Five Things Go Wrong, the RPG - OOC/Recruitment

How have you gotten past character creation and into the IC thread and 2nd scene without deciding, and getting approval for what is likely just a mundane weapon? How is this not something you brought up with Kizkiz back in...oh I don't know...character creation?!?!

Anyway, both MsAmative and I talked with Kizkiz about special material for weapons and armor, I believe. We both suggested Mithral in the initial character sheets that we sent him for revision. When he sent them back to us, he had changed the material from mithril to something more common for both of us. I should think that unless you get it approved by Kizkiz, the weapon should be made of steel or something less of lesser quality.

As far as your eld's hunger goes, if your character doesn't have enough control over it to not feed on and kill a member of your own team or knight of the veil directly under the command of the iron baron himself then I sadly hope that you and Tot are prepared for the consequences that will result from such an action.
 
How have you gotten past character creation and into the IC thread and 2nd scene without deciding, and getting approval for what is likely just a mundane weapon? How is this not something you brought up with Kizkiz back in...oh I don't know...character creation?!?!

Anyway, both MsAmative and I talked with Kizkiz about special material for weapons and armor, I believe. We both suggested Mithral in the initial character sheets that we sent him for revision. When he sent them back to us, he had changed the material from mithril to something more common for both of us. I should think that unless you get it approved by Kizkiz, the weapon should be made of steel or something less of lesser quality.

As far as your eld's hunger goes, if your character doesn't have enough control over it to not feed on and kill a member of your own team or knight of the veil directly under the command of the iron baron himself then I sadly hope that you and Tot are prepared for the consequences that will result from such an action.

I forgot that they were all bound by some mysterious destiny. As for the consequences, I said that without really caring what the consequences are. I play my characters true to their personality. But because of "the circle" that you just reminded me about, I don't see Tot insensitively/selfishly using another teammate as feed for his Eld. However, he will feel his Eld's hunger with so much blood around. I suppose when all the chaos is settled they can distance themselves from him so he can allow his Vital Edge to feast on the blood meal. It's rather convenient for it cleans up biological evidence. :rolleyes:

As for the weapon thing, you're asking the wrong person. But I told you where the slip-up was. Tot was originally written to be using the Vital Edge as his weapon and not another weapon. And when I had to make the changes so that his Vital Edge can only manifest with the need of a weapon, I never gave him one. I had just wrote the description for the ability. I didn't even think about it all of this time and I don't think kizkiz noticed it either lol. I kept imagining Tot using the Vital Edge and I forgot that he needed a weapon in order to use it. I think the change was to make the Vital Edge one of his powers rather than just being an innate ability based on the side-effects of his Eld (his missing left arm).

But I'll just have him use a steel sword as you suggested. There shouldn't be anything wrong with that. I also won't have Tot do anything amazing. Just kill off the two Ratkins and seeing as Kosta has only one opponent, he is already best suited to do what he wants with The Piper as his second opponent.
 
Mother's Day is not a holiday for father's! Jeeze. Okay. I'm just getting back into posting.


Re:pVP
The "mysterious" circle is there as a convienent reason why everyone plays nice, however it does fit into the "gods -> Pantheon" vibe we have going. There's a reason why Hades doesn't go snacking on Zeus at every turn.

Not all people with the Eld belong to a Circle, but many do. It is mystical and it is old as hell, and those that belong to one have certain advantages as a result. It's handy to be able to track down your allies and get a glimpse into what's troubling them. These were very powerful and ancient blood oaths sworn around the time the Elder gods died and their blood was inherited. If the game goes on long enough, we can explore IC more about why they exist and all that jaz.

For now, you do become "Hurt" if you actively ignore the distress of one of your Circlemates. Inflicting harm on a Circlemate would probably result in a Maiming.

So PVP isn't recommended.

Re:Healer
If one of y'all want to swap Roles, it's not a big deal to me. Only downside of a healer is that they are weaker (take out less Extras before getting hurt). But that's more than balanced out by the utility the party gets (basically netting 1 more extra per scene).

Your "Hurt" status goes away in the scene after you are hurt. So for Vanora, that means in Scene 2 she can kill/defeat 1 more extra. Then Scene 3 she can kill/defeat 2 Extras. Then Scene 4 she's back in tip top shape.

Now, there are other NPC Healer's out there, so it's not all doom and gloom. If you make it an objective, (e.g. Sid-quest) we can work through a scene or two where you track one down.

If you know anyone interested, the slot's open, so I can always write in a 5th.

If you really want, I could NPC Tamilla, but I wasn't planning on doing it.

Re: Tot's Dagger
All Melee characters start with a magical weapon. Magical weapons are powerful artifacts that themselves contain 1-2 Scene Abilities. In the case of a Melee character, the magical weapon grants 1 Scene Ability and can be sacrificed (through writing) to prevent becoming Maimed. In the case of Tot, I'd assumed that magical item was "Sturdy Dagger", but upon re-reading your character sheet, I see that that might not be the case. Also, I see you are missing the Scene Ability that your magical item grants.

You can have any sort of magical item you want, but in your case I suspect it's a sword. That's fine, we can work out what the ability is related to the weapon.

In my head, I'm envisioning a twisted, hedious sword whose edge is serrated and rusty. It's a manifestation of "Decay", which aligns with the Glutton. It's Scene Ability would be rust/decay of what it touches.

Re: Preparation
Yes, I moved things along. You can still RP preparing if you want in the "Resolved Unresolved Scenes" thread, but for many reasons (I'm not blaming anyone) Scene1 wasn't getting the interest I'd hoped it would. I think part of these is I keep assuming a shared background of several gaming systems, when I don't think any of you have them. So we moved on, Scene2 seems to be getting some good reception.

I assume you have sufficient goods and items to be generally prepared. I don't need an itemized list. Let's just write and have fun, within the boundaries of the system. So there are some constraints, but you can take literary license as well.

If you are in doubt, feel free to PM me.

Re: Everything
I hope I covered everything. This is an ambitious project, so I appreciate your time and commitment. Let's all have fun and write some compelling narrative!
 
Re:Stunts
God yes! I love it. It's so anime-sequel, to run on top the heads of the minions to take a chop at the big bad guy.

Defeating the Extras is what costs the "Hurts". Well that and ignoring them. I give initiative to the players, so when y'all are down then the bad guys get to wipe the floor with you.

So yes, you can walk on top of the heads of the ratkins to hit the Pied Piper in mid-air while he falls due to Vanora's Earthquake. That's exactly how the Scene and Adventure abilities are meant to work, as a synergy of cool stunts/description that come together to one bad ass scene resolution.

Let's just hope the Pied Piper doesn't have an Adventure Ability like Tot's! LOL ;-)
 
All right; so I am confused how you are viewing Tot's character sheet in regards to Scene Ability. When you look at Tot's "Scene Abilities" there's a list of them and yet you keep saying he doesn't have one. Or that he's missing one. I don't understand this.

I think the way you are looking at the CS is completely contrary to the way I am looking at it and because of this, we aren't able to understand each other.

You said all melee characters start with a magical weapon. If that's the case, then Tot's Vital Edge was supposed to be the magical weapon and it is Gluttony's Dinner Knife. I wrote him having the dagger because you kept saying that the Vital Edge couldn't be his magical weapon. Instead, you kept seeing the Vital Edge as being a scene ability because of how Tot drew it into existence (from the Void Sheath). So I wrote the magic dagger to give you what you wanted and made Vital Edge a scene ability when really it's just his sword.

So if I don't have to have the enchanted dagger and Tot can instead use his Vital Edge the way it was meant to be originally, then I would have to fill in a third scene ability to replace the Vital Edge ability. I also said that the Vital Edge naturally causes hemophilia (makes the person bleed profusely) to whoever it cuts. It may not be some Kamehameha ability but it's an ability lol. The blade is a glutton for blood.
 
Character's get 3 Flavor, 2 Scene, and 1 Adventure Ability. Character's get 1 bonus Scene ability for providing 3 plot hooks and a character sheet over 2k words. Melee Role grants 1 Magical Item which comes with 1 Scene Ability tied to that item.

Therefore, Tot has 2 starting Scene Abilities, and 1 Bonus Scene Ability. He is missing the Magical Item and the Scene Ability attached to it. Hemophilia is a fine Scene Ability that can be activated by the Magical Item. Beyond providing fluff/description for being so cool, the Magical Item is something that can be lost/destroyed in the event that your character becomes Maimed (players choice between being maimed or losing the item). Therefore, the Magical Item is something that could be lost which is why it has to be something tangible. The Void Sheath is a cool ability, but it should be at a minimum a flavor ability if not a Scene Ability to banish your magical item and then re-summon it. That is, having a magical item that could never be lost, stolen, or broken basically makes that item into a Scene Ability which subverts the balancing of the Melee Role's ability.

So from what I understand, you want Void Edge to be a Grand Daiklave With a scene ability of "hemophilia" which is fine.

If you want to be able to have the "Void Sheath" as well, then you need to at least replace one of your Flavor Abilities if not a Scene Ability.

I know you have your whole "phantom left arm" thing going on, which is really cool, but I'm trying to fit your concept into the rule system so all writers are on a more or less level playing field.
 
Character's get 3 Flavor, 2 Scene, and 1 Adventure Ability. Character's get 1 bonus Scene ability for providing 3 plot hooks and a character sheet over 2k words. Melee Role grants 1 Magical Item which comes with 1 Scene Ability tied to that item.

Therefore, Tot has 2 starting Scene Abilities, and 1 Bonus Scene Ability. He is missing the Magical Item and the Scene Ability attached to it. Hemophilia is a fine Scene Ability that can be activated by the Magical Item. Beyond providing fluff/description for being so cool, the Magical Item is something that can be lost/destroyed in the event that your character becomes Maimed (players choice between being maimed or losing the item). Therefore, the Magical Item is something that could be lost which is why it has to be something tangible. The Void Sheath is a cool ability, but it should be at a minimum a flavor ability if not a Scene Ability to banish your magical item and then re-summon it. That is, having a magical item that could never be lost, stolen, or broken basically makes that item into a Scene Ability which subverts the balancing of the Melee Role's ability.

So from what I understand, you want Void Edge to be a Grand Daiklave With a scene ability of "hemophilia" which is fine.

If you want to be able to have the "Void Sheath" as well, then you need to at least replace one of your Flavor Abilities if not a Scene Ability.

I know you have your whole "phantom left arm" thing going on, which is really cool, but I'm trying to fit your concept into the rule system so all writers are on a more or less level playing field.

That Grand sword is about the way the Vital Edge would look in the Adventure ability but more flashy and radiating with destructive energy and more than likely bigger than that.

But after you said all of that, what is wrong with what is already written then? We were going to assume that Tot has a steel sword. The magic dagger just allows him to block weapons with it that would normally snap a normal blade. It's ability is in its description. If you want the dagger to have a scene ability, then the only way it would is if Tot used it to summon the Vital Edge. Then the enchanted properties of the dagger would be applied to the Vital Edge. That would be the only way because the only true magical weapon Tot has is Gluttony's sword. The only way he does scene abilities is solely through that weapon. So based on how it is currently written, the only way he can use the Vital Edge is if he has a weapon to summon it with and the Vital Edge takes on the properties of the weapon used to summon it. Hemophilia is the natural ability of the Vital Edge.

I also wanted to mention that Tot's extra Duncan is an apothecary. He would more than likely have healing potions.
 
Play on and we can tweak things after this adventure finishes as needed. It's a new rule's system for everybody.

Re: Duncan. I'd be open to a side quest where you get the ingredients Duncan needs to make a handful of healing potions.

That Grand sword is about the way the Vital Edge would look in the Adventure ability but more flashy and radiating with destructive energy and more than likely bigger than that.

But after you said all of that, what is wrong with what is already written then? We were going to assume that Tot has a steel sword. The magic dagger just allows him to block weapons with it that would normally snap a normal blade. It's ability is in its description. If you want the dagger to have a scene ability, then the only way it would is if Tot used it to summon the Vital Edge. Then the enchanted properties of the dagger would be applied to the Vital Edge. That would be the only way because the only true magical weapon Tot has is Gluttony's sword. The only way he does scene abilities is solely through that weapon. So based on how it is currently written, the only way he can use the Vital Edge is if he has a weapon to summon it with and the Vital Edge takes on the properties of the weapon used to summon it. Hemophilia is the natural ability of the Vital Edge.

I also wanted to mention that Tot's extra Duncan is an apothecary. He would more than likely have healing potions.
 
Play on and we can tweak things after this adventure finishes as needed. It's a new rule's system for everybody.

Re: Duncan. I'd be open to a side quest where you get the ingredients Duncan needs to make a handful of healing potions.

I'll get a post up today and I'd be up for the ingredients mission. :)

I'll just have Tot use his dagger for the Vital Edge.
 
Okay Kiz, with all four of us having posted, I think that leaves you with the next post, right?
 
Hey Luc, when you attack the pipe...are you using any abilities or just a normal attack?
 
Flavor flav

Not sure if I can always do it, but I gave each of you some PMs relevant to what I see in your character sheet. When I've done this in past games, it's helped give characters a little more to RP with. Not sure if I can always do it, but enjoy!
 
I should had posted Tot chopping him in half. -_-

I just didn't want to kill-steal but as we see, you didn't intend to kill the guy. Tot would have though. Hands down.
 
Assuming of course that your epic opponent had npthing to say about it, lol. Also, there is lijely imformation to be gathered from him if we manage to capture him alive, as well as a bigger reware if memory serves.
 
Update: Post Tonight

I'm committing to post tonight. I had some RL kick me in the pants yesterday so I didn't have the heart to post. Should be good to go with the update, where alas "More Things Go Wrong" ^_^
 
Scene 2.2 Notes

The hoard of nightmarish rats should be considered an Elite as a whole. It is spirit taken form. Spirits are known to be able to materialize. However, in another round they will have broken off into groups again, each group equal to an Extra (e.g. 7 Extras) but will be much harder to track down as most of them flee into the night towards Vos.

The Silver Puddles taken together should be considered an Elite hazard. That is it's an environmental challenge like figuring out how to clean up toxic waste. You can probably ignore it, but there's a chance it could Hurt someone if ignored (I'll roll random dice next round and every round thereafter if not resolved).

The Knight of the Veil's wound should be considered an Extra, something that is pretty straightforward to resolve it just takes someone doing it this round. If not dealt with this round, it has a 50% chance to kill her each round thereafter.

The Pied Piper seems to be spending this round trying to do something with his damaged pipe.

Good Luck.
 
The hoard of nightmarish rats should be considered an Elite as a whole. It is spirit taken form. Spirits are known to be able to materialize. However, in another round they will have broken off into groups again, each group equal to an Extra (e.g. 7 Extras) but will be much harder to track down as most of them flee into the night towards Vos.

The Silver Puddles taken together should be considered an Elite hazard. That is it's an environmental challenge like figuring out how to clean up toxic waste. You can probably ignore it, but there's a chance it could Hurt someone if ignored (I'll roll random dice next round and every round thereafter if not resolved).

The Knight of the Veil's wound should be considered an Extra, something that is pretty straightforward to resolve it just takes someone doing it this round. If not dealt with this round, it has a 50% chance to kill her each round thereafter.

The Pied Piper seems to be spending this round trying to do something with his damaged pipe.

Good Luck.

This is definitely an interesting twist! As an FYI Lucian are away for the weekend so unless we get rained out tomorrow we might not get a post up until Sunday/Monday.
 
The hoard of nightmarish rats should be considered an Elite as a whole. It is spirit taken form. Spirits are known to be able to materialize. However, in another round they will have broken off into groups again, each group equal to an Extra (e.g. 7 Extras) but will be much harder to track down as most of them flee into the night towards Vos.

The Silver Puddles taken together should be considered an Elite hazard. That is it's an environmental challenge like figuring out how to clean up toxic waste. You can probably ignore it, but there's a chance it could Hurt someone if ignored (I'll roll random dice next round and every round thereafter if not resolved).

The Knight of the Veil's wound should be considered an Extra, something that is pretty straightforward to resolve it just takes someone doing it this round. If not dealt with this round, it has a 50% chance to kill her each round thereafter.

The Pied Piper seems to be spending this round trying to do something with his damaged pipe.

Good Luck.

She might die then because you have to separate a person from danger in order to provide care. Otherwise trying to provide care in the middle of a danger zone is just suicide and dumb. We also don't have a healer, so unless we split it up as:

Person 1: *separates victim from rats and hazard*

Person 2: *applies treatment*

Person 3: *protects person 1 and 2 from any threats*

Person 4: *also helps guard person 1 and 2 as well as supports person 3*

Having this set-back, no one can deal with the Piper effectively, which gives him a chance to launch another attack and thus it seems better if they all retreat because both the Knight of the Veil and Vanora are badly injured. Unless someone wants to drop an Adventure Skill right then and there to wipe out all enemies.
 
I have an idea on what to do next. Sent a message to Kizkiz. I will hopefully have a post up tomorrow night.
 
Before I post, I just want to make sure everybody is on the same page and see if anybody has a problem with a scenario or other suggestions.

With everybody's permission, I would like to have Kosta call out some orders. I am thinking of calling Vanora and Blair to stand with him by the Knight of the Veil. He would call out for Tot to take care of the Piper. Kosta can use his Thunderclap ability to deal with the two groups of rats that would be coming at the four of them with Vanora also possibly uses her Sudden Sprouting to further slow them down until Kosta blasts them. This would give Blair time to help the Knight of the Veil while Tot heads for the Piper.

Does this sound okay with everybody?

~LD
 
Before I post, I just want to make sure everybody is on the same page and see if anybody has a problem with a scenario or other suggestions.

With everybody's permission, I would like to have Kosta call out some orders. I am thinking of calling Vanora and Blair to stand with him by the Knight of the Veil. He would call out for Tot to take care of the Piper. Kosta can use his Thunderclap ability to deal with the two groups of rats that would be coming at the four of them with Vanora also possibly uses her Sudden Sprouting to further slow them down until Kosta blasts them. This would give Blair time to help the Knight of the Veil while Tot heads for the Piper.

Does this sound okay with everybody?

~LD

What about the hazardous pool of Mercury that you're ignoring that was also pooling near the Knight of the Veil and didn't seem safe to even step in or be near? You not only have to deal with about 40 rats but that Mercury pool. Why not just pick the Knight up and get her out of danger rather than stand there and wait for it to screw you all lol. Some battles are better off retreating from until one can regroup.

I know for a fact if you assign Tot to go after The Piper, then he'll want to use Feast and with both the Veil and our teammate bleeding, it wouldn't be a good skill to use. You'd be asking him to go after an Epic without accessing his full power. Suicide.

If that all wasn't bad enough, the mercurial silver oozing like sap from a wounded tree was collecting into larger and larger puddles. Whenever a rivulet of silver ran through living remains on its way to merge, it sizzled and hissed. Like acid, the body parts melted and disappeared. So far none of the silver had touched or gotten too close to one of the party members, but a large puddle was forming near the Knight of the Veil. Once she noticed it, her eyes went wide and she screamed.
 
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FYI from the rules.

FromTheRules said:
Epic - These require the use of special abilities and/or items gained through adventure. Still, it's possible people will get maimed, captured, or die.
 
My wife said that she had an idea on how she wanted to deal with the mercurial quicksilver. So I was just trying to get the group to take care of the other dangers at hand since Vanora isn't likely up for dealing with the rats or the Piper.
 
Re: Tot's Blood Binge and PVP

TotsSheet said:
Blood Binge – Feeding his Vital Edge the blood spilled by him or his allies, makes the sword stronger and then gives Tot a physical boost to his strength, allowing him to swing his blade with so much ferocity and force that it literally cuts through the air molecules, sending them scattering outwards in lethal bursts. If his blade doesn’t touch you, the razor gusts created from his swings will.

My read of this ability is all the blood that has been spilled (e.g. Outside of the body) from him or ally makes the sword stronger. I imagine all the expelled blood floating into the air and then rushing to the blade Tot's holding. For each level of "Hurt" that sword inflicts little tornadoes of slicing death that allows his attack to basically do an Inuyasha Wind Scar. The video has an example of both Inuyasha's Wind Scar (2nd attack) and then when the white hair chick does her black void eating it's basically a variant of Tot's Adventure Ability Devour.

https://m.youtube.com/watch?v=fcNHnVtZvaE

No where in the description do I see that when he uses "Blood Binge" he's at risk of killing and eating his allies (or himself).

What am I missing?
 
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