The Retaking of Aine OOC

Morg will basically blade meat, WS. I plan to control them and impersonate them, but just to give depth to the story. I'll put their bio ASAP; I'm just gathering some data on geography about the zone they occupy.

One other thing: I like to work with what I know, so the background world will be an alternative Earth.

And an assassin could prove interesting to have, to organize the underground information network.
 
Things do become a little boring when Jedi is out of the premises...
 
*nods* so then an assassin I'll be. Once you get the workings done, I can come up with a bio.
 
Well, Wolfsister, I confess I´m suffering the blank page terror. I have everything in my head but I´m not being able to pass it to the paper.

What I can do is answer whatever questions you and Jedi may have, as it always seem to help me put out information without thinking too much about the form it takes.

General guidelines for the story:

It is set east of Ain and in a extremely large kingdom, formed by the western most provinces of modern Kazakhstan. The enemy are the Morg, a former nomadic people of herders and traders, that accumulated power and wealth by fueling the fallen great kingdoms of the past with slaves to sustain the war effort.

Although not very bright, the Morg capitalized the conflict and accumulated gold and power and when the once proud kingdoms were broken, they took over the remains, enslaved the survivors and created their own country.

Morg are a medium sized race, resembling humanoid boars. They have inconspicuous overlapping lower jaws, with wide chins; most males have overgrown lower jaw canines, that resemble short tusks when they open their mouths. The snout his normally short and wide and well formed. Skin tone varies typically from the deep tan to the light brown, without bodily hair. Hair is normally black or dark brown, like the eyes.

Moving forward to the plot:
the Morg Empire (they like to sound big) is well established but there is a rebellion going on for more than a decade near the Southwest border, where the Morg have taken over the land from the previous settlers, that had no formal government to support them and were simply annexed. They are outnumbered and have little resources and absolutely no help from other kingdoms, that simply refuse to fall on the bad side of the Morg, has most of them depend of the Morg strong coin.

My character place in this mess:
Nayil is still acting as a scout for his country and as entered the Morg realm trough the northern steppes. He has avoided the great urban centres but when he is about to leave the country, he is forced to enter a border city to take shelter from a terrible storm that lasts for a few days. Due to the Morg typically belligerent attitude, he ends up being wanted as a criminal. Eventually, he will make contact with some undercover resistance member and will join them, at least to try to get out of the city.

Questions, please.

P.S.
I am going to start working on the entry post for the IC and leave the most formal part of the information for later.
 
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I'm baack! Didja miss me?

Anyways, I read the posts up to now, and I must say, an assassin there already is. What the hell do you think the Mori do for a living? Although a little vague, it is in the bio for the Mori.

Although, a rival "hunter" might make things interesting. Interesting indeed.
 
I never saw the Mori as assassins, Jedi. They remembered me the Grey Elves.
 
"Reminded" you of Grey Elves.

They aren't assassins in the strictest sense of the word. They are hunters. And sometimes they are hired to hunt a target that would normally not be considered "huntable." Usually the job involves killing the target, but occasionally there is job requiring the target to be returned alive.

Another thing that sets them apart from true assassins is that they have morals. If the right reasons are not present, then they refuse the job. True assassins usually don't give a damn about reasons.

So, in a sense, they are assassins. Assassins with morals.
 
Assassins with morals? Hmmmm...

And where would you place the Elf (and this time, name him, please!) in the plot? I remember you that the rebels don´t have resources to hire mercenaries. And they are basically common peasants that got fed up of having their crops, cattle and women and children taken from them; they wouldn´t ally themselves with thieves, assassins and other cut-throats.
 
Well, I'd figure that seeing as how his home has been oblierated, he'd wander around some.

Is this before, after, or during the events of this thread? The answer would effect what the elf is doing.

Also, is this kingdom as I suggested? So far away from Aine that there is no rumor of the Talarines or Aine? And that elves and the like are simply myths/legendes?
 
Get a map, Jedi. Look it up in wikipedia for the moment. If we consider Ain to be somewhere in central Europe, somewhere near Paris, the Morg kingdom would be almost 4000 km away from there. But if you think that is not enough, I can move the Morg from near the Aral Sea where I´ve set them presently and place them even more inland, adding some more distance to that.

The events will take place after the Ain retake. Around 20 to 25 years.

And why should elves be considered legends? You want to attract unwanted attentions?

And personally speaking - and I am not aware of Wolfsister idea for the plot of Ain - considering the brutality the talarines were capable of, I think Nayil would somewhere along the point send a message for reinforcements to is country. And that would most likely prove to be the end of that realm, with two so different yet so equally devastating armies colliding.
 
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No, I figured that it would fit with the elf's character. You know, the whole secretive bit. He would ask a few questions, maybe overhear some conversations and come to realize that he's in a place where he would be incredibly out of place if he were to show his ears. Nayil wouldn't have as much of a problem seeing as how when you break it down, he's just a really big human.

If anyone was going to attract unwanted attention, it would be Nayil. The elf would keep as low a profile as only a true Mori Hunter could.
 
I see your point, and understand it, Jedi, but I always see the elves in their multitude of races and tribes like a background people, always present. Like humans. And Nayil is in fact a massive human being, but would also have a hard time blending in.
 
But I don´t have anything against the Elf :)rolleyes:) keeping a low profile. After all, considering his race traits, it is more than reasonable. But I fear he would eventually fall on the bad side of some Morg guard or something like that; the first scenario for the thread will be in garrisoned border town, full of slaves and Morg soldiers and the occasional Morg merchant or somewhat entrepreneur. An individual trying to keep himself discreet would become target of suspicion even more easily.
 
We could explain the "legendary" elves as the elves in the area having retreated to their secluded homes a long time ago, at least around the time of the Morg taking power. Either that or the elves moved away. Either way, only the really old folk of the kingdom remember the elves, and therefore the younger generations write the stories their grandparents tell of the elves as just that, stories.
 
But I don´t have anything against the Elf :)rolleyes:) keeping a low profile. After all, considering his race traits, it is more than reasonable. But I fear he would eventually fall on the bad side of some Morg guard or something like that; the first scenario for the thread will be in garrisoned border town, full of slaves and Morg soldiers and the occasional Morg merchant or somewhat entrepreneur. An individual trying to keep himself discreet would become target of suspicion even more easily.

Yes, a person trying to be discreet would become a target of suspicion if he was noticed. When was the last time someone noticed a Mori elf trying to be discrete, hm? :cool:
 
Well, being from an unfamiliar race could be useful to avoid being mistaken for a slave (although I have an idea about that). But would always have the immediate bad first impression weighing against him.

"What are you? Some kind of an even uglier human? Har! Har! Har!" (random Morg)
 
Yes, a person trying to be discreet would become a target of suspicion if he was noticed. When was the last time someone noticed a Mori elf trying to be discrete, hm? :cool:

yes, yes, that is true... but when and for what reason would him and the giant cross paths?

No, let me guess! When Nayil decides he is fed up of the Morg attitude and starts beating up a morg patrol in a bar and ends up demolishing an entire city block.
 
Subtlety never was Nayil's strong suit, was it?

As for the meeting of the elf and giant, I just got an idea, but I'm not sure if'll work. It kinda sorta involves Nayil being overpowered and thrown in a cell.
 
Doubly. Its a garrisoned city, Jedi. And being also a frontier city, we could expect to see a lot of merchants pass by.

I wouldn´t have taverns and inns for travellers deep in the city; I would keep them near the city wall or even outside of them. Where normally there are a lot less guards. And Nayil as been avoiding these urban centres since he has entered the realm, so I wouldn´t see him getting to deep in it.
 
Doubly. Its a garrisoned city, Jedi. And being also a frontier city, we could expect to see a lot of merchants pass by.

I wouldn´t have taverns and inns for travellers deep in the city; I would keep them near the city wall or even outside of them. Where normally there are a lot less guards. And Nayil as been avoiding these urban centres since he has entered the realm, so I wouldn´t see him getting to deep in it.

So, there's no chance of Nayil being overpowered in a fight, eh? How about a slaver slips a drug into his drink and once Nayil is out, he get's dragged off to the slave pens. An enterprising slaver would definitely have his eye on Nayil given his size; he'd sell well on the market either for hard labor or as a gladiator.

Just something to think about. It's late again here, so I must be off to bed. Continue the conversation tomorrow?
 
Sure. Go to sleep.

That would be interesting, Jedi, but you would force me to crack out a trick I´ve been holding back. Those vambraces he has and that necklace locked around his neck have a secret in them (and the only way to remove them is to chop off his arms bellow the elbow and his head).

And what would the elf be doing there? Sitting on the other side of the cell?
 
Well, I was not aware that they were assassins. Excuse me - so I won't play one. I just thought he was some sort of legendary elf that did anything he wanted to do. *shrug*

Q: I'll think up another character sooner than later. Promise.
 
Wolfsister, don´t worry about it. If you want to play an assassin, go for it. When I used to play AD&D I learned that there are no bad parties just bad players, if they don´t know how to handle the character they have. And an assassin is by nature a very flexible character.
 
Don't you worry, Wolfsister. You are more than welcome to play an assassin. As I said to Qyron, the Mori are more "hunters" than assassins, the distinction being that the Mori will only hunt sentient beings if there is a good reason other than money is being offered.

It would be interesting to see how the elf would interact to a true assassin.

Let me guess, the secret of the bracers and the necklace is that they protect Nayil from being drugged? Or do they do something other than just look pretty and detect magic?

As for the elf, I figured that he wouldn't be sitting on the other side of the cell, he'd be on the other side of the bars. He'd see Nayil get dragged out of the bar unconscious, get curious, follow, see that Nayil been thrown in a slave pen, wait till he comes too, then attempt a rescue.
 
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