Keroin
aKwatic
- Joined
- Jan 8, 2009
- Posts
- 8,152
Recidiva, I understand that you have a lovely corner of the gaming/internet world that you protect with tooth and claw. You've also explained why you choose to filter out life's negativity, which makes your position understandable. For a long time, I would have felt much the same way, with the dreaded "man up" attitude and my usual happy spin on everything.
I still have a happy spin, on my own life, but I've become increasingly aware that there are a LOT of women and young girls out there who, for a multitude of reasons, can't just "man up" or don't want to fight day in and day out. Nor should they have to. In North America, we're becoming more aware of bullying and its devastating effects. Well, a lot of women have spent their lives being bullied in ways large and small. Geek culture should be a refuge, it should be a safe place. From the overwhelming amount of women who are coming out to share their stories, it is obviously not so.
For the record, I don't consider myself a geek. (Fish geek? Sure. I'll take that). But I interact in the community and so I have a vested interest in actively helping to make it better.
Now, as regards the death threats, yes to the comments that have been made by Stella, Satin, and Netz.
If you haven't read this one yet, it's worth a browse:
Plague of game dev harassment erodes industry, spurs support groups
I agree with what Stephen Toulouse has to say about online threats:
Also, for anyone who read the Polygon article, along with death and rape threats, apparently there is now also "swatting", which is not an empty threat and takes the ridiculous fan anger to another letter.
This also happened to Toulouse.
Now, let me be clear, I know that these crazies are the minority, but there's also the everyday harassment and threats against women gamers and game developers. And, even if this is still the minority of gamers, (as I'm sure it is), and most gamers are lovely people, (which I'm sure they are), there's obviously a problem that needs to be addressed. I worked in a testosterone-fueled man business for ten years and endured my share of sexism and misogyny but not even close to the level I've heard many female gamers and developers describe.
Again: I'm not saying gaming is bad. It must be a lot of fun or so many people wouldn't enjoy it so much or feel so passionately about it.
I still have a happy spin, on my own life, but I've become increasingly aware that there are a LOT of women and young girls out there who, for a multitude of reasons, can't just "man up" or don't want to fight day in and day out. Nor should they have to. In North America, we're becoming more aware of bullying and its devastating effects. Well, a lot of women have spent their lives being bullied in ways large and small. Geek culture should be a refuge, it should be a safe place. From the overwhelming amount of women who are coming out to share their stories, it is obviously not so.
For the record, I don't consider myself a geek. (Fish geek? Sure. I'll take that). But I interact in the community and so I have a vested interest in actively helping to make it better.
Now, as regards the death threats, yes to the comments that have been made by Stella, Satin, and Netz.
If you haven't read this one yet, it's worth a browse:
Plague of game dev harassment erodes industry, spurs support groups
I agree with what Stephen Toulouse has to say about online threats:
"The root cause of the problem isn't in what we do, making games, it's that there are so little consequences to this wildly violent approach of communication that we are simply one audience of many that are subject to this type of focus," he said. "There's no real penalty right now."
Also, for anyone who read the Polygon article, along with death and rape threats, apparently there is now also "swatting", which is not an empty threat and takes the ridiculous fan anger to another letter.
This also happened to Toulouse.
For Toulouse that consequence-free harassment even included swatting, essentially tricking a law enforcement agency to respond to a person's house for what they think is a violent confrontation.
"Even the swatting thing, only now that Justin Bieber gets swatted, do prosecutors go, 'Oh, we should probably do something about this'," he said. "I couldn't get the Seattle police interested to save their lives, in prosecuting the kids who were doing this. I'm like, 'Come on, guys, they're sending your SWAT team out. What if you shot somebody. Don't you have an interest in going after these kids?' And they're like, 'No, because they are kids and at the end of the day it will be a juvenile sentence in juvenile court and that doesn't give prosecutors headlines.'"
Now, let me be clear, I know that these crazies are the minority, but there's also the everyday harassment and threats against women gamers and game developers. And, even if this is still the minority of gamers, (as I'm sure it is), and most gamers are lovely people, (which I'm sure they are), there's obviously a problem that needs to be addressed. I worked in a testosterone-fueled man business for ten years and endured my share of sexism and misogyny but not even close to the level I've heard many female gamers and developers describe.
Again: I'm not saying gaming is bad. It must be a lot of fun or so many people wouldn't enjoy it so much or feel so passionately about it.