Austin8
Literotica Guru
- Joined
- Mar 15, 2009
- Posts
- 12,779
Umm, I'm not actually sure what you mean by comparative models, could you explain?
My plan for them is:
- If I actually get any feedback on the anatomy or notice any problems myself, make last changes to the lineart. Other than this, yes they are good to go.
- Add highlights and shadows to each base (have to decide what the light source is... possibly make background first so reflected color of shadows is logical.)
- Move on to the anthro accessories lineart - Paws and claws, ears, tails, wings, stripes, spots, etc. Possibly bases will need to be tweaked to be more standardized, or accessories will need to have different versions for different bases. Crit probably won't be needed, so flatcolor, shadow, and highlight.
- Ditto ditto with the creature bases (e.g. dragons, gryphons) if possible reuse lineart from anthro accessories.
- Eyes, hair? How variable should faces be?
- At some point I have to determine the standard color palette of the game and duplicate every base and accessory in every color. Actually looking forward to this part because it's so easy and I love playing with colors.
- At some point need to design the gui and make various graphics for it.
- At some point need to make a flowchart of the gameplay and find a flash programmer to make it happen. Don't forget the ability for people to make custom avatars from the art.
- Once a playable alpha exists, do overall playtesting and editing; also, think about music and sound effects.
- Find hosting, beg for donations and comments, consider selling commissions to add desired elements to the game.
Damn, that list makes me tired just looking at it.![]()
Well up until now youve had 3 'types' but now there is just one.
Man thats a lots of stuff...

