believing they are gigolos. After a night of sex, the women discover the misunderstanding and that the men are, indeed, unemployed construction workers. The women offer to have the men stay in their swimming pool cabana, furnishing them with beer and food while the boys search for jobs. In return, they would be their on-call "boy-toys" in a strictly sexual relationship. During the ensuing months, the couples become closer and change their feelings and behaviors with the development and growing of their relationships as the couples begin to develop romantic feelings.
 
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