Star Craft 2 RP

Hm...would be kinda hard to find a picture of a Protoss without running into a little bit of a copyright problem, methinks.
 
Very well. I'll see what I can come up with. In the mean time, I trust you'll hash out the story some more, so that we'll have material to work with once we start?
 
It just seems to me that Kerrigan neither had use for nor wanted the Cerebrates, especially after they tried remaking the Overmind twice, something she hated with a passion.

Plus, it seems from what Lans is saying, this will probably end up being exclusively Terran. We have no clue what happens to the Swarm after Kerrigan is returned to a semi-human state, i.e. do they go on a mindless, uncontrolled rampage, or do they become docile beasts still under Kerrigan's control?

I was hoping to play a Protoss commander, but I first needed to know what Lans had in mind.

She has them though, she mentions them in the last mission of SC BW. So, logically, it would make sence that a few cerebrates used the lose of the Overmind to try to go rouge. Not all Zerg where on Char, if you recall. What about those under the control of The Dominion's Doctile Overmind? Or the ones Duron needed for his experement? All I'm saying is, Keragin being not all zerg, coulden't control them all.
 
As for the Zerg, yeah, I would certainly think that every Zerg within at least a 500km radius of the Xel'Naga artifact - if not every Zerg on the planet Char - got fried. So, assuming that a new Cerebrate was created after Kerrigan's transformation, it would definitely be on a different planet and it would probably take a few days to develop.

She has them though, she mentions them in the last mission of SC BW. So, logically, it would make sence that a few cerebrates used the lose of the Overmind to try to go rouge. Not all Zerg where on Char, if you recall. What about those under the control of The Dominion's Doctile Overmind? Or the ones Duron needed for his experement? All I'm saying is, Keragin being not all zerg, coulden't control them all.

You mean the Overmind that was captured and drugged by Terrans? That was the United Earth Directorate, not the Dominion. And that Overmind, along with the accompanying Cerebrates, were later killed by Kerrigan via Zeratul and the dark templar. As for Duran, I don't think he needed a Cerebrate for his experiments, just a few Zerg. I'll attach a link to this post to the official "Story So Far" from Blizzard that pretty much gives an overview of the events from SC1 and BW.

Either way, you can probably play a Cerebrate. We came up with a reason why one would exist, and that reason is given above.

Here's the link: http://us.battle.net/sc2/en/game/lore/story-so-far/1
 
Do you have to play cannon?

Gameplay



A group of Terran units attack a Protoss base.


The new Terran briefing system allows the player to explore the inside of the battlecruiser Hyperion.
StarCraft II features the return of the three species from the original game: Protoss, Terran, and Zerg.[1] The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent keeping the storyline linear. Vice president Rob Pardo has stressed that each campaign will function very differently.[9] The Terran campaign, Wings of Liberty, will place players in a mercenary style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have RPG elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. In the last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss tribes to acquire units and technologies for each mission. Each campaign is expected to span 26-30 missions. Wings of Liberty has 29 playable campaign missions. Of this 29, only 26 are playable through a campaign playthrough since three missions are choice-related alternates. There is one secret mission named "Piercing the Shroud," which can be unlocked on the "Media Blitz" mission.[10][11]
Lead Designer Dustin Browder has discussed with Shacknews some of the unique missions that are included in the Wings of Liberty campaign. In one level, lava floods the battlefield every five minutes, forcing the player to move their units to high ground or watch them get destroyed. In another mission, enemy units will only attack the player at night. The last mission Browder discussed was one where the player tries to influence the tide of an AI controlled battle with only a single unit, a Ghost. The single player missions will be highly customizable and are featured in the StarCraft II Community Zone. Between missions, players can choose units, buildings and upgrades that are not available in the multiplayer missions.[12]
A major new addition to the map-making community will be the StarCraft II Marketplace, where high quality maps will be sold for a small fee as "premium maps" over Battle.net. The mode of payment has not yet been announced. Dustin Browder has mentioned that even maps like player-created DotA (Defense of the Ancients) in Warcraft III would not meet the quality requirements to be branded as a premium map.[13]
Units
StarCraft II: Wings of Liberty features approximately the same number of units as the original game.[14] Some units from the original game have returned, some featuring new upgrades and abilities. For example, the Protoss Zealot, a melee unit from the original game, now has the researchable ability to dash forward and quickly reach nearby enemies as a refinement of its speed upgrade from the original. Other units have been replaced or removed entirely.[15][16] Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new or renamed versions which sport different attributes and abilities.[15]
Units in StarCraft II have new abilities, compared to the original, that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain,[17] or have the ability to teleport short distances.[15] Some Protoss units can be warped into pylon-powered areas using the Warp Gate, a slight modification of an existing building called the Gateway.[15][18] StarCraft II's campaign also has exclusive units which are only playable in the campaign and not in the regular multiplayer mode, though they are available for custom maps. These mostly consist of units which have been scrapped from development such as the Terran Diamondback as well as various returning units from the original StarCraft such as the Terran Wraith and Vulture.[19]
Editor
The StarCraft II Editor is StarCraft II's campaign, map and mod editor which is included with all versions of the client (previously called Campaign Editor). It is more sophisticated than StarCraft's StarEdit and WarCraft III's World Editor for creating custom maps or campaigns and is the first editor by Blizzard to feature inbuilt mods creation and usage support. Updated art and data from the original StarCraft that were not used in the actual skirmish play along with models and data that were scrapped during the development process (including those made as April Fools jokes) will be available in the editor.[20] Unlike previous editors made by Blizzard, it is the first to have internet connectivity features such as map publishing, retrieval and online activation of the editor client.
Chris Sigaty, Lead Producer, has also stated that the editor will give players the ability to create RPG, Hero-type units and structures resembling those from WarCraft III.[21] At Blizzcon 2009, Blizzard demonstrated a build of Starcraft II Editor showcasing its capabilities, such as the ability to customize the user interface to include features such as the Item system from Warcraft III. The final build has also included a third-person style perspective for missions.[22]
Starcraft II Editor was available for the first time during the phase 1 beta testing of StarCraft II when it came with a patch. With the start of phase 2, the editor was updated.
Blizzard has also changed the way that custom maps are distributed. Rather than hosting games using local map files, users now create and join games using maps that have been published (uploaded) to Battle.net. Users publishing maps or mods to Battle.net are limited to a total of 20MB of storage divided between five files at most, with no file being larger than 10MB. Though the Starcraft II Editor offers much more than original StarCraft Editor in terms of gameplay customization, there are concerns that the publishing limitations of Battle.net will not allow for large-scale custom maps or extensive map availability unless there is an external map publishing tool.[23][dead link] [24]
Synopsis

Characters and setting
The campaign storyline of StarCraft II takes place four years after StarCraft: Brood War,[25] and features the return of a number of characters from the original series, including Zeratul, Arcturus Mengsk, Artanis, Sarah Kerrigan, and Jim Raynor. Players will also revisit the original series' worlds, like Char, Mar Sara, and Braxis, as well as new worlds, such as the jungle planet Bel'Shir. It has been confirmed that the Xel'Naga, the ancient space-faring race responsible for creating the Protoss and the Zerg, will play a major role in the story.[9]
Background


A Zerg colony gathering resources and expanding its military.
At the conclusion of Brood War, Kerrigan and her Zerg forces became the dominant faction in the Koprulu Sector, having annihilated the United Earth Directorate's Expeditionary Force, defeated the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, after the conclusion of Brood War, Kerrigan retreats to Char, despite having more than enough power to crush all remaining resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, she has not been seen or heard from by any of the other characters, although her ultimate attack may come at any moment.[26]
Arcturus Mengsk has been left to rebuild the Dominion, and is consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a character introduced in the novel Firstborn, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War has been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development at Blizzard, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus Mengsk. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command, a character originally featured in the novel Queen of Blades.[26]
Following the fall of Aiur and the death of their matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tormented over the murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the Protoss/Zerg hybrids in Brood War's secret mission "Dark Origin".[26]
Plot
Four years after the Brood War, the Dominion is once again the dominant Terran power in the Koprulu sector. For reasons unknown, Kerrigan gathered the swarm at Char and has vanished from sight. With the Zerg gone, the Protoss have once again taken a passive role in the galaxy. After the Brood War, Jim Raynor has formed a revolutionary group named Raynor's Raiders in order to overthrow Dominion Emperor Arcturus Mengsk. However, Mengsk launched a massive smear campaign against Raynor, painting him as a terrorist.
On Mar Sara, Raynor leads his forces in a series of missions to free the local population from the Dominion and to seize an Artifact, as per his agreement with his old friend, Tychus Findlay, so that they could sell artifacts to the scientific organization, the Moebius Foundation, to fund their war against the Dominion. As they prepare to leave, the Raiders are forced to hold out against the Zerg before the Hyperion rescues them. They soon discover other planets have been attacked by the Zerg, which have been led by Kerrigan. During this point, the player can choose to take side missions that focus on the plots of individual characters.
The Raiders receive a distress call from Dr. Ariel Hanson from the planet Agria. Raynor leads his team into missions that help Dr. Hanson relocate the refugees from Agria, which has fallen under attack by the Zerg. Upon arrival at the planet of Haven, they discover that the people have been infested as well. Dr. Hanson proposes that she can attempt to find the cure and, soon, Raynor comes at a crossroads between Dr. Hanson and the Protoss, who have arrived to attempt to purge the planet of the infestation. The Raiders do a series of missions under Gabriel Tosh that have Raynor collect Jorium and Terrazine on two different planets. Upon collection, the Raiders receive a transmission from Nova, who attempts to inform Raynor about the true origins of Tosh and his Spectres. The side-missions end either with Raynor siding with Nova or Tosh, and the choice will grant Raynor access to either Ghost or Spectre technology, respectively.
Matt Horner organizes a number of missions designed to strike at the Dominion. After recovering a recorded transmission proving Mengsk was responsible for the Zerg attack on Tarsonis, Raynor strikes the UNN headquarters on Korhal and transmits the message across the entire Dominion, causing a major scandal and inciting riots. After the escape from Mar Sara, Raynor and Tychus raid a number of worlds to recover Xel'Naga artifacts for the Moebius Foundation. Eventually, the Zerg begin attacking the Moebius Foundation's main headquarters, prompting Raynor to assist them. Horner meanwhile doesn't trust Tychus and begins investigating, confiding to Raynor that Tychus' suit is rigged to shut down his internal organs when a certain signal is sent, confirming that Tychus is hiding something from them.
During some point when the Raiders liberate more artifacts, Zeratul sneaks on board The Hyperion and gives Raynor a crystal infused with his memories. As Raynor looks into the crystal, he sees Zeratul searching for a prophecy about the half-Protoss, half-Zerg species he discovered in a genetic engineering facility four in-game years ago. He travels to two worlds to seek answers for the meaning of the prophecy, fighting a Protoss-Zerg Hybrid along the way, until he returns to Aiur to read the deceased Zerg Overmind's memories. However, he encounters the spirit of Tassadar, and he shares with Zeratul the Overmind's apocalyptic vision of the future. After Raynor has seen the vision as well, he is informed by Zeratul through the crystal that Kerrigan must be protected.
After collecting the final artifact piece Raynor's forces encounter Dominion battleships at the pre-agreed Moebius Foundation rendezvous point. The Moebius Foundation is revealed to be under the control of Valerian Mengsk, Arcturus' son. Valerian asks Raynor to help him invade Char and use the artifact to restore Kerrigan to a human, and to weaken the Zerg. To the initial dismay of the crew, Raynor agrees. As the invasion of Char begins, the Dominion and Raider fleet is caught off-guard by a preemptive strike by the Zerg. Raynor secures a foothold on Char and rendezvous with Dominion forces which survive the crash landings. The combined forces push towards the main Hive Cluster of the planet. The artifact eventually reaches full power and activates, destroying all Zerg within its blast radius. Raynor's team finds Kerrigan restored to human form; however Tychus reveals that he made a deal with Arcturus Mengsk: trading Kerrigan's life for his own freedom. Raynor defends Kerrigan from Tychus' attempt to kill her, shooting Tychus in the process. The closing scene shows Raynor carrying a naked Sarah Kerrigan across the battlefield in his arms.
 
Uh...cut and paste did ya?

And no, we aren't going to play canon. We'll do a bit of an off-shoot that mostly parallels the canon with occasional intersecting.
 
yes, you are correct jedi

sheesh cut and paste...

anyway, i've been working out the story in my head... just have to ask... ANYONE want to play as the second-in-command of my Battle Cruiser

Oh yeah... an added component to the character info sheet, UNIT TYPE. basically used for the combat scenes (if ever)

I'll post my character sheet soon
 
You mean the Overmind that was captured and drugged by Terrans? That was the United Earth Directorate, not the Dominion. And that Overmind, along with the accompanying Cerebrates, were later killed by Kerrigan via Zeratul and the dark templar. As for Duran, I don't think he needed a Cerebrate for his experiments, just a few Zerg. I'll attach a link to this post to the official "Story So Far" from Blizzard that pretty much gives an overview of the events from SC1 and BW.

Either way, you can probably play a Cerebrate. We came up with a reason why one would exist, and that reason is given above.

Here's the link: http://us.battle.net/sc2/en/game/lore/story-so-far/1


Wasen't that the Dominon? Sorry, I'm a little rusty. As for the later part, she mentions her Cerebrates AFTER she kills the ones accompanying the Overmind. Thus, there must be some left. They can, therefore, survive the Overmind's death
 
Yes cut and paste...I'm just interested in playing and want to know what roles to think up a character for. That said I don't know a lot about the game, but would like to post something that fits in....I know plenty of cross genre characters that would if you're interested in that.


I'm asking what the story is and what type of character I need...and thanks for the invite.
 
you are all welcome to join...

alright... we'll be playing four opposite sides; Terran (Dominion & Free Planets {They are NOT officially called that}), Protoss, & Zerg (Rogue Zerg)

just curious... why isn't there a hyrbid of protoss and terran OR zerg and terran???

I'll issue the beginning outline FOR the terran, zerg, and protoss. Note to everyone: I am basing the events from the following sections FROM Star Craft 2 Terran Campaign

- Dr. Ariel Hanson is alive and living in Haven (Will be considered as one of the starting points of the Free Planets)
- Gabriel Tosh is alive (For the thread, we will take the belief he is STILL with Jim Raynor)

FREE PLANETS: HAVEN (pending)
DOMINION: KORHAL (pending)

NOTE TO PEOPLE WHO MIGHT BE PLAYING FROM THE FREE PLANET VIEWPOINT: They do NOT have an official military structure so you will be playing as a mercenary commander with your own battle cruiser AND home base at the planet of your choice. You are in command of a group of mercenaries but the thread revolves around YOU as the commander... so if your group makes a distinct action, make sure to use the name of your group.

Star Craft 2 TidBit: Rank (Taken from the Terran Campaign {i was bored on the last mission})
Recruit
Corporal
Sergeant
Captain
Commander

ANything elSe?
 
A hybrid of zerg and terran would be known as an Infested Terran. And the reason why there's no Terran/Protoss hybrid is because the Terrans are not a Xel'Naga creation.

If I recall correctly, the Xel'Naga created the Protoss to be perfect of form while the Zerg were perfect of spirit. Or vice versa, I'm not entirely sure, but what I am sure of is that they are polar opposites of each other. Hence, it would make sense to make a hybrid of the two, with the strengths of one negating the weaknesses of the other, thus leaving behind something far more powerful than the sum of their parts.

By the way, I always made sure Tosh was killed when I played the campaign, so I have no idea what happens after that mission in terms of Tosh sticking around.

Jagged, you are most welcome to join, but might I recommend keeping to a Terran (human) character? Given your stated unfamiliarity with the game, it would be far easier to accurately portray a Terran rather than a Protoss or Zerg. But, I digress. It is your character after all. Any questions, feel free to ask and we shall endeavor to assist you.


Whoa...where'd that high-minded, formal talk come from? I need a drink... *wanders off in search of a soda*
 
Mission wise... Tosh isn't that important but there are ADDED conversations after most missions which makes things more interesting in the long run :)

I'm almost done finalizing the story... for the FP it's starts at Haven. Dominion starts off at Korhal. For Zerg, im using the planet, Agria. Protoss... can start off at space or wherever...

THREAD ALERT: How come no character outlines have started???

Note to self: Make the story outline asap...

Note to others: The thread takes place one month AFTER Wings of Liberty... leaving a reasonable time to elapse for the rest of the sector. Also all major STAR CRAFT people have GONE AWOL, so that should get rid of those asking if we stick to the canon... until the Zerg Campaign.

Jedi, catch *lobs a can of soda at him*
 
I played a lot of Star Craft and loved the story. I haven't played Star Craft 2 yet, my computer isn't quite up to snuff. However, I don't mind spoilers and think it would be really cool to play in a Star Craft 2 RP. Would my lack of knowledge on current events slow me down too much or is there a place for me in this RP?
 
Name: - ( No offical name, but answers to whatever you call him)
Picture:
Hydralisk_Lineart_by_Xhydralisk.jpg
(typically "takes over" this Hunter-Killer. Basic look is basically a giant bundle of flesh
Allegiance: Bows to no man
Rank/Position: Hive Mind
Planet Located in Primarily: One of the moons of Agria
Background: After the second fall of the Overmind, the Cerebrates where scattered in disarray. While some fell to the thrallship of The Queen of Blades, only to be slowly and systematicly removed, some where simply cast adrift. The Swarm was no longer their's to command, only the indivdual Hives. One, in particular, was cast adrift, having commanded the Hive on this uncontested moon. He had been a lower-caste Cerebrate, not particularlly powerful or influental, and yet strangly it was this same relative uselessness that saved him from Kerrigan's iron will; she simply diden't see any need to waste her focus on such stratgicly unimportant swarm. Eventually, she even fogot to take them along from their voyage off Char, leaving the Hive alone in the Terrian Dominion.

As such, the Hive had established dominion over their moon, although mostly through the underground so as not to attract attention. All in all, life was relativly uneventful, until one day a mining consortium attempted to establish a base on the moon. Then, things got a little ugly.

The Hive and the miner's hired guns where at war almost upon landing, as the dropship bay doors where opened to take pot-shots at one of the sparce Surface Hatcheries. After about a month of back and foreth, the Consortium was approched by what seemed to be a Hunter Killer, carrying a white flag of peace. The Cerebrate, speaking though him, established a type of alliance between the two groups; the Hive trading some mineral rights for a state of acceptance. Over time, this rumor has spread across The Dominion, leaving some to think it should be investigated
 
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So, tell me about the Terran mercenaries. Ah we're doing individual characters correct? Are we leaders of units? I know that much about Starcraft.
 
Leaders of units. Although two or more writers (if ever) might band together to form a bigger unit, but i'll leave the merging aspects to you. HUHUHUHU

I STILL CANT FIND A SECOND-IN-COMMAND.


Btw, great character sheet, swords :D

I'm almost done fixing up the minor details... shouldn't be long now before i post the IC. oh... and im not using Lans as my character name... conflict of interest.


RULES FOR TERRAN WRITERS:
- You can either be a governor of a planet, mercenary commander, dominion commander, Pirate Captain, or solo mercenary.
- Try to include a few aspects of your role as the leader in every few posting (aka, if your group were to attack someone then write it in 3rd person) but focus more on individual interaction with other writers. No one wants anyone to be a loner in this thread (I got confused writing this...)
- If ever your going to fight a writer's group, please discuss the vital aspects
- Include a rough estimate of your group... limit to 100 personnel :)

And no, it doesn't mean that if you haven't played Starcraft 2 you cant join. we are after all playing AFTER the final mission of Wings of LIberty.

That said, I hope other people will join us.
 
Leaders of units. Although two or more writers (if ever) might band together to form a bigger unit, but i'll leave the merging aspects to you. HUHUHUHU

I STILL CANT FIND A SECOND-IN-COMMAND.


Btw, great character sheet, swords :D

I'm almost done fixing up the minor details... shouldn't be long now before i post the IC. oh... and im not using Lans as my character name... conflict of interest.


RULES FOR TERRAN WRITERS:
- You can either be a governor of a planet, mercenary commander, dominion commander, Pirate Captain, or solo mercenary.
- Try to include a few aspects of your role as the leader in every few posting (aka, if your group were to attack someone then write it in 3rd person) but focus more on individual interaction with other writers. No one wants anyone to be a loner in this thread (I got confused writing this...)
- If ever your going to fight a writer's group, please discuss the vital aspects
- Include a rough estimate of your group... limit to 100 personnel :)

And no, it doesn't mean that if you haven't played Starcraft 2 you cant join. we are after all playing AFTER the final mission of Wings of LIberty.

That said, I hope other people will join us.
 
So, tell me about the Terran mercenaries. Ah we're doing individual characters correct? Are we leaders of units? I know that much about Starcraft.

Terran mercs are like any other type of merc here on Earth, except they have better, more advanced toys.

http://us.battle.net/sc2/en/game/

That's the link to almost all the information Blizzard has on Star Craft. Info includes descriptions of the three races, units and structures available, and bios on the canon characters. That should help anyone who is unfamiliar with Star Craft to do rather well in this thread.

By the way, Lans, you double posted.
 
Doing well. I've got ideas, but nothing really hashed out beyond the fact the guy is a High Dark Templar (the dark templar equivalent of a high templar), and that he commands a fleet that is unlike other Protoss fleets, mainly because it is a Dark Templar fleet.
 
great... btw... alright...

100 personnel
20-30 vehicles/ships

that's a suitable limitation for a mercenary group/dominion fleet/protoss fleet/zerg fleet :)
 
Do you need any grunts? Somebody to just blast lead and follow orders? I played Starcraft but I'm not one of the biggest fans there is (which if I look at you guys is leagues removed from me)

I'll check in every now and then to see if my typing is wanted here :)
 
Yes, we need grunts... but i suggest you wait for all the postings of all commanders before deciding to choose who to "serve"
 
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