StillStunned
Mr Sticky
- Joined
- Jun 4, 2023
- Posts
- 11,310
I've been a D&D Dungeon Master for decades, and I think my experiences carry over to my fantasy/sci-fi writing. I've learned not to throw anything out there that doesn't impact the narrative or the visuals immediately. Describe what the characters can see, hear, touch, and don't bother with anything else.It'll come through in the finished product.
I take my cue from Tolkien on this, who produced reams of successive well-built worlds for every page that eventually made it into print. He felt that even if that backstory wasn't included explicitly in the finished work, the reader would sense that it existed, and it would deepen the tale.
I think he's right.
The thing is, it's really easy to give a sense of vast history with just a few words. "The tower stood by itself on the hill. It probably dated back to the Border Wars, but the large blocks that made up its lower level told of an older history. The Sun Emperor's long reign, probably, given the proximity of the road that still ran straight, making mockery of the centuries."
The bigger the world is that you create, the less you have to remember the details. A few mentions of things you described earlier will give a sense of consistency. But I find that small explicit details in the immediate vicinity of the story do more to give depth than an elaborate Tolkien-style background.