Xcom (OOC)

Name: Roger Vesser

Age: 42

Place of birth: Atlanta Georgia

Rank: The commander of xcom

Class: N/A

Physical description: Roger stands at 5'11" and is in good physical condition, if not combat ready. He has short dark brown hair and a well kept goatee. Both his hair and goatee are beginning to show slight hints of grey.

History: Roger served in desert storm as an officer. After the war he continued to serve in the military, impressing many people with his mind for tactics. After several years of military service, in 2013 Roger was asked to take command of a highly classified military organization, xcom. After five years of being treated as a joke, xcom was finally called into action. After a bitter three year war with the aliens, xcom won. Now after several months of skirmishes with remaining alien forces, xcom had noticed an increase in alien activity.

Equipment: N/A
 
So, about sexnovella's suggestion about the aliens winning, I'd prefer if we went with my original idea of the humans winning the war. I'm pretty sure sexnovella's suggestion is the actual plot of the next xcom game, so we'd be an AU, but I'd prefer to have the humans win the war. So I'm going to wait and see what everyone else thinks before I set up the IC. Just leave your vote on which path you'd prefer, the humans winning the first war or the aliens. Sorry if I sound like a control freak, I just don't want to change my time line lol
 
Xcom

Both scenarios are possible but the humans beat the aliens in both of them. Even when we had beated them and destroyed the main alien base in Xcom - Enemy Unknown they came back for new invasions. The brand new Xcom 2 ignores that Xcom 1 existed and the first attack never happened.
 
Last edited by a moderator:
Alright. I get what you're saying. For this scenario though I was thinking the humans won the first war in enemy unknown. And now it's a few months later, and the aliens are preparing for a second invasion. We'll just wait to see what everyone else votes for before we start the IC thread though.
 
Thanks Othermoose for also seeking our opinion. No offense but i go with sexnovella's idea. In xcom 2, their is no evidence of the events in xcom 1. In both scenarios though, humans still won.
Nevertheless, i have no desire of sticking to the game's events but to create mine. If we, xcom is an underground resistant group against the hidden-alien government, (just like in "the visitors" seasonal) we'll have more fun operating from the shadows, destroying their bases, research facilities and projects at the same time risking being caught.
In this scenario a normal life activity (going on a date) will be hard for us to engage in, as wanted outlaws, but it'll be worthwhile when we do. This is lit for heaven sake.
I know that sounded somehow but hey think deeply about it.
Recognised heroes are no fun, a masked one is. Not that we have to be masked but you get what i mean. lol.
 
Xcom

In the original game you had to defend the funding countries or they would cut down their funds and join the aliens in the end. Some species has the ability (PSI) to control others beeings minds and this could force friendly soldiers to attack each other or run towards the enemy but the most nasty kind hides inside the human body like a parasite until it is fully grown. The aliens can operate like agents infiltrating the governents or act like terrorists with destruction and cause fear. They could use genetical engineering to create human hybrids to make it hard for us to recognize a traitor that works for the enemy or use humans as their puppets. The missons that our squad will be sent to should be customized to fit the characters and they don't need to follow any of the stories but it would be more interesting with a gloomy future where we fight against extinction.
 
Last edited by a moderator:
Female medics are my favourites. Their bravery when they heal wounded soldiers and guard the aircrafts are legendary.
Well those pilots really know how to handle a joystick, and Bones loves hanging out in cockpits playing with the undercarriage.

Both scenarios are possible but the humans beat the aliens in both of them. Even when we had beated them and destroyed the main alien base in Xcom - Enemy Unknown they came back for new invasions. The brand new Xcom 2 ignores that Xcom 1 existed and the first attack never happened.
Not to forget that this is actually the third invasion, if you count the Mosaic attack back in the 1960s as well. If you include the aquatic aliens, hidden on the seabed, then it could even be the fourth.

XCOM_TERROR.jpg

Now there was a great game. Going on missions to clear ocean liners of invading aliens and rescue cute young bikini-clad maidens from their lesbian virginity, and hitting beach resorts to rescue bikini-clad maidens from their lesbian virginity and defeat invading monsters. And as for the relic site missions, which while lacking any bikini-clad lesbian virgin maidens to defile had plenty of nasty tricks to deal with, things really worked well.

The fact that most of the high-tech weapons that X-COM had stockpiled after the first invasion didn't work underwater really worked well as an in-universe reason as to why the organisation had to start from scratch developing new weapons and equipment which could be used on the seabed, although why they didn't keep some heavy plasma cannons handy for when they were fighting the coastal defence missions remains a mystery.

The aliens can operate like agents infiltrating the governents or act like terrorists with destruction and cause fear.
In the original game there were flight missions where you had to shoot down small one-man transport pods which were on their way to infiltrate governments. If you missed them, didn't have the required radar tech in place or enough interceptors available, the entire country could suddenly turn against you.

Intro Movie (anime style)

ufo-enemy-unknown.jpg

In that game though you could actually fund X-COM by producing high-tech weaponry and selling it, so losing a country's support only became a problem when you were down to the last one. As long as they were on your side you could fill a base with workshops, mass produce laser rifles and sell them off to make huge profits.to
 
Xcom

In a game named Alien breed you could exchange body parts and turn your soldiers into cyborgs. In X-COM: Apocalypse you had to save the city Megas Primus fron the alien invasion. In X-COM: Interceptor you colonize space and invade the alien territories. I usually research heavy weapons with a large crew of scientists and have plenty of engineers to build them. Plundering shot down UFOs and defending cities is very profitable when can sell Alien items to the black market (including corpses). Heavy damage/accurant weapons like the laser is a must in the beginning since the aliens technology is superior. I clear the surrounding area with a tank to avoid easy kills for the aliens and find the hidden enemy for my soldiers. When I get the plasma weapons and stun gun the battles tend to swing to my favour especially when I get the PSI.
 
In a game named Alien breed you could exchange body parts and turn your soldiers into cyborgs. In X-COM: Apocalypse you had to save the city Megas Primus fron the alien invasion. In X-COM: Interceptor you colonize space and invade the alien territories.
Apocalypse also had the robot team members, with high base stats but without the ability to train and develop over time. The only way to make them better was to research upgrades for them.

To be honest though it wasn't a very good game. The design was flawed in a number of basic ways, including squad movement and the experimental not-turn-based turn-based combat system.

Also dealing with the corporations running the city while they were being infiltrated by the aliens was more of a pain then a reward, since spending too much time protecting one company's holdings would lead to another turning against you. Once that happened whenever you were trying to fly transports across the city they'd come under fire from the hostile corporations, making all your missions much harder as you had to plan flight paths to weave around from one 'safe zone' to another.
 
Wow, you guys know way more about xcom than I do lol. I've only played enemy unknown and the bureau, so that's all I know about xcom. You guys also made really good arguments on why it would be more fun to play the aliens winning the war, so that's what we'll do. I'll come up with a quick time-line and see if it works for everyone. I do have one question though. If the humans lost the war, does that mean we don't have access to alien technology? Basically, are we using laser/ plasma weapons, or human guns and bullets?
 
2013: xcom is formed
2017: the aliens invade
2020: the aliens win the war
2021: xcom totally retreats
2024: the aliens have totally integrated/ taken over human society, except for small rebel pockets around the world
2036: xcom begins recruiting and training new members
2039: xcom begins its guerrilla war on the alien government
2040: present

Does this timeline work for everyone?
 
Wow, you guys know way more about xcom than I do lol. I've only played enemy unknown and the bureau, so that's all I know about xcom. You guys also made really good arguments on why it would be more fun to play the aliens winning the war, so that's what we'll do. I'll come up with a quick time-line and see if it works for everyone. I do have one question though. If the humans lost the war, does that mean we don't have access to alien technology? Basically, are we using laser/ plasma weapons, or human guns and bullets?

In the Apocalypse timeline the humans won the first war with the aliens, the events of which were played out in UFO: Enemy Unknown, but didn't account for the ships which crashlanded under the oceans during the war. In X-COM: Terror From The Deep the aliens had made contact with ancient seed ships buried under the ocean floor and managed to activate a terraforming device which rendered most of the world uninhabitable for humanity.

Both X-COM: Interceptor and Apocalypse tell the stories of humanity trying to survive the aftermath, with Interceptor setting the stage for space colonisation and Apocalypse having the last survivors on Earth huddled together in the megacity known as MegaCity One... err, sorry I meant Mega Primus. Absolutely nothing to do with Judge Dredd. :p

By that point X-COM had access to quite an array of alien hardware, including plasma weapons, powered armour, spaceflight and hyperdrives. All of which would still be available to them after the destruction following the TFTD fiasco, although Earth's governments had collapsed and been replaced by corporate interests instead, most of whom still held X-COM accountable for the disaster.

X-COM also had several orbital facilities by this time, which were used for both communicating with the distant colonies and stations and for monitoring for alien activity within the city, but most of the rest of the world was left unmonitored and in alien hands.
 
Last edited:
Wow, ok. I didn't know any of that. Maybe I should just let you do the timeline, my doesn't seem near as awesome now lol
 
Wow, ok. I didn't know any of that. Maybe I should just let you do the timeline, my doesn't seem near as awesome now lol

Look guys, i'm gonna get lost if i don't speak up. I have only played XCOM: enemy unknown, and will like us to limit our knowledge to that.
No offense jezebel.
Here is what i want to know.
*what type of guns are we using?
*do we have access to alien technology?
*how large is XCOM's soldiers (trust me it shouldn't be many)
*will soldiers ever have a normal life apart from war and lastly
*what is the current timeline.

Look i want my player to have a life outside the normal. I don't want him tied to the war so much that some essential life activities are ignored.
 
Wow, ok. I didn't know any of that. Maybe I should just let you do the timeline, my doesn't seem near as awesome now lol
Look guys, i'm gonna get lost if i don't speak up. I have only played XCOM: enemy unknown, and will like us to limit our knowledge to that.
No offense jezebel.
Here is what i want to know.
*what type of guns are we using?
*do we have access to alien technology?
*how large is XCOM's soldiers (trust me it shouldn't be many)
*will soldiers ever have a normal life apart from war and lastly
*what is the current timeline.

Look i want my player to have a life outside the normal. I don't want him tied to the war so much that some essential life activities are ignored.
I agree with Stalzyn, we're playing as soldiers not historians so all we'd really need to know is that the year is 2040, aliens have driven humanity to the edge of extinction and we're either living in a megacity or on a space station and that we'll be sent on missions either within the city to protect corporate assets or out into the wasteland to do recon on alien activities or salvage vital supplies to aid the war effort.

I'd push to have us already equipped with plasma weapons and the like, the same as seen in the 'endgame' of X-COM: Enemy Within, which would include Psionics, MECs and Augments, should players wish to take those as options. We'd also have access to some alien tech, but would be looking to capture more of it, or loot it from old X-COM bases which had been overrun during the Apocalypse Event.
 
Xcom

Primitive technology

1962 The Bureau: XCOM Declassified
1999 UFO: Enemy Unknown (X-Com: UFO Defense) X-COM: First Alien attack (email games) XCOM: Enemy Within (expansion) X-COM: Enforcer

Advanced technology

2019 XCOM: 2
2040 X-COM: Terror from the Deep
2062 X-COM: Alliance
2067 X-COM: Interceptor
2090 X-COM: Apocalypse
2805 X-COM: Genesis
 
I agree with Stalzyn, we're playing as soldiers not historians so all we'd really need to know is that the year is 2040, aliens have driven humanity to the edge of extinction and we're either living in a megacity or on a space station and that we'll be sent on missions either within the city to protect corporate assets or out into the wasteland to do recon on alien activities or salvage vital supplies to aid the war effort.

I'd push to have us already equipped with plasma weapons and the like, the same as seen in the 'endgame' of X-COM: Enemy Within, which would include Psionics, MECs and Augments, should players wish to take those as options. We'd also have access to some alien tech, but would be looking to capture more of it, or loot it from old X-COM bases which had been overrun during the Apocalypse Event.

That all works for me. How about we have a small space station/ war ship, that all the xcom personal live on? Maybe around 100-200 people. Soldiers, scientists, engineers, pilots, doctors, and everything else xcom would need. That's where we'd live and stay between missions. We couldn't really live on earth anymore since it's under alien control, and they'd hunt is down. But there would be stuff to do on the ship besides just sleep. There would be a bar, some restaurants/ cafeteria, as well as a gym, stores, and anything else you guys would like to add. That would be in addition to the barracks and military and science aspects of the ship.
 
Advanced technology
2040 X-COM: Terror from the Deep
If we set the story just after the 'mission failed' ending for TFTD then we could just be in the process of recovering from the global catastrophe and helping to recover the last remaining humans, as well as trying to secure the best technologies from X-COM bases worldwide.

There would be a bar, some restaurants/ cafeteria, as well as a gym, stores, and anything else you guys would like to add
A strip club, don't forget the strip club with 'open mic' nights where Bones and Ironside could let off some steam giving lesbian performances for the rest of the crew. :D

I like the idea of having a large crew on the station/ship, but I'd keep the actual assault force down to only a dozen or so specialists, along with security personnel to keep the place safe from counterattacks from the aliens (cannon fodder for us to hide behind.
hehe.gif
)
 
Last edited:
What is the "mission failed" ending for terror in the deep? That seems like a good jumping off point, I just don't know the exact details of what happens. I also agree about having a small assault force, our characters plus a dozen other guys seems like enough. I don't really have a set number for the whole crew, 100 was just a suggestion. As for the strip club, that seems like a proiority to have on the ship lol.

Stripper polls > weapons lol
 
What is the "mission failed" ending for terror in the deep?
In the game there's hidden relic sites on the sea bed which are home to terraforming machines designed to reform the surface of the Earth into something more comfortable for the aliens, and less hospitable for humans. At random points in the game the sites will go active and the squad has to assault them quickly before they go dark again, having been moved by the aliens in order to complete construction of their ultimate weapon.

If the player fails to destroy the enough of the sites quickly enough the aliens activate the terraformer, devastating most of the Earth and killing off humanity as a species. The remaining survivors have to regroup and recover themselves before being able to strike back at the aliens, first by driving them off the Earth and then using their captured technology attacking the aliens on their own homeworlds deep in space.

In UFO: Alliance they were planning to introduce other friendly alien races with whom humanity could ally themselves against the invaders, but the game was cancelled in 2002 and elements of the gameplay and story were eventually used for The Bureau instead, on a far more reduced scale.
 
Alright. So the Earth has been terraformed, and humans are almost extinct. We survived, because we were on the space station. So now Earth is an alien owned planet, and we are rescuing surviving humans, destroying/ capturing alien technology, driving off or killing all the aliens, and trying to return the Earth to its original state. Is that the story we're going to do?
 
Alright. So the Earth has been terraformed, and humans are almost extinct. We survived, because we were on the space station. So now Earth is an alien owned planet, and we are rescuing surviving humans, destroying/ capturing alien technology, driving off or killing all the aliens, and trying to return the Earth to its original state.
While at the same time covering our tracks so we wouldn't be traced back to the space station.

[/QUOTE]Is that the story we're going to do?[/QUOTE]

Yes, that's what we are going to do. That's what we should do seriously, and please enough of the chatter, we should start rolling.
 
While at the same time covering our tracks so we wouldn't be traced back to the space station.
Just as a minor point, I quite like the idea of us being on a warships rather than a space station, simply because a mobile base would be a lot harder for the aliens to pinpoint should they ever come hunting for us. Not that it'll affect the roleplay very much either way.

Who's going to start the balls rolling for us? Could they post up a link to the IC when they do, to make it easy for everyone to jump in?
 
I'm going to eat dinner right now, but if someone wants to start the IC go for it. If not, I'll make it soon.
 
I'm going to eat dinner right now, but if someone wants to start the IC go for it. If not, I'll make it soon.

It's your house man, we'll wait for you to swing open the door.
Just link us up when you do alright?
 
Back
Top