Jedi_Khan
Lit's Resident Jedi
- Joined
- Jun 11, 2007
- Posts
- 3,847
Sorry, but I just wanted to make it clear about the weapon. When I saw that bit on the program about the AA-12 and how accurate it is on full auto, even I was quite impressed. Weapons on full auto are notoriously inaccurate, and get even more inaccurate the longer you hold the trigger. And shotguns in general tend to be very inaccurate, even on semi-auto or pump action. That's part of the reason why the military never truly adopted a fully auto shotgun before. And now here's the AA-12, still in trials, and it is rewriting the book on shotguns.
However, I counter balanced this impressiveness by giving Boomer only 40 rounds of shotgun slugs and 20 of the mini grenades. If you do the math, those 40 shotgun slugs can disappear in 10-15 seconds, depending on reload time, and the 20 mini grenades in 4 seconds. So, that's not a hell of a lot of fire time for this weapon. This means Boomer is going to have to be rather selective about when he unleashes that beast of a gun, especially with the mini grenades, because he doesn't know when or if he'll be able to find more ammo.
And another thing, in real life, those mini grenades are supposedly capable of doing an air burst, i.e. exploding after a certain distance. I'm not giving the mini grenades Boomer has that capability. They are all explode on impact, and given their small size, I'd say KOA at point of impact, fatal injury within 2 feet, and blown ear drums beyond 3 feet, with risk of shrapnel.
Whoops. I probably hyped up the gun again, didn't I? Sorry once again, but I like working with stuff that has defined attributes because it makes planning out detailed scenes and whatnot a bit easier for me.
But to recap, the gun is awesome, and perhaps a bit overpowered, but is counter-balanced by low ammo count and fire time, in my opinion.
However, I counter balanced this impressiveness by giving Boomer only 40 rounds of shotgun slugs and 20 of the mini grenades. If you do the math, those 40 shotgun slugs can disappear in 10-15 seconds, depending on reload time, and the 20 mini grenades in 4 seconds. So, that's not a hell of a lot of fire time for this weapon. This means Boomer is going to have to be rather selective about when he unleashes that beast of a gun, especially with the mini grenades, because he doesn't know when or if he'll be able to find more ammo.
And another thing, in real life, those mini grenades are supposedly capable of doing an air burst, i.e. exploding after a certain distance. I'm not giving the mini grenades Boomer has that capability. They are all explode on impact, and given their small size, I'd say KOA at point of impact, fatal injury within 2 feet, and blown ear drums beyond 3 feet, with risk of shrapnel.
Whoops. I probably hyped up the gun again, didn't I? Sorry once again, but I like working with stuff that has defined attributes because it makes planning out detailed scenes and whatnot a bit easier for me.
But to recap, the gun is awesome, and perhaps a bit overpowered, but is counter-balanced by low ammo count and fire time, in my opinion.