Jedi_Khan
Lit's Resident Jedi
- Joined
- Jun 11, 2007
- Posts
- 3,847
First of all, that's not a question I'm asking.
Second of all, I'm a DM and annoying me is something you'll need to put serious effort into. I've had to rules-lawyer the sex my characters have, of all things. You can't derail me more than sexy PCs.
And I understand what you're getting at: the answer depends on the system. if you're living in R. Scott Bakker's novels, it's a Chorae. In DnD, it's the ability to force concentration checks (I.E., the monk), and in Jack Vance's novels it's simply not pissing them off; magic is supreme.
And yet, I still feel like this is something that can be free-formed. The best, "anti-magic," ability can be whatever it needs to be at the time. In forum games like this one, the plot matters more and therefore magic can be made to serve the plot.
Here... You care about it enough that you want to broach the subject. Again, I put the effort needed to make it happen on your shoulders. You want to work your weapons into a system we can all agree on? Fine. Make said system. You, yourself, should attempt to work out a free-form magic system before attempting to make us conform to one.
I don't mean this in a mean way; quite the opposite. I just mean that something complex as this issue is should result in you thinking of an answer first even if it's only a preliminary rule set. It's only fair to have an idea in your head for this question, because we all have to have one should it get answered.
Come to us with an idea, something tangible we can interact with and modify, and we can move on from there.
Um...what's with the talk about "Chorae" (whatever the hell they are) and concentration checks? I had only one answer in mind, one that is as generic as immunity to magic, but not as much of a catch-all. It works with just about any system of magic, but in order to flesh out how it does what it does, I'd like for there to be some sort of underlying principles, although now that I think about it really late at night, they aren't really necessary, unless someone somewhere throws a fit about how Jager manages to defend himself against their magic or bypass their magical defenses with ease.
As I understand it, even though you may not have explicitly said it, you were, and are, asking what I had in mind for Jager's swords. My response was to ask you the question that I did, with the answer to that question being what I had in mind for what Jager's swords could do.
And seeing as how as I couldn't possibly have something as unspecific as "whatever works" or something as specific as a concentration check in mind, it would have to be something inbetween, wouldn't it? Also considering that the swords do something, it couldn't possibly be a Chorae (I'm pretty sure Chorae are not an ability, but a thing), and since concentration checks don't exist in this story, that leaves only a few viable answers, doesn't it?
Again, what I have in mind for what Jager's swords can do is the answer to this question: what ability can a weapon have that is best suited for a person who hunts magic users but can't use magic himself? Hint #1: It's not immunity. Hint #2: Equal and opposite forces tend to ________ each other.
If that is not enough, then try this: I'm seeing magic as being made up of lines and/or threads. Threads of power connecting the spell to the source. Lines holding the spells together. Lines of runes forming a wall of protection. Threads of control binding Zander and that little ball of light of his together. And here's a couple of new questions: what happens when you take a sharp blade to a piece of thread that is stretched tight? What happens if you wedge something sharp and pointy between lines?
That is all I shall say on the matter tonight because it's time for bed. Think on the answers to the questions and I'll get back to you tomorrow. Good night.