nice90sguy
Out To Lunch
- Joined
- May 15, 2022
- Posts
- 1,959
The guy who started the company I'm working for is very smart, but a non-techy. For many years he's relied on me and others to build prototypes for him using our coding chops. He's just built a very full-featured, cool looking website with a PostgreSQL backend, plus a really good working prototype of a system that has multiple Dockerized services. It took him three weeks to do all that on his own.
It's a new world with Copilot.
I've always been used to my technical skills becoming redundant, and spent (wasted) much of my time keeping up with changes. I can finally focus on pure design and ideas, and leave all that to someone/something else.
Of course "ChatGPT can make mistakes". But so can everyone. It's not great at overall structure, but it produces working code every time (although the code may not do exactly what I want, or do it in the most elegant way).
So, for prototyping, proof of concept, or "cobbling together" stuff, copilots are just great. And they're getting better. Today, during my lunchbreak, I got ChatGPT to write a DSL (domain specific language) and a Pthon-based transpiler to produce... a story game I've started writing . I can concentrate on the story and what I want to happen, and ignore implemementation details. It will probably produce very inefficent Ink code, but neither readers or I will care.
It's a new world with Copilot.
I've always been used to my technical skills becoming redundant, and spent (wasted) much of my time keeping up with changes. I can finally focus on pure design and ideas, and leave all that to someone/something else.
Of course "ChatGPT can make mistakes". But so can everyone. It's not great at overall structure, but it produces working code every time (although the code may not do exactly what I want, or do it in the most elegant way).
So, for prototyping, proof of concept, or "cobbling together" stuff, copilots are just great. And they're getting better. Today, during my lunchbreak, I got ChatGPT to write a DSL (domain specific language) and a Pthon-based transpiler to produce... a story game I've started writing . I can concentrate on the story and what I want to happen, and ignore implemementation details. It will probably produce very inefficent Ink code, but neither readers or I will care.