OOC: It takes a Village...Strategy Game Thread

I really enjoy it. But, the guy has to get me aroused first. He has to enter slowly, very slowly, let me open naturally, let my body decide when I am ready for him to move in deeper. It does feel a little odd at first and it helps if you relax and press outward with the muscles, opens you up a little for him. But once he is inside, then he just needs to wait, after a while my body will begin to move for him. Once that happens he can move as fast and deep as he wants.

The vagina has very few nerve endings so most women get a sense of pressure from the guy but not much real sensation. When he is in back there are a lot of nerve endings so to me it is intimate. I can feel him throbbing, feel him swell, even when he pulls back just before his orgasm I can feel. So I really like being able to connect that way with him.

I also like that I don't have to worry about getting pregnant. LOL after all no birth control is 100% unless you go under the knife and I have heard that some people get pregnant even then.

Then of course, last but not least, anal orgasms are a lot stronger than vaginal ones. And that is very good!!:)

There should be a warning though, if the guy isn't careful, he can pump air into you when he enters. That can lead to being gassy afterwards. Not a major problem but a bit embarrassing.

Like it was mentioned, it isn't for everyone. But if you do it carefully, it should't hurt.
 
sharingfantasies said:
I really enjoy it. But, the guy has to get me aroused first. He has to enter slowly, very slowly, let me open naturally, let my body decide when I am ready for him to move in deeper. It does feel a little odd at first and it helps if you relax and press outward with the muscles, opens you up a little for him. But once he is inside, then he just needs to wait, after a while my body will begin to move for him. Once that happens he can move as fast and deep as he wants.
??????????????????????????????????????????????????:confused:
SOMEHOW I THINK THIS PERSON IS SEVERLY LOST. WRONG THREAD ABOUT HOW YOU LIKE IT.
 
Sigh........well this is what happens once I step way from the helm for a few minutes. Test tonight and still working alot....Will be getting back to the thread. Some other threads had priotry....since they had been waiting awhile.

You leave your lecture about military history to the students and soon they are talking about Anal sex. Lovely hang on people....you want one paragraph responses this thread won't be fun or what it set out to be.....namely different.

Nobody is running a strategy/roleplay thread......others have failed I don't want to so please stick with me I am not going anywhere.



As ususal suggestions welcome.....post or pm
 
Jagged said:
Sigh........well this is what happens once I step way from the helm for a few minutes. Test tonight and still working alot....Will be getting back to the thread. Some other threads had priotry....since they had been waiting awhile.
You leave your lecture about military history to the students and soon they are talking about Anal sex. Lovely hang on people....you want one paragraph responses this thread won't be fun or what it set out to be.....namely different.
Nobody is running a strategy/roleplay thread......others have failed I don't want to so please stick with me I am not going anywhere.
As ususal suggestions welcome.....post or pm

Hey don't look at us, the new girl started it. But like most men we go where the women go. :) I know I speak for the older players, the mid level players and all the new players when I say, deep breath, " Hurry up and pass your test we have villages to RULE!!!!" And if you don't feel that way than please post your own thoughts cause Jagged will now make sure my character sees no anal sex or any sex at all. :mad: :D
 
Hurump

Hey tonofnoise don't pin this diversion of conversation on me. I simply made a side comment and YOU ran with it. And yes I am a nice piece of ass to follow :kiss:
Jagged I can wait for my post. I know I'm new so get to me last I don't mind. Just give me the most attention :D
 
Yes Please hurry, my Army is poised and ready to destroy and conquer in one fale swoop. Afterwords I think i conquer my whole Island both peacefully and forcefully. I have plans to get the Mongols on my side to make me even stronger. :D
 
I Suggest Force

RoneLith said:
Yes Please hurry, my Army is poised and ready to destroy and conquer in one fale swoop. Afterwords I think i conquer my whole Island both peacefully and forcefully. I have plans to get the Mongols on my side to make me even stronger. :D
TAKE THEM BY FORCE. YOU'LL FEEL BETTER IN THE MORNING. DEAD PEOPLE COMPLAIN LESS ABOUT LIVING CONDITIONS. :cool:
 
Promise soon people......class tonight but I got a high grade and no tests for a bit so I will be working on stuff this week. Glad you all have plans for the future. Like I said input is welcome tell me things you like and would want to do......maybe I can build the story around it.
 
hummm WHAT DO I WANT

I'll Take Either A Roman Goddess Or A British Sea Captian. Yea Baby :d
In All Serious I'm Happy With The Way Things Are Going. I'm Pushing My People Along No Problem. The Only Thing I Would Like Is A Visual Outline Of My Island Just So I Can See And Plan Things. But I've Asked This Before But I'm Sure Others Who Have Been Playing This Game For A While Would Understand.
 
yea right

Tonofnoise said:
I'll Take Either A Roman Goddess Or A British Sea Captian. Yea Baby :d
In All Serious I'm Happy With The Way Things Are Going. I'm Pushing My People Along No Problem. The Only Thing I Would Like Is A Visual Outline Of My Island Just So I Can See And Plan Things. But I've Asked This Before But I'm Sure Others Who Have Been Playing This Game For A While Would Understand.
Ok there austin powers. Don't worry when I show up you'll know cause all your ships will be burnt to davie jone's locker. Maybe than I'll say Yea baby smelly barbarian! :rose:
Jagged I don't know that much but I think It would be fun if I could have an effect of the people who have islands. More like a servent of the Thread God. Joking I'll just be happy to play but if I have any wishes I'll let you know. :kiss:
 
Oh you aren't my servant you will have full reign of the seas....and since your a sea going people you will be among the best warriors at sea. You will effect the others......trust me.....smiles
 
Options and updates....with be needed as reference when I update the thread

Fighting Races avaliable for players.....Some groups are less specific for a reason so let me know if you have a particularly group in mind like a select Native American or African tribe like the Siox or Zulus. Oh and just because a group is taken doesn't mean they can't be taken by another player.

Romans (Taken)

Vikings (Taken)

Asians (a mix of chinese and Japanese) (Taken)

Eygptians (Taken ....I have talked to Lady Rose. She has alot on her plate but still wants everyone to know that she is still interested. Just no time. Lot going on in her life.)

Greeks (Sparta/Athenas city state types)

Persians

Huns

Aztecs

Celts

Visigoths (Taken)

Amazons

There was a Celtic player, but she hasn't been by in almost a year. I still miss her one of my best players.

Russian (Just taken)

Gaul

Prussia

Native American Groups

Spanish

English

French

Dutch

Indian

African (Râleclins a newbie is playing a tribe...)

Each player will begin play with a small village consisting of,

100 Soldiers
(heavy Infantry Led by 1 captain with horse)
100 Militia
(lite infantry led by 1 captain with horse)
500 Peasants
(of your culture and can be used for most purposes. Can start any civilian job right way. Seamenship and Military jobs take special training.)
Basic buildings of a village (homes, food storage areas, village walls, boat docks, town hall, temple and work shops)

2 extras to be named at start of thread.


Some useful guidelines from your storyteller to living space.

Living Space

Hut

The basic family living space for a peasant. Hold roughly 5 people and possecions. Some shelter in a fight, but not much. Kicking in a door or burning it down is easy.

Need wood manly. Stone or brick helps.

Large Hut

A step up with no major skills needed. This design is more solidly built and requires stone and wood. Unlike a hut with a cook fire this design has a chimmey. It can hold 10 people and has a store room so each home has its own supplies. Also it has a garden to at least give that family some food. Also a small shrine is there to your tribe's relavant god (for peasants often the main god.)

Timber, stone, and tools.

Farmhouse

Same as the large hut but with additions. It has a larger storeroom, workshop to repair tools, and make some craft items. This living space as the name suggests takes in a crop or livestock (ex. horse farm). It has a well and a shrine as well.

Timber, stone, and tools....and a skilled builders.

Huntlodge
Same as the farm but generates food by hunting wild animals. These peasants are able to serve in combat. Unlike the farm the lodge sits outside the village boundries. There they can slaughter the meat before bring it to market or the store house.

Timber, stone, and tools....and a skilled builders.

Warlodge

The "warrior factory" these places are for heroes and their families. Many of your veteran troops prefer living in this type of build then the barracks. This type of building can hold 30 people and often display the trophies from the past campaigns and hunts as well as captured booty. Banners hang from the rafters of the mainhall where most events happen while others sleep in rooms of to the sides. Besides the main building there is a large workshop for making and repairing arms and armor, a shrine to your many god or war god, and a small hunting lodge and ale house. A compound that is surrounded by a short stone wall so I can be defended.

Timber, stone, and tools....and a skilled builders, craftsmen, and veteran warriors.

Fortified Farm

This type of building is often held by wealthy warriors, merchants, and minor nobles. It is a combination of a large farmhouse, hunting lodge and a small warlodge. Depending on who owns it it appearance varies but always has a wall around the main buildings and a gatehouse. It always produces a surplus in care of seige or for economic reasons and has storerooms to relect it. Unlike other structures which have room for basic living and little else these homes have conference areas or large grand dinning rooms to conduct businesss. Often times peasants working at these facilities will live in huts nearby if not in the compound.

Timber, stone, and tools....and a skilled builders, craftsmen, servants, soldiers, and gold.

Storefront

For the permanent residents of a village or those who can afford the rent these facilities allow for business and residence. They are the size of a large hut with space for doing business and a workshop and store room with the family ususally living above.

Timber, stone, and tools....and a skilled builders, craftsmen, and stock.

Sizes (these are citizens, slaves and troops don't count.)

Hamlet 20 to 100 people

Village 100 to 500 people

Town 500 to 1000 people

City 1000 to 10,000 people ( a impressive city ususally dominates a region and popular for trade.)

Capital 10,000 to 20,000 (a marvel of the ancient world normally well know and has many impressive sites, resources and is center for government and commerce ususally.)

Gifts of the Gods....
(all tribes)
If you have at least a shiren and a priest you can bless weapons making them stronger and more deadly. If you have a temple you may create holy banners, weapons, shields, and armor that bolsters bravery and will not dull. In battle priests may heal warriors (not bring them back from the dead.)

Offerings are required since your priests will not do these actions for free...

Shiren......Good for blessings and healing.

Chapel.....Same as above but on a larger scale (two swords blessed instead of just one at a time for example.)

Temple....Holy banners, armor and weapons blessed in massive numbers. Also natural bonuses for work done on holy ground or by monks and priests.

More worshippers and the more faith the better the results.

World Facts by Jagged


The World of the War Gods is quite simply what it sounds like. It is a world set aside from earth (being a god you can do these things) to settle age old bets about who's worshippers are the best fighting machines. Time is relative to gods who thought the 10 year conflict that was the Trojan war was but a skirmish. That being said they have no problem watching you all kill each other for centuries. You all have no idea about this and the 110 island world has always been home.


The islands themselves are a balance of different enivornments found all over earth. The key difference is that like Hawaii you can find them all in one place. Many islands have both palm trees, oaks, and even pine trees. On the same island you pick pineapples you will find snow in the winter. Many types of animals team on these islands and most are farmiliar to the cultures that dwell there. The oceans are cold like those of the Atlantic for the most part, but are warmer in the summers. Like many facts this is the way the world is because the gods not science say it should be (you find any errors in my information let me know but for the most part it won't hurt you and your plans.) You are all in the fall cycle (at the time I wrote this) right now for the most part. It is possible for Harvest to be part of every turn though in that it has to do with the food supply in various stages.


Keeping it clean......kinda

Now many cultures from our past do not think of age in the same way. Many it would not be odd for young teens to be married and have children. Here at Lit we have to follow the rules....you have sex with someone they are 18..always. I don't think this will interfier with the roleplay so just keep the rules in mind as always.


Faith and Religion have played a part in human development since the dawn of time and in a historical roleplay it shouldn't be left out. That being said religion is another way to bound your people together and keep up moral. It inspires great things and some of the worst acts. It enpowers just and is a shield to greed and corruption. In game terms it means that weapons and holy relics cared into battle shall inspire and do more damage. Also keep in mind a relic or holy sword lost or captured can be a major blow. This goes for your regular standard as well.


Characters.....What would a roleplay be without them? On the market there are many "strategy/roleplay" games that I feel fall short on the roleplay aspect beyond saying....who will marry who and whether you produce a child to rule after you die. Let us all try to give personalities to our characters and those in the house hold and villages. Friends and allies are always important so let us write them well. Let us not make this just a game where you submitt a turn. This roleplay with a grand scale to it.


Another world according to Jagged section


Like many historical films you do have to take a creative license because some things you just don't know but have to be there for things to take place.

So here are two troop types. They are general terms but with so many different cultures being used in the game some common terms are necessary to identify what is being dealt with in the RPG.


Men-at-Arms

A term I find mostly in medieval text, but it is very useful for the rpg. A Man-at-Arms is a warrior of great skill and prowess on the battle field. A master of many weapons of his own culture as well as enemy and ally. Often speaks more then two languages and is stronger then fast then the rest of his unit. He is the NCO who has been with every army over the centuries in one form or another. He is a natural leader and keeps the troops together and even after the death of the officer this individual can often keep things together or at least insure the unit survives the fight. In peace time he keeps order and sees the training is maintained.

To create a Sergeant you need a veteran soldier who is highly skilled in the type of unit he is being sighed (best swordsmen in his unit of swordsmen). Next he is given better gear and trained in the art of leadership. Many times you will have veterans in your villages long before you begin you campaign so it is up to you to seek them out and train them.

An alternative way to use this class is form whole units of these elite warriors. With better gear and training they can turn the tide of battle and put fear in the hearts of men. They are battle hardened warriors that won't run and are of great loyalty. They are the killer elite infantry.

The knight

The elite mounted warrior of noble birth. Like the Men-at-Arms this soldier is the leader in battle, but this time is the cavalry elite. A master of over 20 weapons and of horsemenship. They are the partian class that fights. Unlike the Men-at-Arms who will gladly take an increase in pay The knight will want large spoils like land and treasure. These armored fighters are loyal to you and often have ties to religious institutions in your community. They are professional soldiers though and sometimes wish to go off on quests or fight for gold or land for other leaders in time of peace as they continue their search for glory.

A whole unit of knights from many noble families is very expensive to maintian and keep together, but is a powerful force on the battle field. As I said above this troop type more then others is adventurer class. They travel where there is work and glory. So while at war you may find more then a few come to join your banner, but in the dull winter months or a peaceful summer they may be off to the next "hotspot" for battle.

Another plus side to these warriors is as they gather wealth they will build "strongholds" where they will produce food, weapons, and even troops and other knights.

What I have written here is a guideline for players to create troops to help them in battle. Often cultures have their own but this gives us some common ground. Also the guidelines help in creating troops like cavalry for cultures like the Aztecs who never developed that type of troops. Well I hope this helps and please give me feedback and ideas.


Princes/Pirates/Knights/Sailors.....
Thoughs who have been reading along with this thread I hope your enjoying it as much as I have. Writing it with the others has been a fun creative process.

Now this is a strategy/roleplay and I want as many people to enjoy it as possible. If you wanted to play, but didn't want to deal with a kingdom here is your chance.

Now players who wish to join can either play at the Leader level like all current players. Now available is Adventure roles. These include roles like that of Knights, Sea Captains, and other skilled professions. If you do have any troops the numbers are low so you have more control over things. You can seek out employment with another player who has a kingdom, or be a long time friend to their character (with their permission for either).


Some are born to be Generals while others are Platoon leaders.....now you have the chance to do either.


Ancient Research and Development
Research building......


A new addition to the type of buildings a rulder can have constructed. A research building allows for development of an idea without slowly production of a current project. For example a house swords will allow research into a better blade while allowing your blacksmith to continue elsewhere working on tools and weapons. A martime house will improve map making and ship building, a agriculture house helps to develop farm tools and better plant types. These small campus type buildings get technology moving forward and improve the kingdom. They of course need staff of some of the best and brightest to work in the workshops, teach and simply create the improvements. If you have two great smiths for example in town set one up doing research while the other works on regular production. Foreigners with different and new ideas are also good to staff these buildings as well.
__________________
 
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????????????

don't we have a new african tribe???? I think thats taken by Râleclins
 
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The Wheels Are Turning

A Research And Dev. Building Hummmmmmm...

Nucular Weapons House
Explosive House
Seige Weapon House
Genetic Splicing House
Hummm Bulls And Humans Or Horses And Humans
No No No Wrong Genere.
The R & D Sounds Like A Great Addition.
What Would A Building Be Called That Would Research How To Make Money?
 
Nucular Weapons House NO!?!?!!
Explosive House MMMM.............NO!
Seige Weapon House MMM.........yes
Genetic Splicing House
Hummm Bulls And Humans Or Horses And Humans Bull and man.....maybe the Greeks........no no no


No No No Wrong Genere. Nobody was interested in the Sci-fi thread......

The R & D Sounds Like A Great Addition. Thanks a tribute to the Strategy Game Civilization.

What Would A Building Be Called That Would Research How To Make Money?

Making coins is easy......making them worth something is harder. Now developing currency is a good idea.
 
I will bow to your knowledge of history jagged. How did most great civilations start their own currency. What steps does a race of people or a culture have to take to get it into a accepted system.

Just for others out there what other historical research could you see being developed.

maritime
agriculture
currancy
armor
weapons
building or building material
mining (I bring this up since I'm the only one with a mine)
seige weapons
arts & crafts
education ??
**would a war lodge produce better troops or better tatics?
**Since I brought up explosives and genetics what is the level of science anyway. I know I have shaman who I've sent on the task of researching natural medicane.
 
Asterion28 said:
I do agree about the ballistas though, they were cgi alteredin that they made them throw further than they actually could. The ones in the return of the king were more accurate, with the kind of sling action although I think there was another name for them.

Saw this wasn't replied to and thought I would reply to it. Trebuchet, theory is I actualy spelled it right too. My understanding is Trebuchets are the most effective siege engine, the use of a counter wieght as aposed to the spring action of the traditional catapult alows the projectile to go farther or, do more damage depending on range.

I may be interested Jagged. I'm going to look around some more and do some thinking before posting a character idea though.
 
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maritime.......better charts, ships, boats, trained sailors, offciers
agriculture.....better food, farm tools, and healthier livestock
currancy.....exchange rate....coinage...use of gold and silver
armor.....cheaper to make, better designs, stronger material
weapons......more damage, cheaper, better production methods....
building or building material......from mud huts to castles
mining......safer with more yeild from them
seige weapons......advanced ideas for breaching walls and towers.
arts & crafts.........culture
education......smarter people accmomplish more in a given day and create more

Are all good areas to do research......this is a place that is setup to develop an idea into something practical.

A research project needs three things......One a Concept, two social and political force to make it happen (funding basically), and third technology level to make it happen.

Concept is easy for most whether it be battle ax, Wright flier, or steam engine. Getting the funding is something else. And even if you have the other two a project is nothing more then a dream if you don't have the tools and tech to make it happen. Egyptians dreamed of flying even in flying craft. I am sure wealthy and powerful individuals or groups could see the use for such a machine, but they couldn't make it happen with their tech level.

In the tales of how the weapon Greek fire was used the inventor tried to sell it to both sides of a conflict. Only one saw the advantage and financed producing a deadly weapon.

The war lodges are a place for warriors to sit and talk. These dicussions begin debate, and debate produces change. So it changes tactics and trains warriors. After Japanese had their first experience battling the Mongols tactics and weapons changed. If it happen in my game world the Samurai would go back to their warlodges throughout Japan and talk. A new sword was needed and the blacksmiths at these lodges would hammer out the first Katanas. Sharing the ideas. The bow a long prized weapon would find a new place in tactics as experiences are disgusted.




Cat........please give things another shop. You have an idea but you won't be on equal ground. You start fresh here and now......I will give two gifts and keep your situation in mind when I do. Also you only get one leader. You can create a whole family but there is only one leader.
 
RoneLith and Lyandria both of you are next........did the rest.....waiting on the vikings and the Africans to reply. Rone you are going to have some contact with another player and Lyadria I finally have a good start for you....you will enjoy it this week. Feel inspired and back on track now people......just another test this week.....sighs. But it is early in the week and will be done with.
 
Thanks cats, I couldn't remember the name for the life of me. It was a very sucessful machine. The counterweight worked wonders. Maybe it was one of the ideas that led to our modern day cranes that employ counterweights to be able to lift greater weights.

Jagged, again, I haven't had a chance to write anything yet but I do have some ideas for sure. I will get to writing very shortly. I may be paying another character in our game a visit. I can only pray that it will be a friendly one. :eek:
 
No problem my friend from down under......just keeping track of things for the time being. Your at a very interesting position at the moment.
 
Finally I am able to officially welcome a new character to our ranks.....
Lyandria Brisbain a sea going adventurer. The first midlevel character in the village warrior thread. Took me awhile but I am glad to have someone new to the adventure. May the thread keep going strong.......
 
Hmm.. We need elves and orcs.

If I were to make a fantasy race equivalent of this, who would be interested?
 
I would be my dear......smiles. Love to play fantasy strategy.
 
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