Evil Attorney
Literotica Guru
- Joined
- Nov 11, 2002
- Posts
- 1,212
I guess I should clarify the way I think of the ships.
Frigates are light combatants, about 3 missile tubes in the broadside plus some energy weapons. They are primarily for escorting other ships to aid in defense by being another point defense platform, additional EW coverage and adding a little to the throw weight of a missile salvo.
They also function as high priority couriers for times when something has to get through and you don't have a dispatch boat available, but thats rare.
These would be a senior LT's command
Destroyers, I figure them to be scaled up frigates, about 4 missiles per broadside plus energy armament. Again, primarily escorts, or the lead ship of an escorting detachment because of their larger size, more firepower and more experienced officer in charge. Larger EW suite than frigates, good for their size making them hard to hit.
Destroyers are also more useful in conjunction with a larger ship, as the larger and more expensive ship can hang back and launch missiles, hit a target with more jamming and command a fight, while the destroyer closes and uses its energy and missile weapons for shorter range smashing matches.
Commanded by either a senior LT or a commander.
Above those, I would put cruisers, like the Trafalgar Class, or the Admiral Horatio Nelson Class light cruiser. These ships would be the bulk of the heavy combatants in the DCP forces. They form the backbone of the fleet. Fast, maneuverable, versatile and well armed for their size.
I described the armaments above, so its not necessary to repeat them, but their usage is different than the frigates and destroyers. The cruisers operate by themselves with the lighter ships in escorts, or as larger groups, with less escorts because they mutually support themselves. These ships are major investments, so their captains are more careful in risking them, preferring to stay at range using their weapons and electronics to fight rather than closing and using energy weapons, although Trafalgar class ships are quite dangerous when you close with them.
The Admiral Horatio Nelson Class Light cruiser is a departure from this design, as explained above. They simply are taking advantage of the tech edge the DCP has over the UP and exploiting it in a midsize warship to get the most out of the hull. The thinking is “why get close and give someone a sporting chance when you can blind them, spoof them and hit them from afar?”
Cruisers would be Commander and Captain’s ships, due to the fact that if you command one of these, your automatically “inherit” escorts and have to be able to use them properly as well.
Battleships and carriers on the DCP side I will leave for someone else to think up specs for.
Cats, you said that the DCP had a tech advantage, so I assume that the disparity would show up in ships and designs in the UP, meaning their ships had less sophistication
Do these mesh with the game’s background?
I really am a sci-fi geek at heart.
Frigates are light combatants, about 3 missile tubes in the broadside plus some energy weapons. They are primarily for escorting other ships to aid in defense by being another point defense platform, additional EW coverage and adding a little to the throw weight of a missile salvo.
They also function as high priority couriers for times when something has to get through and you don't have a dispatch boat available, but thats rare.
These would be a senior LT's command
Destroyers, I figure them to be scaled up frigates, about 4 missiles per broadside plus energy armament. Again, primarily escorts, or the lead ship of an escorting detachment because of their larger size, more firepower and more experienced officer in charge. Larger EW suite than frigates, good for their size making them hard to hit.
Destroyers are also more useful in conjunction with a larger ship, as the larger and more expensive ship can hang back and launch missiles, hit a target with more jamming and command a fight, while the destroyer closes and uses its energy and missile weapons for shorter range smashing matches.
Commanded by either a senior LT or a commander.
Above those, I would put cruisers, like the Trafalgar Class, or the Admiral Horatio Nelson Class light cruiser. These ships would be the bulk of the heavy combatants in the DCP forces. They form the backbone of the fleet. Fast, maneuverable, versatile and well armed for their size.
I described the armaments above, so its not necessary to repeat them, but their usage is different than the frigates and destroyers. The cruisers operate by themselves with the lighter ships in escorts, or as larger groups, with less escorts because they mutually support themselves. These ships are major investments, so their captains are more careful in risking them, preferring to stay at range using their weapons and electronics to fight rather than closing and using energy weapons, although Trafalgar class ships are quite dangerous when you close with them.
The Admiral Horatio Nelson Class Light cruiser is a departure from this design, as explained above. They simply are taking advantage of the tech edge the DCP has over the UP and exploiting it in a midsize warship to get the most out of the hull. The thinking is “why get close and give someone a sporting chance when you can blind them, spoof them and hit them from afar?”
Cruisers would be Commander and Captain’s ships, due to the fact that if you command one of these, your automatically “inherit” escorts and have to be able to use them properly as well.
Battleships and carriers on the DCP side I will leave for someone else to think up specs for.
Cats, you said that the DCP had a tech advantage, so I assume that the disparity would show up in ships and designs in the UP, meaning their ships had less sophistication
Do these mesh with the game’s background?
I really am a sci-fi geek at heart.