dragonrazor
Boobies...BOOBIES....
- Joined
- Mar 5, 2006
- Posts
- 74,066
Such a game would require an architecture extremely complex and most probably would face too much criticism from player universe. People are used to go-there/do-that type of games. A pure free roam environment would most probably get cut down with critics about the "lack of objectives of the game" or something else. But it is an attractive concept. At least for me.
But one other thing I would like to see re-implemented in this kind of game - where street car tuning is the emphasis (besides racing) - is the freedom to go in depth in the real car tuning, like swapping engines and individual components.
I once played a very old game (DOS time) where one could do such things. The concept was radical and way ahead of its time. because the low quality graphics and sound quality gave a very poor experience to the player, even for the time. The most addicting part of the game was actually the part where one could swap the innards of one car to fit it with another set. I was once crazy enough to fit a Pontiac GTO with a V10 engine, fitted with a turbo charger and injection system. The actual racing part bored me!
Heh. I played a PS2 game sort of like that. You could pick your parts, and then customize the LOOK of your car by actually making your own parts. I think the game's name was Supercar Racing. The problem was that the game looked horrible and played worse.