The Time of Dragons, an Magic.. OCC.....

Secrets revealed

Secrets from Part I (D and M) and II (D and M, DreamWeaver)

Just because...and we'll start off where we left off. Use this information however you see fit I suppose.

So as you all probably guessed, Malus is the lich you are facing in DreamWeaver's tomb and the source of all the undead to include DreamWeaver. Killing him would effectively end the undead threat. Malus himself was no major obstacle, you just needed to get through his magic. His magic, while powerful, did not over rule the fact that he was still quite frail physically himself.
If you review the final few posts, the low thudding sound was DreamWeaver's approach. Malus knew that he could not kill you all himself, so he summoned DreamWeaver to his side. He was only hoping to delay you until he showed up. As you also may have guessed, DreamWeaver's phylactery was the crystal in the top of Malus's staff. Destroying it would have freed the dragon's soul and reverted the dracolich back into a rotting corpse.

It was my intention, the have a final climatic battle where once you pressed Malus back, DreamWeaver would have shown up, doom and gloom, big dramatic speech from Malus, final fight scene where all those in your party that did NOT make it through the secret door would have jumped DW at the entrance allowing you a final chance to kill Malus and shatter the plylactery.
DreamWeaver was quite literally, death on the wing. Among other things, he could exhale a sort of death cloud which kills damn near anything. It was this that wiped out the village of Boar's Back and the Beastman army, led by Borgus. One hell of a fight if you tried to do it without breaking or controling the pylactery.

Once defeated, DreamWeaver's freed spirit would have thanked you and told you a few things before fading into never neverland. That Malus was the heart of the death cult and the undead but he was NOT the source of the evil that lurked in the tomb and offered only a cryptic warning about what faced the group;
The master holds the rod, the rod controlls the puppetmaster, the puppetmaster leads the puppets, the puppets direct the slaves.

DW also tells you the the evil lies within the tomb and to take his heart (actually a large gemstone) and throw it into the pit they would find there. Doing so would send DW to oblivion, but he would purge the evil infecting the land.
So however it would have gone, Malus gets splattered, DreamWeaver gets un-liched and the undead army simply falls over and ceases to be. What little remains of Malus's living death cultists scatter and run like hell. Idrial and Co. follow DW's instructions and come to a chamber partally lined with a wierd, red crystal, a deep pit and a partly build alter. Five living humans would confront you, all moving, speaking and acting as one. Still instead of fighting, all five reveal that 'they are not ready yet', draw identical knives and slit their own throats in one motion.

So they die, you all hurl the gem into the pit, BOOM! you win.

YaY!

Naturally, all isn't so easy.

As you leave the tomb, you run across a rather imposing armored man sitting on the back of a jet black horse with red eyes. He has three chittering, winged creatures with him..... (you may remember him being referred to as 'Greatness' from time to time by Doorna in a few of my posts)

Meet Lord Bazalamon. (sort of anyway)

Bazalamon's steed is a Nightmare and the critters at his beck and call are demons (Type I Vrocks for all you D&D geeks out there) Bazalamon himself is (was?) an Infernalist Blackguard. (In english, he's a dark champion who has made a pact with demons, offering his soul for power)
Bazalamon is more than capable of whupping your asses but he's not there to fight. In fact, he's rather amused that you eliminated Malus for him. (Malus was getting uppety and roguish) He is also suprised and pleased to see the Ona is still alive 'after what you did last time we met'. and leaves you all to make your way back to the Lizardling camp, or wherever you wanted to go.

As you made your way through the swamp, you encounter Borgus, the surviving minotaur war chief for the Beastman army which was wiped out in the swamps. Borgus may or may not have joined you, (if you wanted him and if his player/writer would have stuck around) and you would have learned some critical facts;

The Beastman army was a collection of multiple creatures who lived all across the land and banded together to combat the threat of the undead coming out of the swamps and threatening them. A plan was formed by a cat-headed beast chieftan named Doorna. Borgus and the other chieftans believed that the undead were led by the dragons of Red Mountain and Doorna offered proof that the dragons sought to kill the lot of them and rule the land. So all the beast tribes unified and agreed to split their army into two. One would assault Red Mountain and the other (Borgus) would move into the swamp to crush the undead.

Of course, DreamWeaver ended that part of the plan. :devil:

If you all recall, Siswa and Leshare of the Lizardlings mentioned that this 'Doorna' also came to them and wanted the lizardlings to join the beast army and also showed them the 'dead ones', mentioning that it was they who enslaved their Dreaming God. So clearly, Doorna was with the death cult and Malus who raised the undead, but also a key to forming the Beastman army to fight the undead. Borgus is rather put out that Doorna betrayed them and offers himself and any who still live under his banner to fight Doorna. The lizardlings too, pledge to help Idrial and her group.

So you go back to Red Mountain and find that the dragons had little difficulty repelling the other half of the beastman army, but Reverend was mortally stricken. The Wolven shot him with arrows tipped with dragonsbane, an extremely rare poison and beyond any beast tribe's ability to make. Talk, talk, talk, compare notes, get paid, get drunk, do whatever you all want to do until at last you finally get around to the alter, the five dead cultists and Bazalamon. LoreKeeper manages divine who is really behind everything. At the same time, Ole Drakon, our evil, drow elf prince (you thought I forgot you, huh?) discovers who he is really working for... a demon Lord named Legion...


as in, "We are LEGION for we are MANY".

End of Part II and onto what would have been 'Dragons and Magic III; Behind the Curtain'
 
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and wheres that leave my chairiture last i knew i was with drakon oh well

Yup. You were being recruited by the 'bad guys'. Still, I was leaving you a way out if you decided not to go that way. I would have never forced you to be a bad guy if you didn't want to be.
 
ok so before we start the campaign AmenRa suggests with the wizard and the amulet dose anyone want to play out part 3 behind the curtin and pick up after Revrends funaral ect.. and then go into the Wizard and Amulet thing when thats done ?

Or have Mantra explain what hapened in part 3 and then pick up years later as we had in mind before ??

we also still need to figure out what the riddle the matriarch ment and what Two bloods means as well as Rhys part in everything..

the last post i made i reached the Lich lord and sent his staff flying to O'Bonn yelling for him and Ona to distroy it.. while i had the Lich at sword point.. noting was posted after..
 
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I would love to hear part three from Mantra, just to know what would/could have happened. Baring that, I have my bio updated and ready. I will synch my first post so that I join you all at the meeting.

Name: Ona

Age: Physically: early thirties. Chronologically is another matter.

Race: to all appearances human

Powers: Telekinesis, telepathy and pyrokenisis. Powers manifest uncontrolled when she is upset, something she is still struggling to control.

Description: tall and willowy but with well defined muscles apparently from years of physical labor. Long dark brown hair with subtle reddish undertones that glow softly and snap sparks when she is using her powers. Crystal blue eyes with a darker blue ring around the outer iris and flecks of silver sprinkled througout.

Background: At one time Ona suffered from complete amnesia and had very little control of her talents. Her only conscious memories dated back to a day she found herself wandering the woods covered in blood. If memories threartened to break through she suffered debilitating pain and things tended to burst into flame around her. For the protection of others she lived as a hermit deep in the forest. Still something inside led her to join a quest with a party of heros to save their world.

During the course of this quest, with the help of a gift from the dragonman Phalanx, Ona recovered her lost memories. To her shame she discovered that she had once been a member of an elite Brotherhood of assasins. Selected for her abilities and trained from childhood, she was branded with the mark of the brotherhood and became a ruthless killer. Her life changed when a mission went wrong and Ona was left for dead. She was rescued by an elderly woman and nursed back to health. She adapted to life in the small village and became one of them, but her past caught up with her. When she refused to return to the Brotherhood they sent a team to wipe out the entire village as retribution. Finding her new family slaughtered, Ona lost conrol and decimated the party of assasins in a horrible instant. What had happened to her village and what she had done shocked her so badly that she had sealed her memories away.

When the quest to free Dreamweaver’s soul came to an end Ona parted with her new friends and set out on a quest of her own. A journey of restitution. The Brotherhood had other ideas. They were intent on either reclaiming her or destroying her. Ona was captured and taken to the Brotherhood’s Keep. There, in the deepest levels beneath the tower, she was tortured in an attempt to break her to their will. In a final act of desperation, determined to die rather than return to her former life, Ona gathered all the energy she could contain and released it. The tower shook and fell in on itself. All those inside, the Masters and teachers who had gathered to bend her to their will, were crushed.

Spent and near death, Ona finally felt at peace. As the rubble fell around her she felt gentle arms envelope her, heard a soft voice whisper into her mind…

“Your destiny is not yet fulfilled, child. Another task awaits you...in time. Rest now.”
 
Embarassed!

I am so sorry. I just went into the IC thread and noticed that the post I thought I had put up quite some time ago wasn't there! Here I was waiting for something to happen and I was unknowingly holding things up. *bad Drac*

Luckily I had written my post in a document and saved it. So it is up now.:eek:
 
I am so sorry. I just went into the IC thread and noticed that the post I thought I had put up quite some time ago wasn't there! Here I was waiting for something to happen and I was unknowingly holding things up. *bad Drac*

Luckily I had written my post in a document and saved it. So it is up now.:eek:

I was beginning to wonder what happened to you....

LOL thanks for catching up!
 
Druantia

Queen of the druids: knowledge, protector of the trees, passion, creativity, sex , and fertility

http://2.bp.blogspot.com/_C6B38ACt_ok/SuW9shA4VpI/AAAAAAAAFok/sbdBeSVIP1A/s400/druantia+6+peke.jpg

She carries no weapons known to anyone, her power sources hidden in her jewels. The tiara she wears on her forehead allows her to focus her power(unsure as to the total nature of it just yet) which totally depends on trees and sunlight. Perhaps the party finds her trapped by some of the fel creatures in the wood and she is weak at first due to being trapped in a cave. (I am open to ideas here also)
 
A welcome addition Genie.

Now, it seems we are waiting on others to post....
 
AmenRa or LittleSprite2's attention please.
I was just wondering if I could join in as well. I know that I coming in rather late.


Character bio.

Velia
age-young
race-hidden
class-druid/ranger
hight-5'0"
weight-80lbs

Face
-ebony hair, neatly plaited back, hanging to waist, frames face
-small, delicate seeming
-ears covered by hair
-green eyes that sparkle but rarely

Body
-slender, but muscled
-smallish breasts

Aura
-usually calm
-every now and then she gets panic attacks
-solitary

Dress
-sturdy brown shirt and pants
-brown leather boots
-leather armor
-hooded mottled green and brown cloak
-long bow w/quiver of arrows
-small brown pouches around her waist
-small weapons hidden about her person

Other
-walks slowly or rides her black horse
-on horse is her bedroll and pack

(Personal Note: When I play, I prefer to let my characters story come out in the adventure.)
 
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Do I stay in this thread? Whenever I have played D&D or an equivalent before, it has always been in person. I am really not experienced in the online versions.
 
Genie: Yes, there is a storyteller, and that part will begin shortly.


Bladesman: No, go away.

(YOU know I'm joking!!!! You're MOST WELCOME!!!!!).
 
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