UsuallyPresent
Literotica Guru
- Joined
- Aug 23, 2019
- Posts
- 8,306
FATE is great for narrativists, looking to jointly tell a story. It’s difficult for gamists because it’s pretty loosey-goosey in the rules, so finding mechanical ‘winning strategies’ can be quite challenging. Simulationists have the hardest time with it in my experience. That said, it’s a great system for narrative-heavy groups, pretty smooth, lightweight enough to keep the creativity flowing. IMO, ymmv, ‘course.FATE can be hard to wrap your head around. It’s very loose. It worked perfectly here because my kids basically just wanted to be silly vampire caricatures and all the fights were very cartoony. But it did work, it also worked well for the G.I. Joe comic book game I ran, but I found more veteran gamers had a harder time adapting. YMMV.