Firefly Nerdery OOC Brainstorm [CLOSED]

As for the crew on the ship, there are three essential roles required. Captain, pilot and engineer. After that, general crew, fighters, medical, extra pilots & engineers. How they inter-connect, that's a different task all together figuring that out. But then, I look at that as being more a fun thing to do than a task.

This. But also basically generally everything you said. I do think it's important we start coming around to a general idea of what crew basis we want. I think M13's point earlier of

marauder13 said:
As an idea, the crew can be newly formed in whatever manner, but they are all together initially with a common goal or purpose. Again, there will be those who know each other before hand, and those who come in new. We can establish the links that initially bind them, then let in game play do the rest. It would give us all that freedom to create the kinds of characters we want, then mold them that little bit more to make them fit into the greater whole.

Sounds to me like the best balance between the two, some new some old. Personally, I'd like playing someone who already was involved in a crew but I could write either. I could write all of these things quite happily, gleefully, probably.

I mean, if we are in general agreement about the post-Serenity setting, and the overall climate (which was really, really excellent by the way, M13!) we can start really hammering out the crew details--I think that's the next step. Who will be Captain, who will be what. But first, the plot.

I'm really just being a discussion director here, so apologies if I'm repeating myself. I'll edit the first post to reflect what we've come up with so far so anyone skimming can catch up quickly, who's involved tentatively and stuff like that.

SO: let's follow a format here, just for the early birds who love reading this thread but need a more linear focus...

PLOT:
SETTING:
CREW IDEA:
CONFLICT:
SHIP NAME:
CHARACTER CHOICE:

Something like that? Anything I leave out? A little bit of specifics in there because I'm curious to what everyone thinks on those points. What matches up, what doesn't. Go, go!
 
My two cents:

I think M13 has a great point in terms of the archetypes needed to tell a coherent ship-based story. The benefit of a ship-based story is that the confined space forces interaction and requires less deus ex machina in order to get the characters together.

Each character is going to need his or her own reasons for being on the ship, and obviously the ship will need a captain. Thinking about Firefly, other important things to have are a pilot; an engineer to keep the whole thing running on a steady diet of coat hangers and bubblegum; a "face", to conduct business with the locals (and not coincidentally to get the crew into all sorts of trouble); a doctor or medic or something similar; and at least one or two heavies, to provide security and muscle. Of course, there are endless other possible crew options beyond the basics, passengers, and hirelings of various sorts.

The key, for me, is to get the universe right. So long as we do that, I think that the thematic elements will follow pretty neatly.

Damn, this should be fun.
 
Just something I noticed in M13s listing...it sounded like an awful lot of characters. That may have been unintentional, but I do feel that anything much more than, say, half-a-dozen players becomes problematic.
Also, for ship name: Mike

My intention there, Vail, was to point out what I felt was the core essential crew roles, of which I saw three. After that, whatever goes. I was not advocating that we have EVERYTHING in the list. After the initial three, then we can have whatever feels right for the group.

Sorry if I gave a different impression to what I truly meant.

* makes note ; proof read things better before posting *
 
Just something I noticed in M13s listing...it sounded like an awful lot of characters. That may have been unintentional, but I do feel that anything much more than, say, half-a-dozen players becomes problematic.
Also, for ship name: Mike

I agree, also we can always add if needed.

To be embarrassingly open, I have no problem admitting that a thread of this size and intrigue will probably take up the bulk of my time over other threads. So just send crap to me, I'll start making a big list/file, what have you.
 
My two cents:

I think M13 has a great point in terms of the archetypes needed to tell a coherent ship-based story. The benefit of a ship-based story is that the confined space forces interaction and requires less deus ex machina in order to get the characters together.

Each character is going to need his or her own reasons for being on the ship, and obviously the ship will need a captain. Thinking about Firefly, other important things to have are a pilot; an engineer to keep the whole thing running on a steady diet of coat hangers and bubblegum; a "face", to conduct business with the locals (and not coincidentally to get the crew into all sorts of trouble); a doctor or medic or something similar; and at least one or two heavies, to provide security and muscle. Of course, there are endless other possible crew options beyond the basics, passengers, and hirelings of various sorts.

The key, for me, is to get the universe right. So long as we do that, I think that the thematic elements will follow pretty neatly.

Damn, this should be fun.

Never mind, I thought about this. Edited to reflect that!
 
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The gains seen in the Unification War were slowly disappearing, and opportunities for those with the courage, skills and assets to do what was needed, or gain from the opportunities presented, saw many small groups move to fill all manner of niches. Some worked to aid a greater cause; repairing the fractures of the Miranda Scandal, throwing off the oppressive rule of a hated government. A few spoke of raids to Miranda to reclaim a wealth of items that have been lying around untouched due to the overwhelming numbers of Reavers, who had now been culled somewhat.



:D

Also, this.
 
Ok, so far here is what we're looking at:

Vail - Captain
Tigress - Pilot
Tess - Medic
LCN - Engineer
M13 - Ambassador
Luna - Muscle

And then I'll talk to Lily about hers, although I think she's got a bit of a grind this week so it may take a bit. I've got some ideas to bat around with her though...

Thoughts? We need a plot! Heh. Focus on Miranda, yes/no? Maybe so?

Also, Vail, I know the cast is a little bit bigger but I think we can do it. At least, I hope we can do it. Because it will break my already Joss'd broken heart if we can't.
 
Nono, my concern was that we'd have a dozen players :)

That would not be hard to achieve, seeing as how many people have expressed interest. But I think we're at a pretty good number. Woo!

Also, talked to some people and discussed a Miranda storyline. Here is what we've batted around so far (thanks LCN!):

Okay so we're definitely going with a more comprehensive crew aspect than the show originally starts with, so let's say that we need a good idea for something they'd need from Miranda, if we're pursuing that. A piece of technology? Something cultural? Fuel? Information? It's gotta be something pretty damn important. Information would be interesting. Something that has multiple facets, different drives: They all need it but for different reasons, although that may be too divisive. It could also serve to provide a reason for them to put aside their individual reasons and work for the good of the crew as a whole.

This above conversation is a mash-up of one that we had. Thoughts?
 
Sounds like I'm being some sort of fighter, which I think I'll be able to have fun with. Already thinking of a back story. This is going to be wonderful.

As for ideas and actual discussions about things, I doubt I'll be much help today. Sorry, guys.
 
That would not be hard to achieve, seeing as how many people have expressed interest. But I think we're at a pretty good number. Woo!

Also, talked to some people and discussed a Miranda storyline. Here is what we've batted around so far (thanks LCN!):

Okay so we're definitely going with a more comprehensive crew aspect than the show originally starts with, so let's say that we need a good idea for something they'd need from Miranda, if we're pursuing that. A piece of technology? Something cultural? Fuel? Information? It's gotta be something pretty damn important. Information would be interesting. Something that has multiple facets, different drives: They all need it but for different reasons, although that may be too divisive. It could also serve to provide a reason for them to put aside their individual reasons and work for the good of the crew as a whole.

This above conversation is a mash-up of one that we had. Thoughts?

I second Vail on this one. If they all have different reasons for wanting to go, there is more chance for conflict and plot twisting. Everyone wants to get there and get back alive. Good premise for working together. But can still have the unique flavor of each writer
 
They don't all have to be after the same thing. They all just have to need to get to Miranda

Yeah. I guess those are just examples. I was thinking you, me, Lily and Tigress could have something in common to get from there--or at least you could, and maybe me/Lily follow you. Or something. Some backstory to play around with. I think me and Lily are keeping a pretty close relationship between our two characters, maybe sisters or something, don't know yet. At least a similar River/Kaylee bond.

Do you have any particular thoughts? I know you said you're terrible about plot but you've been really good at honing the edge of these ideas. :rose:
 
Okay, so, a job on Miranda--someone's paying to get there. Each can have own reasons, or whatever.

The most important thing about this thread is going to be communication, the ties between characters, the connections they have. If we're going with this premise, that they're getting paid to go to Miranda for something--or at least that's the Captain's goal--then we have room to wiggle around. Does that sound like something we can agree on? Am I repeating myself here? :(
 
Okay, so, a job on Miranda--someone's paying to get there. Each can have own reasons, or whatever.

The most important thing about this thread is going to be communication, the ties between characters, the connections they have. If we're going with this premise, that they're getting paid to go to Miranda for something--or at least that's the Captain's goal--then we have room to wiggle around. Does that sound like something we can agree on? Am I repeating myself here? :(

I agree. I don't think you are repeating. I think you are narrowing down a broad idea, which is important. I agree with this idea. One common goal between them, at least for the Captain. But maybe also individual side reasons.
 
I agree. I don't think you are repeating. I think you are narrowing down a broad idea, which is important. I agree with this idea. One common goal between them, at least for the Captain. But maybe also individual side reasons.

yay! Sometimes plotting out ideas like this can seem a bit like circling over and over until you land. So thank you, I think we're all doing well so far.
 
Commence in game style idea presentation

"Captain, thank you for coming to see me on such short notice."

Medium height, black hair combed back from a lean, predatory face that suits the darken forest from which it emerges. Equally dark eyes take in everything like the black holes that little the 'verse beyond the fringe. To the less observant, his suit is nothing out of the ordinary, but to a sharp pair of eyes, it is made of a fine material, cut not to accentuate rather to conceal the body hidden underneath.

"I have been informed by a mutual acquaintance who's opinions I have learned to respect that you are someone of discretion, determination and drive. Plus, you are one who has... the right amount of honour?" He paused long enough to take a slow sip from his glass, his eyes continuing to measure the Captain in a cold, calculating manner. "Given the recent turmoil over Miranda, there is a great deal of unrest that is impacting areas of interest to myself. Fortunately, that very same turmoil has opened up the means for me to minimise that impact on myself, which I can achieve with your help.

"On Miranda itself, is a data crystal which holds some very useful, but rather private, information that I find myself in need of. If you are willing to retrieve it, I am more than wiling to compensate you for your efforts." A folded piece of paper was slid across the table to rest before the Captain. Within was a figure that was an adequate amount for the task outlined.

"Further, Captain, I don't care what else you do there, as long as you don't jeopardise the primary goal." Them an lifted his glass, downing the amber liquid with one rapid motion, before setting the glass on the table without making a noticeable sound.

"I will meet you here in precisely twenty four hours time. You will give me your answer then." Without further word, he rose from his seat, leaving the Captain with the echoes of his words, and the offered compensation.

End in game style idea presentation.
 
bounces.

Exciting developments are taking place... Will write a summary and post sometime very soon.
 
Tess... I don't know whether I love you or hate you for putting that clip in your Sig. That expression... the most erotic thing I have seen on the screen.

Ever.

Kaylee... oh how I miss her.
 
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