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I liked the post spitballing, but I'm just trying to get the geography right. Tusk and Jonathan are going down a street towards the docks and diva'ss after just leaving the docks is following after them now?
I liked the post spitballing, but I'm just trying to get the geography right. Tusk and Jonathan are going down a street towards the docks and diva'ss after just leaving the docks is following after them now?
Lol, just realized that. Also, in case anyone is confused, I gave PLG permission to sort of "god-mod" my intro a bit cause I won't be available today...but it turns out I will be? Confused nerd noises. Ahem. Anyway.
Oh I just thought of something we need to figure out what oceanic monsters or island-based monsters out there in D&D we can come up against as well as some twists for the pirates characters.
Oh and magic items. We need to figure out what magic items we already have and some we can get as loot later on. So think about some stuff that is helping your character to do the stuff they are good at or maybe covers for the stuff they're not good at.
So any ideas?
Ahem. And my homebrew idea?
JustSpitBalling: No writing actions, thoughts, etc for other characters without permission. Duly promised!
Veroe: I think Tusk would be most interested in magic items that increase his stats or AC, such as Ioun Stones and +1, +2, +3 magic armor, etc.
Everyone: I'd like to let at least two more folks post before I write another section.