nice90sguy
Out To Lunch
- Joined
- May 15, 2022
- Posts
- 2,185
In a games forum, one developer wrote:
"I actually made this game to be a femdom game. But then I realized it was far easier to write maledom (the player's agency vs. things happening to the player)."
That led me to think whether there's such a thing as "reader agency". In a game, the player is expected and invited to make choices. In a story or VN, they're more or less either along for the ride, or they get off the bus.
But is there a way for an author to make the reader feel like they are really involved in the story, and more than just observers? So rather than being strapped in and taken on a journey, the reader almost feels like they're "driving the bus"?
My guess is that the best writers do manage this, but I can't really figure out how they do it.
"I actually made this game to be a femdom game. But then I realized it was far easier to write maledom (the player's agency vs. things happening to the player)."
That led me to think whether there's such a thing as "reader agency". In a game, the player is expected and invited to make choices. In a story or VN, they're more or less either along for the ride, or they get off the bus.
But is there a way for an author to make the reader feel like they are really involved in the story, and more than just observers? So rather than being strapped in and taken on a journey, the reader almost feels like they're "driving the bus"?
My guess is that the best writers do manage this, but I can't really figure out how they do it.