OOC: Galactic Colonization:Sci-fi Civilization. Will you be a founder or a Conquer?

I like what you have....just waiting on a few more posts from the first wave crew and you all will get the remainder of your gear and your up into space.
 
Notes about Expendables....they are clones as mentioned but all the ones delivered to you all are adult males matured to age 18....you can older others in the future that are male or female but you have what you have right now no changes....and the first chapter is considering loading the ship....and travel. Landing will be soon and second wave will be posted soon.
 
I have a new question for you Jagged,

Been reading up on everything and what has been posted but one thing springs to mind...just how big is this ship anyway? there are literally thousands of people bustling on board and everyone is bringing anything and everything from bulldozers to live chickens....so just how much space is there for us to bring as 'cargo'?
 
OOC galatic colonization: sci fi

GEM.......GRANT EXPLORATION & MINNING.......A FAMILY OWNED CORP.[/COLOR


question:.....Call a meeting between the leaders of the colonies, possibility of a banquet?

question:.....the one way drop pods. Does their crews join us or are they picked up by the pequot?

personal observation.....I feel that we should be able to set down nearest to the area we choose to start from. there are six good places with four teams coming in. draw lots to pick our landing sight. landing to close together , I feel that there will be to greaT A chance for war between 2 groups and draging in the other 2

question:.....he six prime areas, are they boxed...ie 3 x 3 , 2 x 4 or in a straight line 1 thru 6?

Macmillian :confused:
 
Good questions.....


First Mantra.....ever see White Dwarf....? Funny Science Fiction show with a huge ship which I believe is 5 miles long. Well that is my model for your transport with room for Six drop pods but is moving along fast since it is only carrying 4 pods. As to space you all have plenty. This is a massive ship. Though the pods are not built for confort. Short journey and drop.

Now macmillian....first a banquet? Invite them and see if they show up. I suggest posting an open invitation say what topics you have up for discussion....say what the menu is and order of things to happen. Good idea for you all to sit down and talk. You all have common space to meet.
As to the drop ships these are alittl more then tricked out containers...your people are being cross trained on them so no crew is necessary. Landings have a 98% success rate of landing.

As for your landing sites....they look like a six pack with not much data on the surrounding area. The six pack.....sites are listed 1a 2a 3a and 1b 2b 3b....and you're able to guide your drop ships into these areas easily.
 
DOH!!

Jagged, we were typing at the same time...need to know if my second post is OK...
 
Hi, just wanted to check that my stuff was all ok. The staff of Krane Independent Trading Corporation will continue with any preparations!
 
mantra...gave it a quick read seems like it fits well enough.




Ghostbear...your group of second wavers will be on their way shortly.
 
Thanks for understanding. We my launch ahead of time....



Great stuff guys can't wait to see the roleplay happen.
 
I had an idea but it is based on two questions about the main space ship that wave 2 will be traveling on. If I remember right you said the following Jagged just want to confirm it;
1) The main space ship does not return from the planet to be colonized.
2) Prior to landing drop pods are used to move to the desired area by the settling groups.
 
Okay let me clear some things up.


1) The main space ship does not return from the planet to be colonized?

The Pequod which is the jumpship leaves the colonies once you have landed in your dropships. The Pequod is over five miles long and couldn't land on the planet safely even if the captain wanted too. Second wavers will be taking a similar craft.

2) Prior to landing drop pods are used to move to the desired area by the settling groups.

The Dropships are only capable of a one way journey to the planet's surface. They can be guided to the select site on the planet but don't have enough fuel to make long journey. The jumpship ususally moves above the general area of the landing and the crew onboard guide the dropship to the exact area.


Hope this helps...
 
Flag on the play...

Macmillian...You noted that you found more military personnel? Where did they come from? Military experience is one thing combat experience is another. Also if they are pulled from your Settlers they don't have combat experience. Settlers are more like the adventures in roleplay games. Tried a few things there was some advancement, but saw adventuring as an opportunity.

To all of you you cannot just get equipment and personnel from no where and pay nothing. I am more then willing to cut people slack on this since I created this all to be fun and it is writing not an online wargame. It is a not so traditional game, but even so I want things to be fair. I am trying to form skill list which will clear some things up.
 
Phew....just thought I would add a short list of skills to give you all a better idea of what your people can do...Some skills are strictly military while others are shared. For example I am sure there are a few civilians who have flown Jet fighters but none who are combat trained unless in th e military. Thos with skills can teach others, but it takes time. Military and former military can take some civilian skills but they have spent their lives getting good at their jobs. Civilians may have some military like training but it isn't the same as serving. You should read all sections but some ones I think are very important are....WEAPON PROFICIENCIES, TECHNICAL, SCIENCE, ROGUE, PILOT, and MECHANICAL. Though all are useful if your creative.


COMMUNICATIONS
Cryptography
Electronic Counter-Measures (Jamming)
Flag Signalling
Laser Communications
Lighting
Microwave Communications
Optic Systems
Photography
Radar/Sonar Operations
Radio: Basic
Radio: Deep Space
Radio: Scramblers
Radio: Satellite Relay
Sign Language
Sound & Recording
Surveillance Systems
Telephone Networks
T.V./Video

COMPUTER
Artificial Intelligence
Computer Hacking
Computer Imaging
Computer Language
Computer Networks
Computer Operations
Computer Programming
Cyberjacking
Neural Interface
Supercomputers
Virtual Reality & 3-D Systems

COWBOY
Branding
Breaking/Taming Wild Horses
Breed Dogs
Herding Cattle
Roping
Trick Riding

DOMESTIC/CULTURAL
Animal Husbandry
Art
Barbering
Bonsai
Breed Dogs
Calligraphy
Chess
Cook
Courtly Etiquette
Dance
Drawing: Pencil/Ink/Chalk
Falconry
Farming
Fashion & Design
Fishing
Floral Arrangement/Ikebana
Game
Gaming Strategy
Gardening
General Repair & Maintenance
Go
Heraldry
Musical Composition
Play Musical Instrument
Poetry
Recycle
Sculpting & Whittling
Sew
Sing
Weaving

ELECTRICAL
Basic Electronics
Circuit Board Micro-Electronics
Computer Repair
Electrical Engineer
Electricity Generation
Mecha Electronics
Robot Electronics
Veritech Electronics

ESPIONAGE
Assassination Techniques
Binding/Hojo-Jutsu
Command
Concealment
Detect Ambush
Detect Concealment
Disguise
Escape Artist
Fieldcraft
Forgery
Imitate Voices
Impersonation
Intelligence
Interrogation
Land Navigation
Marxism/Leninism/Maoism
Microfilm/Microfiche/Microdot Technology
Palming
Pick Locks
Pick Pockets
Psychological Warfare
Safe Cracking
Seduction
Sniper
Tracking
Trap Construction
Trap/Mine Detection
Wilderness Survival

HORSEMANSHIP
Breaking/Taming Wild Horses
Horsemanship: Cowboy
Horsemanship: Exotic
Horsemanship: General
Horsemanship: Knight
Horsemanship: Wagons & Chariots
Trick Riding

MECHANICAL
Aircraft Armor & Weaponry
Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Blacksmith/Metalworking
Carpentry
Cybernetic/Bionic/Bioware Mechanics
Cybernetic/Bionic/Bioware Repair
Drive Repair: Chemical Drive
Drive Repair: Fold Drive
Drive Repair: Gravity Drive
Drive Repair: Heat/Reflex Drive
Drive Repair: Ion Drive
Drive Repair: Phase Drive
Drive Repair: Plasma Drive
Drive Repair: Traction Drive
Fashion Tools & Weapons
Helicopter Mechanics
Jet Aircraft Mechanics
Locksmith
Marine/Naval Engineer
Masonry
Mechanical Engineer
Plumbing
Robot Mechanics
Satellite Systems
Spaceship Mechanics
Submersible Vehicle Mechanics
Veritech Mechanics
Weapons Engineer

MEDICAL
Animal Husbandry
Brewing
Criminal Sciences & Forensics
Dentistry
Doctor of Veterinary Medicine
Entemological Medicine
First Aid
Field Surgery
Holistic Medicine
Juicer Technology
Massage Therapy
Medical Doctor
M.D. in Bionics
M.D. in Cybernetics
M.D. in Genetics
Paramedic
Pathology
Plastic Surgery
Psychotherapy
Holistic Medicine
Surgeon/Primitive Medical Doctor
Torture Methods
Toxicology

MILITARY
Armorer
Assassination Techniques
Camouflage
Defese Systems
Demolitions
Demolitions: Disposal
Find Contraband, Weapons, & Cybernetics
Fortification
Military Etiquette
Naval History
Naval Tactics
Nuclear, Biologocal, & Chemical Warfare (NBC)
Parachuting
Recognize Weapon Quality
Siege Engineer
Sniper
Strategy/Tactics
Trap Construction
Trap/Mine Detection
Underwater Demolitions

PHYSICAL
Acrobatics
Aerobics
Arm Wrestling
Athletics
Body Building & Weight Lifting
Boxing
Climbing
Deadball
Fencing
Forced March
Gymnastics
Juggling
Kickboxing
Marathon
Meditation
Movement: Gravity
Movement: Zero Gravity
Oxygen Conservation
Pressure Point Control Tactics
Prowl
Running
Skiing
Swimming
Swimming: Competitive
Swimming: S.C.U.B.A.
Track & Field
Tumbling
Vacuum Survival
Wrestling

PILOT
Air
Airplane
Combat Helicopter
Contragravity Pack
Helicopter
Jet Aircraft
Jet Fighter
Jet Pack
Lighter-than-Air Vehicles
Parachuting

Ground
Automobile
Bicycle
Combat Pod
Dog Sled
Heavy Machinery
Hovercycle
Hovercraft
Motorcycle
Snowmobiles
Tanks & A.P.C.'s
Titan Transport
Truck

WATER
Advanced Deep Sea Diving
Boat: Motor & Hydrofoils
Boat: Rafts & Canoes
Boat: Sail Type
Boat: Ships
Boat: Warships & Patrol Boats
Seamanship
Submersibles
Waterscooters

SPACE
Extra Vehicular Activity (EVA)
Solar Sailer
Spacecraft
Space Fighter
Space Shuttle
Starship

ROBOTS & POWER ARMOR
Robots & Power Armor
Underwater Robots & Power Armor

SPECIAL COMBAT PILOT SKILLS
Air-to-Air Combat
Battle Bike Combat
Fighter Combat: Basic
Fighter Combat: Elite
Flight System Combat
Jump Bike Combat
Mecha Combat
Offensive Driving
Robot Combat: Basic
Robot Combat: Elite
Ship-to-Ship Combat

PILOT RELATED
Aerial Navigation
Astrogation
Debris Ring Navigation
Instrument Rating
Interplanetary Navigation
Land Navigation
Navigation: Land, Air, Water
Navigation: Space (Interplanetary, Orbital, Debris Ring)
Orbital Navigation
Radar/Sonar Operations
Read Sensory Equipment
Seamanship
Underwater Navigation
Weapon Systems

POLICE/LAW ENFORCEMENT
Criminal Science
Detect Disguise
Detect Forgery
Investiagtion
Law
Police Etiquette
Police Filing
Search
Streetwise
Surveillance

ROGUE
Appraisal
Bargain/Bribe
Cardsharp
Confidence Talking
Concealment
Contacts
False Divination
Find Contraband, Weapons, & Cybernetics
Gambling (Standard)
Gambling (Dirty Tricks)
Hide/Sneak
Locate Secret Compartments/Doors
Palming
Pick Locks
Pick Pockets
Pool
Pool Shark
Prowl
Safe Cracking
Search
Seduction
Shell Game
Streetwise
Streetwise: Con Games
Streetwise: Drugs
Streetwise: Gambling
Streetwise: Networks
Streetwise: Organized Crime
Use & Recognize Poison

SCIENCE
Anthropology
Archaeology
Astronomy
Astrophysics
Biology
Botany
Chemistry
Chemistry: Alchemical
Chemistry: Analytical
Chemistry: Chinese Alchemical
Chemistry: Pharmaceutical
Cosmology
Cryptozoology
Ecology
Economics
Geology
Horticulture
Hydrology
Marine Biology
Mathematics: Advanced
Mathematics: Basic
Meteorology
Microbiology
Museology
Nuclear Chemistry
Nuclear Engineer
Nuclear Physics
Ocean Geographic Surveying
Oxygen Systems
Paleontology
Parapsychology
Petrology
Physics
Psychology
Psychotherapy
Undersea Farming
Xenology
Zoology

SPATIAL
Extra Vehicular Activity (EVA)
Jury-Rig
Mining (Space)
Recycle
Salvage

PERFORMING ARTS
Clowning
Concealment
Contortionist
Jesting
Juggling
Mime
Palming
Performance
Pick Locks
Pick Pockets
Public Speaking
Screen Acting
Sleight of Hand
Ventriloquism

TECHNICAL
Accounting
Advanced & Deep Sea Fishing
Advertising
Antiquarianism
Armor & Weapon Decoration
Art
Blacksmithing/Metalworking
Breed Dogs
Brewing
Bureaucracy
Business Management
Calligraphy
Calligraphic Forgery
Candlemaking
Carpentry
Cartography
Chinese Calligraphic Codes & Code Breaking
Chinese Classical Studies
Cobblery
Contacts
Diplomacy
Entrepreneurship
Fashion & Design
Fashion Tools & Weapons
Fire Fighting
Gem Cutting
Gemology
General Repair/Maintenance
Glassworks
Heraldry
History
History: Era-Specialization
Invention
Investigation
Journalism
Language
Language Dialects
Law
Leather Working
Literacy
Literary Criticism
Literature
Lore: Alchemy
Lore: Alien/Galactic
Lore: Animal/Cattle
Lore: Astral
Lore: Conspiracy
Lore: Cults & Sects
Lore: Omens & Superstition
Lore: Psychic
Lore: Religion
Lore: Sea
Masonry
Milling
Mining
Philosophy
Phonetics
Photography
Plumbing
Pottery
Principles of Magic
Prospecting
Pyrotechnics
Regional Knowledge
Research
Role Playing Game Design
Rope Works
Sculpting & Whittling
Seamanship
Sign Language
Surveying
Undersea Salvage
Writing

TEMPLE
Begging
Fasting
Meditation
Philosophy

WEAPON PROFICIENCIES
Recognize Weapon Quality
Sniper
Weapon Improvisation
Weapon Maintenance
Weapon Mastery
W.P. Paired Weapons
W.P. Sharpshooter
W.P. Study

ANCIENT
Archery: Crossbow
Archery: Long Bow
Archery: Short Bow
Battle Axe
Blunt
Bola
Boomerang
Chain
Forked
Grappling Hook
Incendiary Weapons
Knife
Lance
Mouth Weapons
Net
Pole Arms
Shield
Siege Weapons
Slingshot
Small Thrown Weapons
Spear
Staff
Sword
Whip

MODERN
Artillery
Automatic Pistol
Automatic & Semiautomatic Rifles
Black Powder
Bolt Action Rifle
Energy Pistol
Energy Rifle
Flame Thrower
Grenade Throwing
Harpoon Gun
Support Weapons
Heavy Energy Weapons
Revolver
Sub-Machinegun
Torpedo

WILDERNESS
Boat Building
Carpentry
Desert Survival
Dowsing
Farming
Fashion Tools & Weapons
Hunting
Identify Plants & Fruits
Land Navigation
Mountaineering
Preserve Food
Rope Works
Skin & Prepare Animal Hides
Spelunking
Track Animals
Track & Hunt Sea Animals
Trap Construction
Trap/Mine Detection
Undersea & Sea Survival
Underwater Navigation
Wilderness Survival
Winter Survival
 
Jagged said:
Macmillian...You noted that you found more military personnel? Where did they come from? Military experience is one thing combat experience is another. Also if they are pulled from your Settlers they don't have combat experience. Settlers are more like the adventures in roleplay games. Tried a few things there was some advancement, but saw adventuring as an opportunity.

To all of you you cannot just get equipment and personnel from no where and pay nothing. I am more then willing to cut people slack on this since I created this all to be fun and it is writing not an online wargame. It is a not so traditional game, but even so I want things to be fair. I am trying to form skill list which will clear some things up.

Jagged;

Sir. I thought that among the the friends/family, Robert Grant could have found another 50 more military with combat experience or training. I will adjust back to the the original 100 and that will include their officers and noncom's.

Keep up the good control. i am enjoying this game.. thank you
 
Well a lot of skills are necessary when you think about it.....You each have a diverse group of people under your command. A lot of different jobs and backgrounds so you need a lot of skills. I do hope the list helps.
 
my warriors were all special forces soldiers and they were best of the best, trained to use many weapons and tactics so the list is good to show the others the myriad exciting ways my warriors can hurt them. :D
 
Actually more like guerrilla fighters....well trained grant you put not exactly special forces though they are very tough it is not the same. For example guerrilla fighters/ terrorists are fighting United States Special Forces in Afghanistan. Mountain fighters against a real Army.
 
I could make some comments about 'gurellas' in Afghanistan, but I won't.

Anyway, I don't need to 'hurt' your warriors, just twist them up and force them to surrender. :cool:
 
That's where overwhelming force, skill and tactics come in... :p

Or would you prefer the ole 'Death or Glory' angle?
 
but yall dont have overwhelming force,skill or tactics, Im pretty sure that i originally made them as special forces not guerillas, but regardless. My warriors are all about death or glory anyway
 
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