MasterRamses
Experienced
- Joined
- Jan 19, 2010
- Posts
- 31
Intelligence is the priority in any conflict. I guess this is where we assemble our special ops team and assign them a simple recon mission. From there, we assign missions as intelligence demands, expanding gameplay as interest increases.
In addition to guiding the superstory, organizing players into deployable units and keeping tabs on them is likely to be a job in itself. I'm guessing we'll need a character to be the voice in everyone's earpiece while the GM thinks up insidious alien ambushes. In the future, we'll likely have squad leaders barking orders, but to get the game rolling a communications officer would do.
In addition to guiding the superstory, organizing players into deployable units and keeping tabs on them is likely to be a job in itself. I'm guessing we'll need a character to be the voice in everyone's earpiece while the GM thinks up insidious alien ambushes. In the future, we'll likely have squad leaders barking orders, but to get the game rolling a communications officer would do.