Bramblethorn
Sleep-deprived
- Joined
- Feb 16, 2012
- Posts
- 17,641
Great post here, gonna add my 2c worth:
Speaking of "don't get lazy": major characters should usually have more than one motivation. A lot of great stories come out of people being pulled in two different directions by conflicting drives.
If you're writing in "architect" mode, you're probably going to be looking for motivations to make your characters fit the plot. If so, it's usually a good idea to introduce that motivation in advance. (In "gardener" mode, you're more likely to start with the motivation, and let that create plot.)
One part of this that often gets neglected is family. Does your character have parents, siblings, kids? How do they relate? (I'd add "partners" but Lit stories usually do remember that bit, for obvious reasons.) I feel like a lot of fictional characters get orphaned because the author couldn't be arsed coming up with that sort of background, but it really is great for helping to get in their head.
1: Motivation – This is probably the most important aspect of your character. Why the hell do they want or need to take part in your story? What’s driving them? In my early example of Jake, the crazy skydiving instructor, let’s have his motivation being that he’s a thrill seeker. How are you going to convey that effectively in the story? You can’t just write “He jumped out of a plane. It was a thrill.” Maybe Jake spent most of his young life indoors due to an illness that he’s overcome as an adult. So going outside and doing crazy shit makes him feel alive in a way he always longed for as a boy. Make sure you anchor this shit properly and don’t rely on tropes to do it for you. “We’ve got to save the world” isn’t good enough. “I want to see boobs” isn’t good enough. “I love this woman because we’re married” isn’t good enough. These ideas can be a good starting point, but they need fleshing out if a reader is going to buy into that character’s motivation. Getting this right is crucial to taking your reader along for the ride in your story-mobile. Don’t fuck it up and don’t get lazy with it.
Speaking of "don't get lazy": major characters should usually have more than one motivation. A lot of great stories come out of people being pulled in two different directions by conflicting drives.
If you're writing in "architect" mode, you're probably going to be looking for motivations to make your characters fit the plot. If so, it's usually a good idea to introduce that motivation in advance. (In "gardener" mode, you're more likely to start with the motivation, and let that create plot.)
2: History – I don’t know where I’m going, but I sure know where I’ve been. Those immortal words from Whitesnake are great advice for figuring out a good character. Thinking about where a character has come from makes it much easier to figure out how they’ll react in any given situation you throw at them. Working on this also makes characters feel much more real and worn in.
One part of this that often gets neglected is family. Does your character have parents, siblings, kids? How do they relate? (I'd add "partners" but Lit stories usually do remember that bit, for obvious reasons.) I feel like a lot of fictional characters get orphaned because the author couldn't be arsed coming up with that sort of background, but it really is great for helping to get in their head.