The Jeffinator
Captain Manbeard
- Joined
- Mar 13, 2005
- Posts
- 8,365
Before suggesting Bane to Nubian, I did a quick wiki search about him and Santa Prisca, lol. Before that, I didn't know what his real name was either, lol.
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Before suggesting Bane to Nubian, I did a quick wiki search about him and Santa Prisca, lol. Before that, I didn't know what his real name was either, lol.
No, no, no.
Apparently in both versions of comics canon, pre- and New 52, his real name is unknown.
It's only in the "Batman and Robin" version that his name was revealed as Antonio Diego.
:: hisssssses :: Unclean.
I probably won't post today because when I get home I am doing some prepwork for a family lunch -- making cheesy chicken chili in the crockpot and we're putting it over fries or having Fritos scoops with it. After its done I am going straight to sleep, so I likely won't be posting today, but I will write out an epic post dropping us into a huge battle at Cadmus before the weekend is up.
LOL. Ahhhhh, okay.
Looking forward to the fight sequence!
That sounds tasty, though. Practice for Super Bowl party?
Nah, not really a football guy. I don't even have cable right now -- I sacrificed cable for faster internet -- 60mbps. I watch stuff on Netflix, VizAnime.net, Crunchyroll, YouTube, or download torrents. The chili is just something tasty I wanted to make, no real special occasion, lol. I cooked up some ground chicken and put it in the crockpot with kidney beans, white beans, tomato sauce, chili seasoning, and a little salt. Uber tasty. Letting it sit for a few hours in the crockpot and then adding shredded cheddar and pouring it over fries or into a bowl to eat with Fritos Scoops -- I got both, haha.
I'm not entirely sure what is causing the passive aggressive lecturing, but I'm out.
Lunaramblings said:Hey Jeffinator. I was mulling things over and I had come up with an idea. I tried to alter their histories and what not to fit more in your universe, though am of course up to further manipulation. I am not sure how familiar you are with the DC comics version of Frankenstein and a character named Timothy Hunter?
Below is sort of my version of he two. I will add some character pics and the like if I get the green light to go ahead. Let me know what you think.
Tim was born to the last of two distinct magical lineages. The first, the Seraphim. The Seraphim are where we get our legends of Angels. They were enhanced by genetic experiments in time forgotten. Given great power to manipulate the world around them, to heal, to call on the powers of the elemental world, among others. They were revered by humans over the millenia. The second, the Nephilim, are where humanity got its legends of demons. Likewise manipulated, they hold the power to call on darkness, entropy and other forces.
Tim's mother, the last of the Seraphim had an affair with his biological father. It was through this lineage that Tim inherits his powers of "Magick". He is able to "Cast spells", using the gestures, words, and foci of these spells to draw the power from himself and the latent energies of the world around him. These energies could theoretically be called upon without these methods, but it is these that prevent his mind from burning itself out with the raw power of these forces. Humans, so far removed from the original genetic alterations now require such tools to draw out their ancestral gifts without terrible consequence.
In her dying act, Tim's mother cast a final spell. A spell that would use the blood in Tim's viens to focus on the powers of his father. Stealing his powers, destroying him in the process, and gifting her own upon her newborn son. Knowing that he would have a great destiny, as both races had prophecies of the one that would unite their blood. His mother felt he would need all the power she could give to survive until he reached the age at which he would be able to channel and use these gifts.
These stolen energies would act as subconscious protections during his early life. When his human "father" would beat him, it was these that healed him, protected him, and prevented his death. Eventually, Tim was taken from this situation by some of the most powerful magick users of the era. John Constantine, Zatanna, The Phantom Stranger and more, would all teach him the power he possessed and how vital it would be for him to choose either good or evil. After this trip he is returned home to his abusive father.
That night a dark presence would come to Tim. Offering him aid in destroying his abusive father and untold power if he were to pledge his service to the darkness. Tim tricked the demon into instead providing him all he would need to trick and ultimately destroy the demon, sending word to those attempting to exert their power from the Abyss that his path was chosen.
Tim spent several years wandering Europe. Mostly England. Helping those he could. Eventually Constantine would reach out. Having become the leader of the JLD(Justice League Dark), Constantine needed people he could trust. And Tim was one of a very few. While there, Tim would become very close to the creature known as Frankenstein. He would look to him as a father figure and under his tutelage would learn skills related to combat, alchemy, and investigation.
Powers:
Tim possesses the ability to cast spells, channeling forces beyond those that mortal man can even comprehend. As a Homo Magi, Tim can manipulate energies, using them for a variety of tasks.
Abilities:
Tim possesses a familiar. He has an owl that he can use as a familiar. This allows him to feel what it feels, experience it's senses, and communicate with it at will. Tim has also shown the ability to transmute Yo-Yo into other beings, such as a dragon.
Tim has great skill with mystical arts.
Tim has trained extensively with Frankenstein in the arts of swordsmanship, marksmanship, and hand to hand combat.
Further Tim has been learning to augment his abilities to investigate crime scenes and other situations.
Weaknesses:
Tim is a normal human aged approximately 20yrs. As such he is rather squishy and just as easily harmed as you or I. Assuming one can get by his magic.
Tim has only recently begun putting effort into physical combat and fitness.
Tim wears prescription glasses.
Tim is bonded to his familiar, an owl named Yo-Yo. This bond can be detrimental as he will sometimes experience anything that Yo-Yo may feel. Including pain. No one is sure what may happen if Yo-Yo were to be seriously harmed or worse.
Paraphernalia:
Tim carries very little. He has inherited a pair of rings, one from each of his lineages. These rings are Nth metal with stones forged from pieces of the Starheart. Each stone is shaped to represent the lineage of one parent. The ring on his left hand has a stone that is circular with a double pentagram carved in the middle. The one on his right hand is triangular, contains what appears to be a halo with an all seeing eye in the center. The combination of the Nth Metal and the Starheart allow Timothy to channel great mystical powers. The Starheart was the original power battery of the Green Lanterns, and is the mystic stone the grants Alan Scott his powers.
Other than these rings, Tim carries a bag that has been enchanted to be larger internally than it would seem. This houses an entire arcane library that Tim can access as he sees fit.
Tim has a familiar named Yo-Yo. He is a small snowy owl, however Tim has in the past transmuted him to other creatures when it has been of use. Such as once turning him into a Dragon.
Finally, Tim carries a key that when inserted into any door, even one that would not normally have a lock, allows him to access the physical location of this arcane library, which exists on a demiplane.
Frankenstein was one of the Seven Soldiers written by Grant Morrison. He is heavily influenced by his literary counterpart. Created by a scientist that had discovered a race of monsters living in a tiny village hidden in the mountains of Romania.
The good doctor created Frankenstein to be a force of good. To counter the darkness that was rampant in the world. Pieced together from pieces of many soldiers and warriors, and brought to life by a combination of the blood of a demon lord and a bolt of lightning. Once created he was trained to fight monsters, demons, evil in all it's incarnations. He was given a mystical sword, said to be the sword of Michael the Arch-Angel himself and a steampunk style pistol that he calls his Steam Gun. It is larger and more powerful than typical pistols, more like the size of a shotgun and capable of firing alchemically enhanced rounds.
After many years of fighting, Frankenstein confronted the demon whose blood awoke his undead form. He was put the demon into a state of torpor that would last nearly a century and a half. However, doing so took much out of him. He too sank into a slumber.
Melmoth the demonic lord he had fought previously would be awoken by a teenager that was trying to curse his classmates with an old book he bought at a thrift store. Instead, he would become possessed by the disembodied demon. Due to the bond between the two, Frankenstein would awaken as well. He would take down the demonic creatures Melmoth had created, destroy the demon once and for all, and take to wandering the world seeking to help those in need.
For a time he would work with S.H.A.D.E. and the JLA Dark. It was at this time that he would meet a young boy named Timothy Hunter. He would take the child under his wing. Keeping him safe as he struck out as a hero. Frankenstein believes that Michael the Arch-Angel speaks to him through prayer and through his blade. He believes that God himself wants him to protect Tim, for he has a great destiny.
Paraphernalia:
Frankenstein, also known as simply Frank or The Creature, carries several weapons. Most notably, the Sword of Michael.
The Sword of Michael is a 4ft long blade, decorated with intricate sigils and markings. Said to be the very blade carried in battle by the Arch-Angel Michael. The sword is made of Nth metal forged with Promethium. The sword has proven to be thus far indestructible. When wielded by a righteous warrior, such as Frankenstein, it has the ability to burst into flame. This Flame is mystical in nature as it will burn only that which the wielder wishes to burn.
The Steam Gun: The Steam Gun is a creation of Dr. Mazursky, the man responsible for building Frank. This shotgun like weapon can fire a variety of bullets. From slugs and buckshot and other mundane ammo, to alchemically created ammos such as those used to harm monsters such as vampires, werewolves, etc. Often used to control large crowds with non-lethal rounds such as sleep gas, flash bang, or rubber bullets like those used by modern police. The Steam Gun can be altered to fire with more or less kick as needed, allowing Frank to use it in many situations.
Frank also carries a variety of gear used in investigations and research. Including many mystical items that allow him to detect the use of magic and the presence of otherwordly beings, this include beings that would be considered "monsters" such as Grundy, Frank and other beings of similar nature.
Powers:
Frank is Undead for all intents and purposes. He requires no food, drink, sleep, etc. His physiology is very different from that of a human. This means that he does not bleed, feel pain etc. However, he also cannot heal as a normal person might. Instead he must replace lost pieces. Over the years Frank has collected and prepared a small selection of parts, such as arms, legs, hands, and feet. He has no use for most organs. If "Killed" he simply ceases to function until someone repairs him. Much to the chagrin of more than one morgue technician.
Superior Strength and Durability: Frank has been shown to go hand to hand with the likes of Grundy. Frank has great strength and durability. He takes no damage from bullets, knives, etc. Only massive damage has any real effect, but even then, he need only replace the limb/effected body part.
Frank is all around physically superior to a normal human. He is both faster and more agile. This is due to a combination of the alchemical means of his creation and the Demonic blood that helped to make the process a success.
Frank has the ability to manipulate electricity to a limited degree. He can overcharge or shock items that he touches, causing damage or allowing them to be used when other sources of power are unavailable.
The bolts in his neck, and the rivets holding him together also allow him to pick up various electrically based signals such as EMF, Radiowaves, etc.
Likewise, this manipulation of electrical signals allows him a limited form of telepathy. So long as he and his recipient are in relatively close proximity, he is able to use electrical impulses to deliver communication. The distance of this ability is limited to approximately 20-30yds.
During his time with S.H.A.D.E. and the JLD his form was also altered, granting him the ability to use his electrical manipulation to interface with machinery/computers. This allows him to access data, or do other tasks. He can converse with these machines as if they shared a certain level of sentience.
Abilities:
Swordsmanship: Frank has been fighting with swords since the 1800s. He is very well trained in the art. He has studied many styles and is more than capable of holding his own amongst most swordsman.
Marksmanship: Frank is capable with both guns, bows, and crossbows. Frank is as gifted as any military or police official. And is well versed in the use of guns both at greater ranges and in hand to hand combat.
Hand to Hand Fighting: Frank possesses significant hand to hand combat skill and training. Almost 200 years worth. He has trained in many styles. Most taking advantage of his great strength. He often surprises opponents with his skill over raw thundering power. Unlike his zombie counterpart Grundy, while capable of brute force, he often uses that as a ruse to instead use some other means, such as grappling.
Weaknesses:
Frankenstein is incredibly Strong, but has some disadvantages as well. As mentioned above, he is unable to heal, requiring replacement of damaged parts. Further, if struck by an electrical attack that has the same properties as the bolt that birthed him, he can be temporarily shut down until the energy dissipates.
Finally, he is susceptable to the Limbo Marks, brands used by Klarion the Witch-Boy to control Grundy-like zombies.