Odds & Authors - An AH D&D Tavern

I've been playing RPGs for a while now, but I think some of the best fun was with D20 Modern. We used it for near-future sci-fi, time travel, Jules Verne/Barsoom-type mash-ups and a bunch of other things. Great fun, and the characters didn't become overpowered by level 5.
 
Several co-workers and I have been brainstorming out characters for a Vampire: the Masquerade game. He wouldn't work very well as a PC, but as an NPC, a Tzimisce with one dot in Intelligence who is convinced he'll eventually get into the Prince's good graces with one of his flesh-sculpting genius ideas. Unfortunately for him, he comes from the "Dr. Mephesto" school of scientific experiments.

So his creations are things like a ghoul with seven armpits, blood-gorged leech/tick hybrids, or a fish with a pair of full-sized human lungs stitched to it so that it can breathe air (but cannot swim). 😂
Alternating ghoul/vampire centipede!
 
I've been playing RPGs for a while now, but I think some of the best fun was with D20 Modern. We used it for near-future sci-fi, time travel, Jules Verne/Barsoom-type mash-ups and a bunch of other things. Great fun, and the characters didn't become overpowered by level 5.
It was a D20 Modern campaign in New Mexico that directly led to the Expanse book series and TV show (and if everyone already knew that, my apologies for wasting people's time).
 
Just role a D20 every time the DM tells you to. Also, randomly yell "I attack!"
FULL POWER ATTACK! KILL! CLEAVE!

In case it wasn't obvious, I played a barbarian for a year.

Also, I do know SOME things. Like, when I was playing my cleric, I got a decent handle on magic and divine casting. Oh, and when I played a soul knife, I had a very-

"I ATTACK!"

-interesting time figuring out throwing and the different weapons I could potentially summon.
 
A couple of the posts about just attacking got me thinking -- in recent years there's been some advice for Game Masters if they're running a session and it's gotten bogged down and/or the PCs don't know what to do next. The advice is "Then ninjas attack." 1) it immediately throws the PCs into a battle and gives them something to play out; and 2) after the battle, they will want to track down whoever sent ninjas after them and why (and the GM will want to figure that out as well). It doesn't have to be literal ninjas but you get the idea -- whenever the session gets stuck, throw in a random element to surprise everyone and give them something to react to and build off of.
 
It's funny how some players gravitate to certain builds. One of my friends will always take Cleave as soon as he can. I'll always take Improved Initiative. My wife, when she plays, likes to blow things up.
 
It's funny how some players gravitate to certain builds. One of my friends will always take Cleave as soon as he can. I'll always take Improved Initiative. My wife, when she plays, likes to blow things up.
If you're playing a 3rd/3.5 edition game, you'll want to take Cleave (especially if you're a martial character). Improved Initiative is... well, it's not bad, but I wouldn't rank it over Cleave, unless you have a power/ability that really benefits from your character going first in a round.
 
I'll always take Improved Initiative.
Improved Initiative wrecks on archers and wizards. A well targeted Sleep or a massive damage spike on an unprepped, flat-footed enemy just rewrites the combat. An archer with a bunch of levels in something that gives sneak attack gets to add that sneak attack damage to flat-footed enemies (and you're flat-footed if you haven't gone yet).
 
If you're playing a 3rd/3.5 edition game, you'll want to take Cleave (especially if you're a martial character). Improved Initiative is... well, it's not bad, but I wouldn't rank it over Cleave, unless you have a power/ability that really benefits from your character going first in a round.
I usually play DEX-based characters, so Improved Initiative gives me extra options. Also, I hate having to wait for everyone else to complete their actions.
 
It's funny how some players gravitate to certain builds. One of my friends will always take Cleave as soon as he can. I'll always take Improved Initiative. My wife, when she plays, likes to blow things up.
I'm trying to go with wildly different classes. The one I currently have mocked up is a druid I created for a one-shot but went with a cleric when I realized nobody could actually heal, but I'm trying to figure out something to be a good party compliment for the campaign I just left in case they invite me back as a more permanent member (not sure if it'll happen, there's a guy who dropped a while ago who expressed mild interest in coming back). When I was guest-sitting for that campaign, I went with barbarian since the entire party was glass cannons and gimmicky characters, so they needed murder tank, and by God, I went murder tank. I wound up getting about 2/3 of the kills on average in a party of 6. A couple times I was the only one who killed people. I also almost died three times because I aggro'd all the enemies.

My favorite part of that was, in my character's last session, he was in a sauna with another party member, buck naked while they debated the party member's turn to evil, and my DM had me roll for penis size. Except, of course, since my character was a dragonborn, I insisted on hemipenes. I wound up with two 11-inch cocks and accidentally smacked them into someone who opened the door to check in on us.

I might be rejoining that campaign as a more permanent member, so I'm trying to figure out what works well. The party has an NPC barbarian, but they need ranged or support or pure arcane. Might go bard for buffing or druid for battlefield control or arcane sniper for magic turret. The barbarian was a wacky character, wannabe bard who wrote terrible fan-fics of a story he heard from a bard in one of the one-shots I did with this group. I actually wrote a couple pages of the stories, and one of the rogues stole it and read it out loud, except the player couldn't stop laughing and handed it off to someone else because he couldn't breathe. Not the character, the player. The guy who read it could barely get it out. I hadn't expected anyone to actually read it, I had written it for my own amusement, maybe to show the DM because I've actually been helping him write the campaign I was in.

Best hero point ever.
 
When I was looking into precedent for my mimic dungeon, I found out about a moon over Gehenna called Nimicri that's an entire town full of people, and every single part of the town is a giant mimic. The whole moon is a 2000' diameter mimic. If a drop of your blood lands anywhere on the surface, it can create a copy of you with your memories up to the point it acquired the blood. It's mostly a trading outpost, and very friendly for a mimic. Pretty sure it would eff you up if you tried to hurt it in any way, though.
 
Several co-workers and I have been brainstorming out characters for a Vampire: the Masquerade game. He wouldn't work very well as a PC, but as an NPC, a Tzimisce with one dot in Intelligence who is convinced he'll eventually get into the Prince's good graces with one of his flesh-sculpting genius ideas. Unfortunately for him, he comes from the "Dr. Mephesto" school of scientific experiments.

So his creations are things like a ghoul with seven armpits, blood-gorged leech/tick hybrids, or a fish with a pair of full-sized human lungs stitched to it so that it can breathe air (but cannot swim). 😂
I once made a Tzimisce chiropractor/dermatologist, but no one let me play her in a campaign.
 
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