For many years i played Ultima Online on the Europa server. There was some great roleplaying communities there with plenty of roleplaying guilds. There had to be rules in what skills, magic and equipment we could use to not unbalance the game.
It was a game where you used your imagination. Even if you could only be human until some expansions changed that, we had elves, dark elves, orcs and vampires and more.
Every major city in the game had one guild that ruled it. The city of Trinsic had The Duchy of Trinsic. The city of Vesper had The Vesper Militia and the city of Cove had Barony of Cove. Every city had it's militia patrolling the streets. They also had citizens and thugs.
One of my fondest memory was when my city Trinsic went to war with Vesper to secure the city of Minoc from Vesper rule. Was a great war with many soldiers on each side. Trinsic lost but the feel was epic.
Then you had all the diplomatic relations between cities. Friendship and rivalry. Only imagination was the limit to that game. One of the oldest mmorpg's but still the one that was most roleplay friendliest. When World of Warcraft came many left Ultima Online, just to return a few months later.
Then the many expansions alienated most of the roleplayers and left the game sadly empty. I visit it once in a while. Still some people i know there but the feeling ain't the same. I remember fondly how many people where online in the game no matter when you logged in. Those where the days.
It was a game where you used your imagination. Even if you could only be human until some expansions changed that, we had elves, dark elves, orcs and vampires and more.
Every major city in the game had one guild that ruled it. The city of Trinsic had The Duchy of Trinsic. The city of Vesper had The Vesper Militia and the city of Cove had Barony of Cove. Every city had it's militia patrolling the streets. They also had citizens and thugs.
One of my fondest memory was when my city Trinsic went to war with Vesper to secure the city of Minoc from Vesper rule. Was a great war with many soldiers on each side. Trinsic lost but the feel was epic.
Then you had all the diplomatic relations between cities. Friendship and rivalry. Only imagination was the limit to that game. One of the oldest mmorpg's but still the one that was most roleplay friendliest. When World of Warcraft came many left Ultima Online, just to return a few months later.
Then the many expansions alienated most of the roleplayers and left the game sadly empty. I visit it once in a while. Still some people i know there but the feeling ain't the same. I remember fondly how many people where online in the game no matter when you logged in. Those where the days.