Lien_Geller
Really Experienced
- Joined
- Dec 2, 2008
- Posts
- 236
Enemy Space.
Alrighty then Cmdr_L, you asked for it. Here’s what I thought of Enemy Space.
Ha! Ok, this is interesting. You open with a paragraph of largely description and then shift to a more informal tone after stating that the opening was “boring”. The problem is that the reverse is actually true. Although I’m not usually crazy about opening with a descriptive piece of writing because a lot of writers don’t know how to write actively in that sense, you actually do it pretty damn well.
The opening line is: “The remains of the Siroco drifted silently through space.” That’s pretty good! As usual I say that good openings always pose a question to the reader, and my question here is “what the hell is a Siroco and what’s happened to it?” Drifting silently through space also creates a bit of an ominous mood, and it feels a bit like it’s some sort of ghost ship. I want to find out what this thing is, and why it’s silently drifting through space. The fact that you’ve named the ship (I’m presuming it’s a ship) also helps a lot. This thing is clearly something someone cared about enough to name it, and now it’s presumably in bad shape and lost in the empty vastness of space. It creates an atmosphere of tragedy and apprehension as we wonder what went on to put it in that position. This is all good stuff, though it sounds fairly simple. (Being "fairly simple" by the way, is not remotely a criticism. Getting this stuff across without any excess baggage is crucial to any opening, so keeping this shit streamlined is a good thing.) It successfully invests me in the story being told.
The paragraph that follows is also a pretty damn good example of how to do descriptive writing well. First you build on the empathy we have with the Siroco, and describe it in closer detail whilst filling in more of what it is and what happened to it. Then you build up the impending doom of the ship as it sinks toward the gas giant before another ship pops in to interact with it. You’ve successfully invested me in the fate of the Siroco and made me interested in the newcomer and what it’s going to do.
Well done.
Then you deem that entire well-written paragraph to be boring and instead offer me a casually-told infodump that reads like a history lesson from a character I don’t care about.
I mean, it’s as if the opening paragraph was some sort of metaphor for the story itself as something I was enjoying gets gutted and starts sinking toward some sort of inevitable doom.
Ok, first off, if you’re going to shift focus like that then you need to re-engage my interest in whatever you’re shifting focus to. Here I get a name and a rank from your character and then that’s it before we’re off into spouting sci-fi gibberish about a conflict I don’t care about in the most dull way imaginable. She’s on the USS Sabre, a ship that’s introduced with all the love and care of someone throwing a rock into the sea. After you successfully made me empathise with the Siroco and her fate, this is just soul destroying. Maybe if you’d actually planted my interest in the character herself first before you launched into lecture-mode I might be more agreeable to this sort of shit. You could have had her receiving her mission briefing and actually played out the scene itself showing her reaction to it and letting us get to know her better. But no, instead I get a load of what seems like background information dumped in the narrative. This is what’s boring. This right here.
I am literally having trouble reading about this without having my eyes glaze over.
Ha! After two paragraphs of awful exposition you actually say this:
Self aware much? Please don’t ever leave the story in the first place. Sometimes what you did can work in shifting the tone, and stories that have a more informal narration from the first person can serve to inform the reader a great deal about the narrator. I think that’s what you were trying for here but you immediately scuttle any hope of that outcome with the soul-destroying infodump. There’s no flavour of the character there at all, just droning information. Do better.
Things start faring better again when we get back to the Siroco and your characters begin interacting. Although this does still feel slightly stale. There’s no opinions, thoughts or feelings being expressed here by your narrator. There’s no sense of character at all. It’s almost odd to read.
Also, although I know that this is part of a shared universe with your other stories, you’re very poor at establishing what exactly it is that your protagonist actually is. I know she’s an alien something, something. There’s just no real description of her at all. You say she’s beautiful, and I got a hint somewhere about red skin and a few less fingers but other than that I’m clueless. Description in erotica, especially of this sort, is crucial. Especially when you’re relying on a physical attraction between the characters to sell the sex.
After they find the human, things do get a bit better though as you come out of infodump more and we get to see a bit more of your characters through your dialogue. The issue is that again the protagonist hasn’t been well enough established for me to actually understand why she does the things she does. Why does she have a soft spot for humans? Why is she willing to believe an enemy combatant? You give me some reasons in a practical sense, but there’s no hint of giving me any sort of clue as to why her character would respond the way she does.
In fact, so far the entire crux of them getting together is that she wonders what it’d be like to screw a human. That’s really, really superficial.
Hey wait! Finally I’m half way through and you drop a giant block of description about your protagonist! The casual way it’s worded helps, but this is once again a big infodump. The story stops dead whilst you blurge it all over the reader, and that’s annoying. You could have introduced it in the interaction between them to make it more intimate and active. You could have shown his reaction to her face earlier and actually described her face then, before she takes her helmet off and he gets a proper look at her. Then move to her fun bits as she strips out of her clothes later. Giving the description in more bite size chunks along with actual active interaction goes down much better than just dumping a block of descriptive text in a paragraph like that.
The sex was alright, although your paragraph separation could have been a bit easier on the eye. Nothing hugely wrong, but thick paragraphs don’t work as well on the Lit viewing platform. Yours aren’t terrible, but some get on the large side.
Overall it’s not something I’m all that interested in due to the shallow characters and poorly established motivations for the eventual sex.
To answer your questions:
You don’t run into many technical faults that I can see, but you don’t remotely capitalise on what first person storytelling offers in terms of characterisation. I didn’t know much about Maara when the story began and I don’t really feel I know much about her now. Good characters can walk off the page. For example I can imagine myself sitting down with Gandalf and I would be able to think about how our conversation would go. I think I’d know how he’d act and what he might say. I don’t get that impression at all with Maara. I mean, ok, I know Gandalf is iconic, and I don’t expect that degree of characterisation from a new writer but it’s just that there’s nothing at all for me to grasp on to with her. I don’t really know her and if I don’t know her I can’t care about her or what happens to her. Flesh out her personality more. It’s not that you’re not doing it badly, it’s that you’re barely doing it at all.
I didn’t notice any worryingly stiff dialogue. Again, this is more your lack of characterisation coming back to haunt you. It’s like you’re writing toward the pair of them fucking without paying any thought to why they’d want to fuck each other except for the most superficial reasons. There’s no deeper connection between them at all. I’m not even asking for something immensely deep here either, just some spark of affection that shows why she’d like the guy other than that he’s attractive. If you establish stuff like this then the dialogue writes itself.
Ok, to give an example, rather than just have the crew recover him, you could have had the crew do that and then clear out after securing his ship. Then she could have downloaded some of the ship’s basic data to get some background on him. If you don’t want her to have full access then just say that the damage to the ship corrupted a lot of the system, but she could recover some files about him. Then she might go wandering to where he sleeps and find out a bit more about him. Sure he’s an indentured servant, but he might have some pictures, music, games.
Then in the interrogation she recovers them for him and asks about his family and it’s revealed they share a common interest in the music, game, movie, whatever. Shift that toward flirtation, and then toward sex and a deeper connection between them is established. This isn’t fucking rocket science!
Ugh, this one’s a doozy. You’re telling far too much and not showing enough. You often let setting trump plot and character, which is a bad idea. Plopping the reader directly into the universe and slowly revealing how it works over the course of the story is definitely a good thing, but that’s not remotely what you do here. You rely on infodumps too much and don’t seem to know how to fold setting into story in more manageable, bite sized chunks. I’ve said this before but setting is salt and pepper. It’s spice. It can add a hell of a lot to a story, but no one wants to eat a big block of the stuff by itself.
Character. Plot. These are the things you need to focus on. Particularly making sense of character motivation, and establishing realistic personalities. I can see a good writer straining to get out in this story, but I think you need to shift your focus a bit in order to let go of the anchors that are bogging you down. Make me care about the protagonist, invest me in what she’s doing, then tell me about the world she’s in. In that order.
Right then, rant over and good luck with your next effort! Don’t be too put off by what I’ve said here because although you run into a lot of problems, there are plenty of dents in those problems where a zillion writers have run into them before. Good sci-fi is not an easy thing to write, but I get the feeling that with a few shifts in your attitude that you could definitely take a decent swing at it.
Alrighty then Cmdr_L, you asked for it. Here’s what I thought of Enemy Space.
Ha! Ok, this is interesting. You open with a paragraph of largely description and then shift to a more informal tone after stating that the opening was “boring”. The problem is that the reverse is actually true. Although I’m not usually crazy about opening with a descriptive piece of writing because a lot of writers don’t know how to write actively in that sense, you actually do it pretty damn well.
The opening line is: “The remains of the Siroco drifted silently through space.” That’s pretty good! As usual I say that good openings always pose a question to the reader, and my question here is “what the hell is a Siroco and what’s happened to it?” Drifting silently through space also creates a bit of an ominous mood, and it feels a bit like it’s some sort of ghost ship. I want to find out what this thing is, and why it’s silently drifting through space. The fact that you’ve named the ship (I’m presuming it’s a ship) also helps a lot. This thing is clearly something someone cared about enough to name it, and now it’s presumably in bad shape and lost in the empty vastness of space. It creates an atmosphere of tragedy and apprehension as we wonder what went on to put it in that position. This is all good stuff, though it sounds fairly simple. (Being "fairly simple" by the way, is not remotely a criticism. Getting this stuff across without any excess baggage is crucial to any opening, so keeping this shit streamlined is a good thing.) It successfully invests me in the story being told.
The paragraph that follows is also a pretty damn good example of how to do descriptive writing well. First you build on the empathy we have with the Siroco, and describe it in closer detail whilst filling in more of what it is and what happened to it. Then you build up the impending doom of the ship as it sinks toward the gas giant before another ship pops in to interact with it. You’ve successfully invested me in the fate of the Siroco and made me interested in the newcomer and what it’s going to do.
Well done.
Then you deem that entire well-written paragraph to be boring and instead offer me a casually-told infodump that reads like a history lesson from a character I don’t care about.
I mean, it’s as if the opening paragraph was some sort of metaphor for the story itself as something I was enjoying gets gutted and starts sinking toward some sort of inevitable doom.
Ok, first off, if you’re going to shift focus like that then you need to re-engage my interest in whatever you’re shifting focus to. Here I get a name and a rank from your character and then that’s it before we’re off into spouting sci-fi gibberish about a conflict I don’t care about in the most dull way imaginable. She’s on the USS Sabre, a ship that’s introduced with all the love and care of someone throwing a rock into the sea. After you successfully made me empathise with the Siroco and her fate, this is just soul destroying. Maybe if you’d actually planted my interest in the character herself first before you launched into lecture-mode I might be more agreeable to this sort of shit. You could have had her receiving her mission briefing and actually played out the scene itself showing her reaction to it and letting us get to know her better. But no, instead I get a load of what seems like background information dumped in the narrative. This is what’s boring. This right here.
I am literally having trouble reading about this without having my eyes glaze over.
Ha! After two paragraphs of awful exposition you actually say this:
So yeah, to get back to the story.
Self aware much? Please don’t ever leave the story in the first place. Sometimes what you did can work in shifting the tone, and stories that have a more informal narration from the first person can serve to inform the reader a great deal about the narrator. I think that’s what you were trying for here but you immediately scuttle any hope of that outcome with the soul-destroying infodump. There’s no flavour of the character there at all, just droning information. Do better.
Things start faring better again when we get back to the Siroco and your characters begin interacting. Although this does still feel slightly stale. There’s no opinions, thoughts or feelings being expressed here by your narrator. There’s no sense of character at all. It’s almost odd to read.
Also, although I know that this is part of a shared universe with your other stories, you’re very poor at establishing what exactly it is that your protagonist actually is. I know she’s an alien something, something. There’s just no real description of her at all. You say she’s beautiful, and I got a hint somewhere about red skin and a few less fingers but other than that I’m clueless. Description in erotica, especially of this sort, is crucial. Especially when you’re relying on a physical attraction between the characters to sell the sex.
After they find the human, things do get a bit better though as you come out of infodump more and we get to see a bit more of your characters through your dialogue. The issue is that again the protagonist hasn’t been well enough established for me to actually understand why she does the things she does. Why does she have a soft spot for humans? Why is she willing to believe an enemy combatant? You give me some reasons in a practical sense, but there’s no hint of giving me any sort of clue as to why her character would respond the way she does.
In fact, so far the entire crux of them getting together is that she wonders what it’d be like to screw a human. That’s really, really superficial.
Hey wait! Finally I’m half way through and you drop a giant block of description about your protagonist! The casual way it’s worded helps, but this is once again a big infodump. The story stops dead whilst you blurge it all over the reader, and that’s annoying. You could have introduced it in the interaction between them to make it more intimate and active. You could have shown his reaction to her face earlier and actually described her face then, before she takes her helmet off and he gets a proper look at her. Then move to her fun bits as she strips out of her clothes later. Giving the description in more bite size chunks along with actual active interaction goes down much better than just dumping a block of descriptive text in a paragraph like that.
The sex was alright, although your paragraph separation could have been a bit easier on the eye. Nothing hugely wrong, but thick paragraphs don’t work as well on the Lit viewing platform. Yours aren’t terrible, but some get on the large side.
Overall it’s not something I’m all that interested in due to the shallow characters and poorly established motivations for the eventual sex.
To answer your questions:
1) This is the first time I've done something first person, especially from the female perspective. I've made it a bit easy on myself by having a character that isn't human, but I'm curious if it comes off believable and natural.
You don’t run into many technical faults that I can see, but you don’t remotely capitalise on what first person storytelling offers in terms of characterisation. I didn’t know much about Maara when the story began and I don’t really feel I know much about her now. Good characters can walk off the page. For example I can imagine myself sitting down with Gandalf and I would be able to think about how our conversation would go. I think I’d know how he’d act and what he might say. I don’t get that impression at all with Maara. I mean, ok, I know Gandalf is iconic, and I don’t expect that degree of characterisation from a new writer but it’s just that there’s nothing at all for me to grasp on to with her. I don’t really know her and if I don’t know her I can’t care about her or what happens to her. Flesh out her personality more. It’s not that you’re not doing it badly, it’s that you’re barely doing it at all.
2) I've always been a bit concerned about my dialogue. I don't know if it's just the Dunning-Kruger Effect, or if I legit have trouble writing natural dialogue, but it feels stiff and mechanical to me and I'm curious as to your thoughts.
I didn’t notice any worryingly stiff dialogue. Again, this is more your lack of characterisation coming back to haunt you. It’s like you’re writing toward the pair of them fucking without paying any thought to why they’d want to fuck each other except for the most superficial reasons. There’s no deeper connection between them at all. I’m not even asking for something immensely deep here either, just some spark of affection that shows why she’d like the guy other than that he’s attractive. If you establish stuff like this then the dialogue writes itself.
Ok, to give an example, rather than just have the crew recover him, you could have had the crew do that and then clear out after securing his ship. Then she could have downloaded some of the ship’s basic data to get some background on him. If you don’t want her to have full access then just say that the damage to the ship corrupted a lot of the system, but she could recover some files about him. Then she might go wandering to where he sleeps and find out a bit more about him. Sure he’s an indentured servant, but he might have some pictures, music, games.
Then in the interrogation she recovers them for him and asks about his family and it’s revealed they share a common interest in the music, game, movie, whatever. Shift that toward flirtation, and then toward sex and a deeper connection between them is established. This isn’t fucking rocket science!
3) This is sort of multiple points in one, but I'm curious if this story is comprehensible without reading the other ones, as well as whether I'm showing/telling too much or too little. The characters are all different (although I may have them cross paths in the future) but it's the same universe. I've also been told in the past that I spend too much time on the technical details of things and have too many infodumps, so I've been trying to restrain that but I don't know if I've gone too far or not far enough in that regard. I try to plop the reader directly into the universe and then slowly reveal how it works over the course of the story, but I don't know if that's a good thing or not.
Ugh, this one’s a doozy. You’re telling far too much and not showing enough. You often let setting trump plot and character, which is a bad idea. Plopping the reader directly into the universe and slowly revealing how it works over the course of the story is definitely a good thing, but that’s not remotely what you do here. You rely on infodumps too much and don’t seem to know how to fold setting into story in more manageable, bite sized chunks. I’ve said this before but setting is salt and pepper. It’s spice. It can add a hell of a lot to a story, but no one wants to eat a big block of the stuff by itself.
Character. Plot. These are the things you need to focus on. Particularly making sense of character motivation, and establishing realistic personalities. I can see a good writer straining to get out in this story, but I think you need to shift your focus a bit in order to let go of the anchors that are bogging you down. Make me care about the protagonist, invest me in what she’s doing, then tell me about the world she’s in. In that order.
Right then, rant over and good luck with your next effort! Don’t be too put off by what I’ve said here because although you run into a lot of problems, there are plenty of dents in those problems where a zillion writers have run into them before. Good sci-fi is not an easy thing to write, but I get the feeling that with a few shifts in your attitude that you could definitely take a decent swing at it.