cats
Many of One
- Joined
- Mar 22, 2002
- Posts
- 9,841
I thought the earth was eight light minutes from the sun. Well I could be wrong, I don't even remember the state capitols.
I figure a strait fire missile could go faster then a guided weapon because it doesn't need to turn or adjust it's flight path, it's sound logic. How ever 1/2 the speed of light is little fast even in that case. The fastest weapons are lasers which travel at the speed of light, considering the distance they are used at the hit instantly, if a missile, or rather a rocket as these more then likely are, could move that fast you would have less then a second to dodge making them a nearly sure hit. I much prefer to have particle weapons in that spot, also note a particle cannon while more powerful has a shorter range. Plasma and mass drivers fire slower still and missiles should be more along the lines of them.
In terms of ranges missiles have the highest, then fighters. These are best described as very long.
Lasers are the next longest and could be called an long range weapon.
Particle weapons are next but have a range of about three quarters that of a laser.
Plasma and rail guns have the least which is about half that of the laser.
The missile has the most damage fallowed by the mass driver and plasma weapons. The particle cannon can be placed at the same level as the laser against the enemy but it's charged particles can also sort out important things like the enemy's targeting computer, the chance of shortening out something is about 10%.
Shields as I mentioned before operate on magnetics, for now. This means missiles are fairly susceptible to them, more expensive types could be made out of nonmagnetic materials. Lasers are immune to shields, note the low damage, rail guns operate using magnets to move the ammo and so are obviously vulnerable, particle weapons suffer reduced damage, and plasma weapons are also immune.
Shields simply redirect the incoming weapon. A very well aimed shot will still hit but the hit won't be were it was aimed instead it will be further along the haul. So shots that weren't aimed at the center of the ship are less accurate. This make it impossible to hit a specific spot with a weapon susceptible to shields. In addition many shots that would of barley hit the target now miss. Particle cannon break this rule because they fire a great number of particles rather then just one shot, there effective damage is virtualy cut in half.
Those are my views on battle ship weapons.
I figure a strait fire missile could go faster then a guided weapon because it doesn't need to turn or adjust it's flight path, it's sound logic. How ever 1/2 the speed of light is little fast even in that case. The fastest weapons are lasers which travel at the speed of light, considering the distance they are used at the hit instantly, if a missile, or rather a rocket as these more then likely are, could move that fast you would have less then a second to dodge making them a nearly sure hit. I much prefer to have particle weapons in that spot, also note a particle cannon while more powerful has a shorter range. Plasma and mass drivers fire slower still and missiles should be more along the lines of them.
In terms of ranges missiles have the highest, then fighters. These are best described as very long.
Lasers are the next longest and could be called an long range weapon.
Particle weapons are next but have a range of about three quarters that of a laser.
Plasma and rail guns have the least which is about half that of the laser.
The missile has the most damage fallowed by the mass driver and plasma weapons. The particle cannon can be placed at the same level as the laser against the enemy but it's charged particles can also sort out important things like the enemy's targeting computer, the chance of shortening out something is about 10%.
Shields as I mentioned before operate on magnetics, for now. This means missiles are fairly susceptible to them, more expensive types could be made out of nonmagnetic materials. Lasers are immune to shields, note the low damage, rail guns operate using magnets to move the ammo and so are obviously vulnerable, particle weapons suffer reduced damage, and plasma weapons are also immune.
Shields simply redirect the incoming weapon. A very well aimed shot will still hit but the hit won't be were it was aimed instead it will be further along the haul. So shots that weren't aimed at the center of the ship are less accurate. This make it impossible to hit a specific spot with a weapon susceptible to shields. In addition many shots that would of barley hit the target now miss. Particle cannon break this rule because they fire a great number of particles rather then just one shot, there effective damage is virtualy cut in half.
Those are my views on battle ship weapons.