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What level should we have the characters at.
My instinct would be to put them somewhere between level 7 and level 13. Personally I think that's the most fun to be had playing the game. (Although I've never played a character past level 13 and that time only for a one-shot)
Mechanically it won't really matter. None of us will be rolling dice here, but at the same time if we put them somewhere around level 7 if it as if we were playing the game we can't have our magic users pulling out a level 9 spell out of their ass in a fight. Or the others suddenly using their capstone level 20 abilities right off either.
One of the things we'll need to discuss and keep track of is when the characters would level up as we go.
I'm still sorting out the details...but for fun, and in the interest of doing something new, I'd bring Verity.
She is a coral-skinned tiefling with white eyes rimmed with a sort of purple halo, and white hair that falls to her shoulders. Short but obvious fangs, spade-tipped tail, horns similarly short but overt: pale and white at her skull before rising upright into two, even, gray-brown tips. Late twenties. She's a bard with a wry, witty, sunny personality that has been working for five or six years on the Menagerie Coast. Chaotic good. More of a virtuoso on string instruments, but her voice is serviceable. Follows Avandra, though she would laugh if you called her religious about it. Dislikes greed, ideologues, and empty flagons, but little else.
She has been a service to Ophelia Mardun in connection with a request of the Gentleman on more than one occasion, but typically, makes her coin in coastal lands where she is no longer a novelty, but instead has to win over her often disinterested listeners, by magic, music, or mere tradecraft. This pleases her.
More details would be offered when conversation began with her.