Arachnid Prime
Experienced
- Joined
- Sep 24, 2004
- Posts
- 58
right... I hope these will be allowed...
1] optic blasts: optic blasts are heatbased and can melt through a solid metal door in ten minutes at full blast. energy for these blasts are stored within Demolisher`s body and effect his healing abilities severely if overused. Demolisher could go into a coma if the limit is pushed too far and will remain in it until his body has sufficiently powered up again which can take up to 14 days to do.
2] advanced healing: the energy stored within Demolisher`s body affects his body chemistry to the point where Demolisher heals faster then the average human. the further the stored energy is depleted from his body, the longer wounds will take to heal and in case of very low energy levels he will actually heal slower then an average human even to the point his body will start to consume itself.
3] bone claws: Demolisher posesses six claws in his forearms which are the result of a powerfluctuation in his younger years which caused his healing powers to grow them. they are ordinary calcium claws that can cut through standard doors but are ineffective aganst metals. the bone claws can break easily leaving Demolisher injured and will require three days to grow back fully.
1] optic blasts: optic blasts are heatbased and can melt through a solid metal door in ten minutes at full blast. energy for these blasts are stored within Demolisher`s body and effect his healing abilities severely if overused. Demolisher could go into a coma if the limit is pushed too far and will remain in it until his body has sufficiently powered up again which can take up to 14 days to do.
2] advanced healing: the energy stored within Demolisher`s body affects his body chemistry to the point where Demolisher heals faster then the average human. the further the stored energy is depleted from his body, the longer wounds will take to heal and in case of very low energy levels he will actually heal slower then an average human even to the point his body will start to consume itself.
3] bone claws: Demolisher posesses six claws in his forearms which are the result of a powerfluctuation in his younger years which caused his healing powers to grow them. they are ordinary calcium claws that can cut through standard doors but are ineffective aganst metals. the bone claws can break easily leaving Demolisher injured and will require three days to grow back fully.
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