Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
damnit! I want to start collecting those baby raptor pets!!!

nu-uh. I'm on vacation. I can wait as long as it takes
(probably be a hour long que once it does come up)
i have GOT to get off my posterior and respec my pally back Tankadin!!!!!
Her dual-spec is ret/pvp.Retribution FOREVER!
I have a rogue and a hunter with me that gain aggro all too often
Pet used to do that too when we grouped together until I let her die few times. We have been grouping together and leveling so long now that we hardly ever double team the same mob. It's truly amazing how much faster quests go by when each person in the group kills their own mobs. Double the death, double the fun.
Stupid patch took too much room on my pc which I was frantically deleting things from so that I could get it to load. Then when i got it finally done there was a 369 queu to my main server. 20 minutes later I got in. And now have a new pretty white kitty form!
Yay!! and the bear is pretty cool too.
To bad it was too late to actually join a raid...
About raids - have they done anything to fix being locked out of instances? One of the things that I hated the most lately is taking an hour to get a group together, and then not being able to get in. And watching people hop for 45 minutes trying to get in before everyone goes somewhere else.
There was a blue post about this the other day, let me look it up for you.
Instance servers are full!
We have known about this for awhile, that is why we have been pointing out that the solution(s) are not as simple as buying a new stick of RAM and being done with it overnight. It took a lot of investigating and planning before we could physically do something and now that we have plans, they still aren't something that we can do very quickly and easily as we want to try and make sure it is done right.
[...] The instances being capped isn't something that is surprising. We intentionally implemented this cap because after a certain point when too many instances were active they would all run into various issues like lag. As much as this is an issue we want to solve, we feel it is a better situation to have a large number of players enjoying stable instances instead of nobody able to play anything. We aren't happy with the fact that having these stable instances includes preventing others from getting into instances, but that is why we are working very hard on a more long term solution.
[...] My guess is simply based on the idea that when major content patches launch, you tend to see people play more than they were the couple weeks before. The point is mainly that patch 3.2 won't resolve the issue as the fixes that are being worked on are more on the hardware side. (Source)
Currently we are trying to find ways to minimize or (hopefully) completely get rid of the issue. Not everybody runs into this capacity issue, but we understand the frustration for those who do encounter it.
Translation: "Soon."
Let them die a few times and they will get the idea.Pet used to do that too when we grouped together until I let her die few times. We have been grouping together and leveling so long now that we hardly ever double team the same mob. It's truly amazing how much faster quests go by when each person in the group kills their own mobs. Double the death, double the fun.